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  <channel>
    <title>Archive</title>
    <description>Place for old/closed reports.</description>
    <pubDate>Mon, 14 Sep 2026 09:28:12 +0000</pubDate>
    <lastBuildDate>Mon, 14 Sep 2026 09:28:12 +0000</lastBuildDate>
    <generator>Transhuman Design Forum</generator>
    <link>https://forum.thd.vg/forums/archive.111/</link>
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    <item>
      <title>Sprite Bug</title>
      <pubDate>Wed, 14 Oct 2020 05:54:25 +0000</pubDate>
      <link>https://forum.thd.vg/threads/sprite-bug.21957/</link>
      <guid>https://forum.thd.vg/threads/sprite-bug.21957/</guid>
      <author>invalid@example.com (-SWiTCH-)</author>
      <dc:creator>-SWiTCH-</dc:creator>
      <content:encoded><![CDATA[Hey, I don&#039;t know if this has been posted before, I looked around the forums a bit and I couldn&#039;t find it so I&#039;m reporting it now. <img src="styles/citricsquid/smilies/smile.png" class="mceSmilie" alt="::):" title="Smile    ::):" /><br />
<br />
Ive noticed that sometimes a players sprite model would randomly get stuck in the hurt/stun position, but they can still move around and do the things you can normally do. It&#039;s a minor bug yes, but when your fighting a knight or archer with a player who has there sprite model stuck it can be really tricky trying to find out what he is doing, (like charging...<br />
<br />
<a href="https://forum.thd.vg/threads/sprite-bug.21957/" class="internalLink">Sprite Bug</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[2048] Hearts and burgers sit on top of saws</title>
      <pubDate>Fri, 28 Dec 2018 03:14:52 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2048-hearts-and-burgers-sit-on-top-of-saws.26355/</link>
      <guid>https://forum.thd.vg/threads/2048-hearts-and-burgers-sit-on-top-of-saws.26355/</guid>
      <author>invalid@example.com (epsilon)</author>
      <dc:creator>epsilon</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Windows 10 64 bit<br />
<b>Build number:</b> 2048<br />
<b>Description:</b> If you throw a heart or burger on top of a saw, they land on top of it and sit there. They should instead either be destroyed or not collide at all like bombs/arrows/resources.<br />
If you throw them on top of the saw, let them settle, pick up the saw and walk away sometimes they stay floating in the air until you let go of the saw, walk too far away or go back near them. It is...<br />
<br />
<a href="https://forum.thd.vg/threads/2048-hearts-and-burgers-sit-on-top-of-saws.26355/" class="internalLink">[2048] Hearts and burgers sit on top of saws</a>]]></content:encoded>
    </item>
    <item>
      <title>[1865] Knight Trampoline Flying</title>
      <pubDate>Thu, 27 Dec 2018 15:30:53 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1865-knight-trampoline-flying.25571/</link>
      <guid>https://forum.thd.vg/threads/1865-knight-trampoline-flying.25571/</guid>
      <author>invalid@example.com (joshua12131415)</author>
      <dc:creator>joshua12131415</dc:creator>
      <content:encoded><![CDATA[<b><b>Category</b>:</b> KAG Client | KAG Server<br />
<b><b>Operating system</b>:</b> Windows<br />
<b><b>Build number</b>:</b>  1865<br />
<b><b>Description</b>:</b> (Knight&#039;s can use trampolines to fly. It only works with <b>LOW </b><span style="color: #808080"><i>(i made a mistake, before i said high)</i></span> ping when used in servers.)<br />
<b><b>Steps to reproduce</b>:</b> (Be knight. Jump off a tramp. As you go up, grab the tramp mid air. Once you reach the highest point of the jump, throw the tramp up. Fall for less...<br />
<br />
<a href="https://forum.thd.vg/threads/1865-knight-trampoline-flying.25571/" class="internalLink">[1865] Knight Trampoline Flying</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[1865] Emote background stuck</title>
      <pubDate>Thu, 27 Dec 2018 14:29:10 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1865-emote-background-stuck.25591/</link>
      <guid>https://forum.thd.vg/threads/1865-emote-background-stuck.25591/</guid>
      <author>invalid@example.com (PUNK123)</author>
      <dc:creator>PUNK123</dc:creator>
      <content:encoded><![CDATA[<b><b>Category</b>:</b> KAG Server<br />
<b><b>Operating system</b>:</b> Windows<br />
<b><b>Build number</b>:</b> 1865<br />
<b><b>Description</b>:</b> If you hold your emote wheel open on when the server nextmaps then the background of the emote wheel will be stuck on your screen<br />
<b><b>Steps to reproduce</b>:</b> go to sandbox, start vote for next map, hold your emote wheel, vote yes, boom you broke shit<br />
<b><b>Screenshots/Videos</b>:<object width="500" height="300" data="https://www.youtube.com/v/wzLR28aX2W4&fs=1" type="application/x-shockwave-flash">
	<param name="movie" value="https://www.youtube.com/v/wzLR28aX2W4&fs=1" />
	<param name="allowFullScreen" value="true" />
	<param name="wmode" value="opaque" />
	<embed src="https://www.youtube.com/v/wzLR28aX2W4&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" wmode="opaque" width="500" height="300" />
</object></b>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[2151] Allied merchants block your arrows in TTH</title>
      <pubDate>Thu, 27 Dec 2018 14:26:48 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2151-allied-merchants-block-your-arrows-in-tth.26687/</link>
      <guid>https://forum.thd.vg/threads/2151-allied-merchants-block-your-arrows-in-tth.26687/</guid>
      <author>invalid@example.com (Coroz)</author>
      <dc:creator>Coroz</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
 Windows 10<br />
<b>Build number:</b> 2151<br />
<br />
<b>Description: Your own merchants get hit with your arrows, (but dont take damage)</b><br />
<br />
<b>Steps to reproduce:</b><br />
<ol>
<li>Start capture the hall -TTH</li>
<li>Stand next to a allied merchant. Shoot arrows at him and you see that he blocks them.</li>
<li>This can be very annoying in siege and can cost you the game if you are unable to stun a knight or kill a archer.</li>
<li></li>
</ol>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[2303] Ping: Not responding</title>
      <pubDate>Wed, 08 Aug 2018 14:12:10 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2303-ping-not-responding.27143/</link>
      <guid>https://forum.thd.vg/threads/2303-ping-not-responding.27143/</guid>
      <author>invalid@example.com (Adikso)</author>
      <dc:creator>Adikso</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Linux<br />
<b>Build number:</b> 2303<br />
<b>Description:</b> Servers ping ALWAYS shows up as &quot;Not responding&quot; in server selection menu on Linux (It works fine when I play windows version with Wine)<br />
<b>Steps to reproduce:</b> Open server selection menu<br />
<b>Screenshots/Videos:</b> <a href="https://i.imgur.com/gcjCuye.png" target="_blank" class="externalLink" rel="nofollow">https://i.imgur.com/gcjCuye.png</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Crash, singleplayer</title>
      <pubDate>Sat, 14 Apr 2018 16:18:20 +0000</pubDate>
      <link>https://forum.thd.vg/threads/crash-singleplayer.16292/</link>
      <guid>https://forum.thd.vg/threads/crash-singleplayer.16292/</guid>
      <author>invalid@example.com (Powse)</author>
      <dc:creator>Powse</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Linux / Ubuntu 13.04<br />
<b>Build number:</b> 919<br />
<b>Description:</b> When ever I try to smash a dead body for it to maybe drop a heart from its severed parts my game crashes and instantly closes.<br />
<b>Edit:</b> Also, while playing challenge mode, after a few rounds the game client just closes itself. This occurs at the end of the round.<br />
<b>Steps to reproduce:</b> Simply played through Save the princess mode, killed an NPC, tried to shred the...<br />
<br />
<a href="https://forum.thd.vg/threads/crash-singleplayer.16292/" class="internalLink">Crash, singleplayer</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Icons Missing</title>
      <pubDate>Sat, 14 Apr 2018 16:10:45 +0000</pubDate>
      <link>https://forum.thd.vg/threads/icons-missing.19770/</link>
      <guid>https://forum.thd.vg/threads/icons-missing.19770/</guid>
      <author>invalid@example.com (Powse)</author>
      <dc:creator>Powse</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Ubuntu 13.10 <br />
<b>Build number:</b> 998<br />
<b>Description:</b> Sprites like: movement between tunnels, Ballista boxes, Shops, etc have their &quot;bubbles&quot; covered in white with no proper image in them.<br />
<b>Steps to reproduce:</b> Not sure how it happened, it could have something to do with joining a modified server, as i did join an RPG somethingsomething server just to test out mods. But even if so, i think i should be adressed.<br />
<br />
On a side note,...<br />
<br />
<a href="https://forum.thd.vg/threads/icons-missing.19770/" class="internalLink">Icons Missing</a>]]></content:encoded>
      <slash:comments>22</slash:comments>
    </item>
    <item>
      <title>[2248] Sometimes crates are rendering incorrectly</title>
      <pubDate>Sat, 14 Apr 2018 16:07:59 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2248-sometimes-crates-are-rendering-incorrectly.27135/</link>
      <guid>https://forum.thd.vg/threads/2248-sometimes-crates-are-rendering-incorrectly.27135/</guid>
      <author>invalid@example.com (Adikso)</author>
      <dc:creator>Adikso</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Linux (ArchLinux Linux 4.12.3-1)<br />
<b>Build number:</b> 2248<br />
<b>Description:</b> Sometimes crates are rendering incorrectly. I reported problems with rendering few years ago and it is now much better but there are still some problems with it<br />
<b>Steps to reproduce:</b> It happens sometimes when you play the game<br />
<b>Screenshots/Videos:</b> <a href="https://i.imgur.com/WpElrcl.png" target="_blank" class="externalLink" rel="nofollow">https://i.imgur.com/WpElrcl.png</a><br />
<br />
GeForce Nvidia GTX 660<br />
Nvidia propertiary drivers]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[1656] Bugged sound</title>
      <pubDate>Sat, 14 Apr 2018 16:01:09 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1656-bugged-sound.24698/</link>
      <guid>https://forum.thd.vg/threads/1656-bugged-sound.24698/</guid>
      <author>invalid@example.com (Adikso)</author>
      <dc:creator>Adikso</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Linux (Ubuntu 14.04 LTS 64bit)<br />
<b>Build number:</b> 1656, but it exists for very long time<br />
<b>Description:</b> Sound is just bugged. I hear sounds from a very long distance. Sounds are also played mostly from only one and wrong audio channel. Bug also existed on my previous Ubuntu installation. It makes KAG unplayable. I have to switch to Windows everytime.<br />
<b>Steps to reproduce:</b> Just play<br />
<b>Screenshots/Videos:</b><br />
<i>Sound can be out...</i><br />
<br />
<a href="https://forum.thd.vg/threads/1656-bugged-sound.24698/" class="internalLink">[1656] Bugged sound</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>[1500] Bought bombs don't go in inventory</title>
      <pubDate>Tue, 13 Mar 2018 21:42:41 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1500-bought-bombs-dont-go-in-inventory.23758/</link>
      <guid>https://forum.thd.vg/threads/1500-bought-bombs-dont-go-in-inventory.23758/</guid>
      <author>invalid@example.com (ShnitzelKiller)</author>
      <dc:creator>ShnitzelKiller</dc:creator>
      <content:encoded><![CDATA[This is probably a server-side bug which was introduced in build 1500 (by my observation, and I play this game a lot). Sometimes, buying bombs will place the bombs in your hands and on the floor as if your inventory were full, even when it is not. I&#039;m not currently sure what causes it or how to reproduce it consistently yet.<br />
<br />
I thought this bug was important to mention because I&#039;ve seen a lot of new players throwing unlit bombs as a result of this glitch, not expecting to have to manually...<br />
<br />
<a href="https://forum.thd.vg/threads/1500-bought-bombs-dont-go-in-inventory.23758/" class="internalLink">[1500] Bought bombs don&#039;t go in inventory</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[2311] Large Shop Range</title>
      <pubDate>Thu, 08 Mar 2018 11:07:56 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2311-large-shop-range.27238/</link>
      <guid>https://forum.thd.vg/threads/2311-large-shop-range.27238/</guid>
      <author>invalid@example.com (Kazaco97)</author>
      <dc:creator>Kazaco97</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Windows<br />
<b>Build number:</b> 2311<br />
<b>Description:</b> You can buy items from the migrants without being near the shop<br />
<b>Steps to reproduce:</b><br />
1. Join a TDM server<br />
2. Test how far you can buy from the trader.<br />
<b>Screenshots/Videos:</b><br />



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	<a href="https://forum.thd.vg/attachments/60803/" target="_blank">View attachment 60803</a>
	
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</div>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[2311] Never Ending TTH Game</title>
      <pubDate>Wed, 07 Mar 2018 21:21:10 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2311-never-ending-tth-game.27231/</link>
      <guid>https://forum.thd.vg/threads/2311-never-ending-tth-game.27231/</guid>
      <author>invalid@example.com (Kazaco97)</author>
      <dc:creator>Kazaco97</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Windows<br />
<b>Build number:</b> 2311<br />
<b>Description:</b> It&#039;s possible to start a TTH game without 1 side capturing a hall. If the opposing team captures all the other teams halls the game will not end.  Instead, one team will be stuck with a bugged spawn and the game has to be next-mapped.<br />
<b>Steps to reproduce:</b><br />
1. Join a TTH Server and have 1 side not cap<br />
2.Capture all the opposing sides halls<br />
3. (The TTH Game that will Never End)...<br />
<br />
<a href="https://forum.thd.vg/threads/2311-never-ending-tth-game.27231/" class="internalLink">[2311] Never Ending TTH Game</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Climbing enemy team's trap blocks.</title>
      <pubDate>Wed, 07 Mar 2018 19:43:49 +0000</pubDate>
      <link>https://forum.thd.vg/threads/climbing-enemy-teams-trap-blocks.27419/</link>
      <guid>https://forum.thd.vg/threads/climbing-enemy-teams-trap-blocks.27419/</guid>
      <author>invalid@example.com (Olimarrex)</author>
      <dc:creator>Olimarrex</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG.<br />
<b>Operating system:</b> Windows<br />
<b>Build number:</b> 2388<br />
<b>Description:</b> It is possible to wall climb &amp; wall jump an enemy team&#039;s trap blocks in a pinch.<br />
This can also be seen when wall climbing platforms that are facing the opposite direction of the player.<br />
<b>Steps to reproduce:</b><br />
1. Build a large number of trap blocks in some sort of cube.<br />
2. Switch teams.<br />
3. jump whilst in the trap blocks and spam left / right.<br />
<b>Screenshots/Videos:</b> 


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<a href="https://forum.thd.vg/threads/climbing-enemy-teams-trap-blocks.27419/" class="internalLink">Climbing enemy team&#039;s trap blocks.</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>[2020] Flying archer glitch</title>
      <pubDate>Wed, 07 Mar 2018 18:39:42 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2020-flying-archer-glitch.26141/</link>
      <guid>https://forum.thd.vg/threads/2020-flying-archer-glitch.26141/</guid>
      <author>invalid@example.com (epsilon)</author>
      <dc:creator>epsilon</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Windows 10 64 bit<br />
<b>Build number:</b> 2020<br />
<b>Description:</b> A weird, game breaking glitch which allows you to fly as archer by climbing up a tree. MM stated <a href="https://forum.thd.vg/threads/1865-various-bugs-including-the-flying-tree-archer-etc-majorly-game-breaking.25589/#post-381697" class="internalLink">here</a> that the glitch &#039;should be fixed in the next patch&#039;, but apparently not :(<br />
Other bug reports of this glitch from build 1865:...<br />
<br />
<a href="https://forum.thd.vg/threads/2020-flying-archer-glitch.26141/" class="internalLink">[2020] Flying archer glitch</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[2248] TTH "Click to vote" button</title>
      <pubDate>Thu, 25 Jan 2018 22:26:05 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2248-tth-click-to-vote-button.27119/</link>
      <guid>https://forum.thd.vg/threads/2248-tth-click-to-vote-button.27119/</guid>
      <author>invalid@example.com (Olimarrex)</author>
      <dc:creator>Olimarrex</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<br />
<b>Operating system:</b> Microsoft Windows 10 Home<br />
<br />
<b>Build number:</b> 2248<br />
<br />
<b>Description: </b>Occasionally, when attempting to vote on which item to research, the button does not consistently respond. Resulting in the user spam-clicking the button in order to vote.<br />
<br />
<b>Steps to reproduce:</b><br />
<ol>
<li>Host &amp; join a dedicated server with the WAR gamemode.</li>
<li>Click on the &quot;Research&quot; button in the first captured hall.</li>
<li>Click on any not-yet-researched...</li>
</ol><br />
<a href="https://forum.thd.vg/threads/2248-tth-click-to-vote-button.27119/" class="internalLink">[2248] TTH &quot;Click to vote&quot; button</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Problems locating correct map, when maps have somewhat similar names</title>
      <pubDate>Sun, 19 Nov 2017 14:33:27 +0000</pubDate>
      <link>https://forum.thd.vg/threads/problems-locating-correct-map-when-maps-have-somewhat-similar-names.18770/</link>
      <guid>https://forum.thd.vg/threads/problems-locating-correct-map-when-maps-have-somewhat-similar-names.18770/</guid>
      <author>invalid@example.com (Frederikam)</author>
      <dc:creator>Frederikam</dc:creator>
      <content:encoded><![CDATA[<b>Category: </b>Server<br />
<b>Operating system:</b> Ubuntu Server x86 (no gui)<br />
<b>Build number:</b> #1013 and earlier<br />
<b>Description:</b><br />
When you have two maps in a mapcycle, with very similar names (in my case World.png and World2.png), only one of said maps will ever load (Even after specifying a path with /loadmap &lt;path&gt;), unless you change the name of the maps to not have such similar names. I don&#039;t have much detail about how these file names may conflict.<br />
<b>Steps to reproduce:</b>...<br />
<br />
<a href="https://forum.thd.vg/threads/problems-locating-correct-map-when-maps-have-somewhat-similar-names.18770/" class="internalLink">Problems locating correct map, when maps have somewhat similar names</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[2311] Kicking Bug</title>
      <pubDate>Sun, 12 Nov 2017 21:55:01 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2311-kicking-bug.27310/</link>
      <guid>https://forum.thd.vg/threads/2311-kicking-bug.27310/</guid>
      <author>invalid@example.com (Kazaco97)</author>
      <dc:creator>Kazaco97</dc:creator>
      <content:encoded><![CDATA[Hidden in post below.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[1656] Main menu background</title>
      <pubDate>Fri, 27 Oct 2017 21:03:38 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1656-main-menu-background.24699/</link>
      <guid>https://forum.thd.vg/threads/1656-main-menu-background.24699/</guid>
      <author>invalid@example.com (Adikso)</author>
      <dc:creator>Adikso</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client<br />
<b>Operating system:</b> Linux<br />
<b>Build number:</b> 1656, but previous versions are also affected.<br />
<b>Description:</b> Background in main menu is incorrectly placed. All resolutions affected.<br />
<b>Steps to reproduce:</b> Just play<br />
<b>Screenshots/Videos:</b> <br />
<img src="http://i.imgur.com/uBiAnXk.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/uBiAnXk.png" />]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[2367] Bad Deltas on loading "Find The Longboat!" Challenge map</title>
      <pubDate>Tue, 10 Oct 2017 10:33:09 +0000</pubDate>
      <link>https://forum.thd.vg/threads/2367-bad-deltas-on-loading-find-the-longboat-challenge-map.27351/</link>
      <guid>https://forum.thd.vg/threads/2367-bad-deltas-on-loading-find-the-longboat-challenge-map.27351/</guid>
      <author>invalid@example.com (Olimarrex)</author>
      <dc:creator>Olimarrex</dc:creator>
      <content:encoded><![CDATA[<b>Category:</b> KAG Client ?<br />
<b>Operating system:</b> Windows<br />
<b>Build number:</b> 2367<br />
<b>Description:</b> When finishing a round on the &quot;Challenges server&quot;, and the game decides to load the &quot;Find the Longboat!&quot; challenge map, every client is kicked from the server due to bad deltas. The player can then join the same server once again, and the same map is on, but it does no longer kick the player.<br />
<b>Steps to reproduce:</b> <br />
step 1: Host server / join official server.<br />
step 2: Spam nextmap...<br />
<br />
<a href="https://forum.thd.vg/threads/2367-bad-deltas-on-loading-find-the-longboat-challenge-map.27351/" class="internalLink">[2367] Bad Deltas on loading &quot;Find The Longboat!&quot; Challenge map</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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