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  <channel>
    <title>Builder</title>
    <description>As the builders say, the larger stones do not lie well without the lesser</description>
    <pubDate>Sun, 12 Jul 2026 03:17:43 +0000</pubDate>
    <lastBuildDate>Sun, 12 Jul 2026 03:17:43 +0000</lastBuildDate>
    <generator>Transhuman Design Forum</generator>
    <link>https://forum.thd.vg/forums/builder.85/</link>
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    <item>
      <title>Best Builders of KAG</title>
      <pubDate>Sat, 30 Mar 2024 08:10:24 +0000</pubDate>
      <link>https://forum.thd.vg/threads/best-builders-of-kag.22375/</link>
      <guid>https://forum.thd.vg/threads/best-builders-of-kag.22375/</guid>
      <author>invalid@example.com (mcrifel)</author>
      <dc:creator>mcrifel</dc:creator>
      <content:encoded><![CDATA[Hey there, so we have best archers of KAG but what about the builders?  <img src="styles/citricsquid/smilies/wink.png" class="mceSmilie" alt=":wink:" title="Wink    :wink:" />]]></content:encoded>
      <slash:comments>119</slash:comments>
    </item>
    <item>
      <title>pointless hatchery</title>
      <pubDate>Fri, 28 Aug 2020 13:26:21 +0000</pubDate>
      <link>https://forum.thd.vg/threads/pointless-hatchery.28693/</link>
      <guid>https://forum.thd.vg/threads/pointless-hatchery.28693/</guid>
      <author>invalid@example.com (TryingKAG)</author>
      <dc:creator>TryingKAG</dc:creator>
      <content:encoded><![CDATA[if u see any chicken, place in storage or crate]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Pine &amp; Atheon's Builder Guide</title>
      <pubDate>Fri, 01 Nov 2019 23:25:42 +0000</pubDate>
      <link>https://forum.thd.vg/threads/pine-atheons-builder-guide.28310/</link>
      <guid>https://forum.thd.vg/threads/pine-atheons-builder-guide.28310/</guid>
      <author>invalid@example.com (Pineapple)</author>
      <dc:creator>Pineapple</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Georgia'"><span style="font-size: 22px"><b>Introduction</b></span></span><br />
<span style="font-size: 15px">Welcome to the <a href="https://forum.thd.vg/members/17680/" class="username" data-user="17680, @Pineapple">@Pineapple</a> and <a href="https://forum.thd.vg/members/16393/" class="username" data-user="16393, @Atheon">@Atheon</a> builder guide.</span><br />
<br />
<span style="font-size: 15px">This guide will be filled with ideas on how to play builder, tips and tricks, and more!<br />
Most of the information will be accompanied by a GIF / image.</span><br />
<br />
<span style="font-size: 15px">This guide is split into several categories:<br />
</span><br />
<div style="text-align: center"><span style="font-family: 'Georgia'"><span style="font-size: 22px"><b>Items (Basics)</b></span></span><br />



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<a href="https://forum.thd.vg/threads/pine-atheons-builder-guide.28310/" class="internalLink">Pine &amp; Atheon&#039;s Builder Guide</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Dedicated Builder tutorial.</title>
      <pubDate>Fri, 21 Jun 2019 15:16:53 +0000</pubDate>
      <link>https://forum.thd.vg/threads/dedicated-builder-tutorial.28148/</link>
      <guid>https://forum.thd.vg/threads/dedicated-builder-tutorial.28148/</guid>
      <author>invalid@example.com (kodysch)</author>
      <dc:creator>kodysch</dc:creator>
      <content:encoded><![CDATA[I was thinking that if there was a dedicated tutorial in game for builder it would help some people not be minecrafty, and maybe play kag longer than 45 min. I was thinking it would follow the other tutorials with text signs showing off different defensive structures, and general builder best practices then move on to some efficient and useful traps that maybe the player has to &quot;fill in&quot; the missing pieces to the trap which then a scripted event has some knights die in. Moving on they would...<br />
<br />
<a href="https://forum.thd.vg/threads/dedicated-builder-tutorial.28148/" class="internalLink">Dedicated Builder tutorial.</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>dropping blocks to refill durability</title>
      <pubDate>Tue, 11 Jun 2019 01:27:02 +0000</pubDate>
      <link>https://forum.thd.vg/threads/dropping-blocks-to-refill-durability.28140/</link>
      <guid>https://forum.thd.vg/threads/dropping-blocks-to-refill-durability.28140/</guid>
      <author>invalid@example.com (TryingKAG)</author>
      <dc:creator>TryingKAG</dc:creator>
      <content:encoded><![CDATA[<object width="500" height="300" data="https://www.youtube.com/v/CQp3vmGOyLY&fs=1" type="application/x-shockwave-flash">
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here, 1 back wall (2 material) was used to recover 6 durability per block x 10 blocks.<br />
could&#039;ve put another stone block above back wall before mining it out diagonally, or stack more stone to drop, but big collapse generate lots of temporary physics objects that could hurt teammates... not worth risk of getting marked as griefer]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>question I had while shark trapping</title>
      <pubDate>Sun, 09 Jun 2019 10:38:05 +0000</pubDate>
      <link>https://forum.thd.vg/threads/question-i-had-while-shark-trapping.28128/</link>
      <guid>https://forum.thd.vg/threads/question-i-had-while-shark-trapping.28128/</guid>
      <author>invalid@example.com (TryingKAG)</author>
      <dc:creator>TryingKAG</dc:creator>
      <content:encoded><![CDATA[when I tried to build over the shark, I thought its collision area would also be rectangular, cuz sharks can&#039;t rotate, unlike crates<br />
<img src="https://i.imgur.com/yF2WscX.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/yF2WscX.png" /> <br />
here it seems that sharks can pass through (1, 5) diagonal gaps, but neither (1, 0) vertical nor (0, 5) horizontal<br />
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so, should I just go by their pixelated sprites?<br />
(I just started testing stuff in sandbox mode, dunno how to display actual hitbox yet)...<br />
<br />
<a href="https://forum.thd.vg/threads/question-i-had-while-shark-trapping.28128/" class="internalLink">question I had while shark trapping</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>[1120] material strength</title>
      <pubDate>Fri, 07 Jun 2019 22:18:06 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1120-material-strength.21084/</link>
      <guid>https://forum.thd.vg/threads/1120-material-strength.21084/</guid>
      <author>invalid@example.com (emasame)</author>
      <dc:creator>emasame</dc:creator>
      <content:encoded><![CDATA[so i thought it may be of benefit to some to have a list of the number of hits from a builder to destroy different materials.<br />
<br />
stone backwall: 5 [2s]<br />
wood backwall: 2 [2w]<br />
trap block: 10 [25s]<br />
platform: 9 [20ws]<br />
stone block: 7 [10s]<br />
wood block: 5 [10w]<br />
wood door: 4 [30w]<br />
stone door: 5 [50s]<br />
wood log: 6<br />
trees (generally): 5-11<br />
<br />
I wanted to look at this because i was wondering what option was most efficient to slow down enemy attackers in game. I thought that platforms were the ideal choice...<br />
<br />
<a href="https://forum.thd.vg/threads/1120-material-strength.21084/" class="internalLink">[1120] material strength</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>possibly inb4 floor that prevents building</title>
      <pubDate>Sun, 12 May 2019 03:44:18 +0000</pubDate>
      <link>https://forum.thd.vg/threads/possibly-inb4-floor-that-prevents-building.28117/</link>
      <guid>https://forum.thd.vg/threads/possibly-inb4-floor-that-prevents-building.28117/</guid>
      <author>invalid@example.com (TryingKAG)</author>
      <dc:creator>TryingKAG</dc:creator>
      <content:encoded><![CDATA[<a href="https://youtu.be/oggxALL8bSw?t=153" target="_blank" class="externalLink" rel="nofollow">https://youtu.be/oggxALL8bSw?t=153</a><br />
as stated in the description of video, this can prevent enemy builders from making tower to reach ally sky perch<br />
involves placing a lot of stone blocks so builders can get coins. If low on stone, top layer doesn&#039;t have to be as thick, and the inner layer that gets replaced with stone can use backwall instead of blocks<br />

<div class="doublePost">
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		<span class="doublePostTagText">--- Double Post Merged, <span class="doublePostTimeStamp"><span class="DateTime" title="May 12, 2019 at 4:44 AM">May 12, 2019</span></span><span class="doublePostOriginalDateText">, Original Post Date: <span class="doublePostOriginalDate"><span class="DateTime" title="May 11, 2019 at 11:47 PM">May 11, 2019</span></span></span> ---</span>
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</div>modified it a bit <a href="https://youtu.be/s4z5t54URwc" target="_blank" class="externalLink" rel="nofollow">https://youtu.be/s4z5t54URwc</a>]]></content:encoded>
    </item>
    <item>
      <title>Small rant about spike drops</title>
      <pubDate>Fri, 18 May 2018 09:14:29 +0000</pubDate>
      <link>https://forum.thd.vg/threads/small-rant-about-spike-drops.27708/</link>
      <guid>https://forum.thd.vg/threads/small-rant-about-spike-drops.27708/</guid>
      <author>invalid@example.com (mcrifel)</author>
      <dc:creator>mcrifel</dc:creator>
      <content:encoded><![CDATA[Lately people have been dropping way too many spikes. In pubs you now just have builders mining stone then dropping spikes repeat. Wasting both stone and time and killing a lot of team mates in the process.<br />
<br />
Sometimes when you are defending your tower and you push out as knight you just get nailed by a spike from your teammate while the enemy wasn&#039;t even close. Or there is a hole in the wall and the builder should patch it up but instead he thinks its a better idea to use all his stone on...<br />
<br />
<a href="https://forum.thd.vg/threads/small-rant-about-spike-drops.27708/" class="internalLink">Small rant about spike drops</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Door Placement Tips</title>
      <pubDate>Mon, 22 Jan 2018 14:05:26 +0000</pubDate>
      <link>https://forum.thd.vg/threads/door-placement-tips.27558/</link>
      <guid>https://forum.thd.vg/threads/door-placement-tips.27558/</guid>
      <author>invalid@example.com (tru0067)</author>
      <dc:creator>tru0067</dc:creator>
      <content:encoded><![CDATA[Hi all, I&#039;m hoping to share some general tips regarding door placement. The focus is to build structures which are safe, easy to navigate and easy to defend, and I&#039;m hoping these door placement tips will help do exactly that.<br />



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Both of these are fairly typical shop structures. However, it could be argued that the second is more sound than the first. The first&#039;s doorways are not positioned against a wall, forcing players to use...</div>
</div><br />
<a href="https://forum.thd.vg/threads/door-placement-tips.27558/" class="internalLink">Door Placement Tips</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Mexer's Barbed Wire Trap</title>
      <pubDate>Wed, 31 May 2017 17:53:15 +0000</pubDate>
      <link>https://forum.thd.vg/threads/mexers-barbed-wire-trap.26005/</link>
      <guid>https://forum.thd.vg/threads/mexers-barbed-wire-trap.26005/</guid>
      <author>invalid@example.com (Mexer)</author>
      <dc:creator>Mexer</dc:creator>
      <content:encoded><![CDATA[<img src="styles/citricsquid/smilies/stone_mat.png" class="mceSmilie" alt=":stone_mat:" title="Stack of Stone    :stone_mat:" /> 160 / 220 (depending how many spikes you put)<br />
<img src="styles/citricsquid/smilies/wood_mat.png" class="mceSmilie" alt=":wood_mat:" title="Stack of Wood    :wood_mat:" /> 40<br />
~ 20 seconds.<br />
Easy to maintain, most efficient against knights. Knights can&#039;t jump over without bombs.<br />
<br />


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<br />
<br />
Edit:<br />
More costly version with doors, for efficient team movement:<br />


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      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>Mexer's Annoying Inefficient Fly Trap</title>
      <pubDate>Wed, 31 May 2017 17:49:04 +0000</pubDate>
      <link>https://forum.thd.vg/threads/mexers-annoying-inefficient-fly-trap.26006/</link>
      <guid>https://forum.thd.vg/threads/mexers-annoying-inefficient-fly-trap.26006/</guid>
      <author>invalid@example.com (Mexer)</author>
      <dc:creator>Mexer</dc:creator>
      <content:encoded><![CDATA[<img src="styles/citricsquid/smilies/stone_mat.png" class="mceSmilie" alt=":stone_mat:" title="Stack of Stone    :stone_mat:" /> a lot<br />
<img src="styles/citricsquid/smilies/wood_mat.png" class="mceSmilie" alt=":wood_mat:" title="Stack of Wood    :wood_mat:" /> a lot<br />
Takes around an eternity.<br />
Anyone who tries to jump gets trapped inside the platforms and they&#039;re doomed.<br />
I don&#039;t even recommend this, though it does kill quite a big number of people in one match, until it gets kegged or arrow bombed anyway.<br />


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      <slash:comments>30</slash:comments>
    </item>
    <item>
      <title>The Pickaxe V.S. Players</title>
      <pubDate>Tue, 16 Aug 2016 23:58:25 +0000</pubDate>
      <link>https://forum.thd.vg/threads/the-pickaxe-v-s-players.25770/</link>
      <guid>https://forum.thd.vg/threads/the-pickaxe-v-s-players.25770/</guid>
      <author>invalid@example.com (ffsff)</author>
      <dc:creator>ffsff</dc:creator>
      <content:encoded><![CDATA[This is a simple post.<br />
<br />
When I am builder doing builder stuff like hiding in my underground fort or working on my main base, the occasional enemy builder will plop themselves near me or attack me directly. The problem arises when I try to confront said builder. Unless I have a drill with me, and I usually don&#039;t, then the quickest way to rid them of my presence would be with the pickaxe. Unfortunately, I am not always able to target them with my tool and usually end up attacking my own...<br />
<br />
<a href="https://forum.thd.vg/threads/the-pickaxe-v-s-players.25770/" class="internalLink">The Pickaxe V.S. Players</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Daskew's Effective Tree-trap</title>
      <pubDate>Sat, 23 Jul 2016 07:19:11 +0000</pubDate>
      <link>https://forum.thd.vg/threads/daskews-effective-tree-trap.25677/</link>
      <guid>https://forum.thd.vg/threads/daskews-effective-tree-trap.25677/</guid>
      <author>invalid@example.com (daskew87)</author>
      <dc:creator>daskew87</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-size: 18px">Daskew&#039;s Effective Tree Trap</span></b><br />
<br />


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<br />
<br />
<span style="font-size: 15px">This is one of those <i>rare</i> traps that actually works well in competitive play. It has been tweaked and tweaked for maximum efficacy.<br />
</span><br />
<b><span style="font-size: 15px"><img src="styles/citricsquid/smilies/eeek.PNG" class="mceSmilie" alt=":eek:" title="Eek    :eek:" /> Archer getting caught</span></b><br />
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<b><span style="font-size: 15px"><img src="styles/citricsquid/smilies/smug_bastard.png" class="mceSmilie" alt=":smug:" title="Smug Bastard    :smug:" /> A look inside at caught archer</span></b><br />
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<b><span style="font-size: 15px"><img src="styles/citricsquid/smilies/flex.png" class="mceSmilie" alt=":flex:" title="Flex    :flex:" /> How long to...</span></b><br />
<br />
<a href="https://forum.thd.vg/threads/daskews-effective-tree-trap.25677/" class="internalLink">Daskew&#039;s Effective Tree-trap</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Panky's builder guide</title>
      <pubDate>Mon, 20 Jun 2016 07:41:32 +0000</pubDate>
      <link>https://forum.thd.vg/threads/pankys-builder-guide.25592/</link>
      <guid>https://forum.thd.vg/threads/pankys-builder-guide.25592/</guid>
      <author>invalid@example.com (PUNK123)</author>
      <dc:creator>PUNK123</dc:creator>
      <content:encoded><![CDATA[<span style="text-decoration: underline"><b>Movement</b></span><br />
The builder is the slowest class in the game but has its own way of getting around. First, the builder can jump 3 blocks high and wallrun after that(knights can slash jump  over four blocks and wallrun the fifth or sixth(because the character is two blocks tall)). Second, the builder can use blocks to scale enemy buildings by placing blocks directly below themselves.<br />
ex:<br />
<img src="http://icecream.me/uploads/65c25c3faf49cca097924354d481bfb1.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://icecream.me/uploads/65c25c3faf49cca097924354d481bfb1.png" /><br />
This is quicker than...<br />
<br />
<a href="https://forum.thd.vg/threads/pankys-builder-guide.25592/" class="internalLink">Panky&#039;s builder guide</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>MCrifel's builder guide</title>
      <pubDate>Sun, 05 Jun 2016 01:36:12 +0000</pubDate>
      <link>https://forum.thd.vg/threads/mcrifels-builder-guide.24560/</link>
      <guid>https://forum.thd.vg/threads/mcrifels-builder-guide.24560/</guid>
      <author>invalid@example.com (mcrifel)</author>
      <dc:creator>mcrifel</dc:creator>
      <content:encoded><![CDATA[A builder is by far the most difficult class to master in KAG, but when you master it, you become almost unstoppable. This guide won&#039;t make you a good builder instantly but it might set you on the right path. Also this guide won&#039;t cover the basics, if you don&#039;t know how to place a block then this won&#039;t help you. Also this will be based around the CTF gamemode, if you wan&#039;t another tutorial for TTH then let me know, however many of the thing I will tell you also help in TTH.<br />
<br />
Remember that...<br />
<br />
<a href="https://forum.thd.vg/threads/mcrifels-builder-guide.24560/" class="internalLink">MCrifel&#039;s builder guide</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[1537] What is the best wall you can make with 500 wood and 250 stone?</title>
      <pubDate>Tue, 12 Apr 2016 09:38:36 +0000</pubDate>
      <link>https://forum.thd.vg/threads/1537-what-is-the-best-wall-you-can-make-with-500-wood-and-250-stone.24022/</link>
      <guid>https://forum.thd.vg/threads/1537-what-is-the-best-wall-you-can-make-with-500-wood-and-250-stone.24022/</guid>
      <author>invalid@example.com (Gamersauce)</author>
      <dc:creator>Gamersauce</dc:creator>
      <content:encoded><![CDATA[*wall is non-descriptive. Just keep the enemy on the other side.]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>[954] Klok's Builder Guide (KBG)</title>
      <pubDate>Mon, 08 Feb 2016 14:36:05 +0000</pubDate>
      <link>https://forum.thd.vg/threads/954-kloks-builder-guide-kbg.17544/</link>
      <guid>https://forum.thd.vg/threads/954-kloks-builder-guide-kbg.17544/</guid>
      <author>invalid@example.com (Klokinator)</author>
      <dc:creator>Klokinator</dc:creator>
      <content:encoded><![CDATA[So this is the beginnings of the guide I am working on. It is about... I&#039;d say maybe 10% complete. It&#039;s already like 20 pages so when complete it will be exceedingly long, but it will cover pretty much every theory, concept, and known ability the builder possesses. In fact, I may expand it to be a massive general guide for KAG, because to be a good builder, you must first master the other two classes, their abilities, and their movement so you know what to counter. Then again, there are...<br />
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<a href="https://forum.thd.vg/threads/954-kloks-builder-guide-kbg.17544/" class="internalLink">[954] Klok&#039;s Builder Guide (KBG)</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
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    <item>
      <title>Ehra's Release kag builder guide. Build [1591]</title>
      <pubDate>Mon, 28 Sep 2015 10:47:37 +0000</pubDate>
      <link>https://forum.thd.vg/threads/ehras-release-kag-builder-guide-build-1591.24283/</link>
      <guid>https://forum.thd.vg/threads/ehras-release-kag-builder-guide-build-1591.24283/</guid>
      <author>invalid@example.com (EhRa)</author>
      <dc:creator>EhRa</dc:creator>
      <content:encoded><![CDATA[Lately, I&#039;ve seen alot of people in game clueless about how to build. They make mistakes that can and alot of the time do compromise the team. This guide will explain the basics of building, from rushing to defending to making the use of your resources. (and yes the pictures are badly proportioned). (More shall be added soon).<br />
<br />
<span style="font-size: 12px">This is your average builder:<br />


	<a href="https://forum.thd.vg/attachments/49344/" target="_blank">View attachment 49344</a>
	
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He&#039;s squishable, not very strong with only 3 hearts. <br />



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	<div class="SpoilerTarget bbCodeSpoilerText">He uses a...</div>
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<a href="https://forum.thd.vg/threads/ehras-release-kag-builder-guide-build-1591.24283/" class="internalLink">Ehra&#039;s Release kag builder guide. Build [1591]</a>]]></content:encoded>
      <slash:comments>27</slash:comments>
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    <item>
      <title>Offensive Drill Play</title>
      <pubDate>Tue, 08 Sep 2015 11:04:25 +0000</pubDate>
      <link>https://forum.thd.vg/threads/offensive-drill-play.24293/</link>
      <guid>https://forum.thd.vg/threads/offensive-drill-play.24293/</guid>
      <author>invalid@example.com (SirDangalang)</author>
      <dc:creator>SirDangalang</dc:creator>
      <content:encoded><![CDATA[As most things in KAG I tend to pick up skills by watching other exceptionally good players and trying it myself to git gud skrub.<br />
<br />
In this case it was watching <a href="https://forum.thd.vg/members/8928/" class="username" data-user="8928, @makmoud98">@makmoud98</a> during my first (and only since it&#039;s not really my cup of tea) Gather match and his use of a drill offensively. <img src="styles/citricsquid/smilies/2cool.png" class="mceSmilie" alt=":B):" title="2cool    :B):" /><img src="styles/citricsquid/smilies/flex.png" class="mceSmilie" alt=":flex:" title="Flex    :flex:" /><img src="styles/citricsquid/smilies/hammer.png" class="mceSmilie" alt=":hammer:" title="Hammer    :hammer:" /><br />
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It&#039;s ability to breach the strongest defense and walls combined with a water bucket is undoubtedly strong. However where the drill really shines is how the drill can be used...<br />
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<a href="https://forum.thd.vg/threads/offensive-drill-play.24293/" class="internalLink">Offensive Drill Play</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
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