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  <channel>
    <title>Modding [TR]</title>
    <description>Discuss user-made mods and content for the game</description>
    <pubDate>Mon, 18 May 2026 00:56:04 +0000</pubDate>
    <lastBuildDate>Mon, 18 May 2026 00:56:04 +0000</lastBuildDate>
    <generator>Transhuman Design Forum</generator>
    <link>https://forum.thd.vg/forums/modding-tr.166/</link>
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    <item>
      <title>More Camera Zooms [Deleted]</title>
      <pubDate>Fri, 14 Oct 2016 02:08:47 +0000</pubDate>
      <link>https://forum.thd.vg/threads/more-camera-zooms-deleted.26036/</link>
      <guid>https://forum.thd.vg/threads/more-camera-zooms-deleted.26036/</guid>
      <author>invalid@example.com (Monkey_Feats)</author>
      <dc:creator>Monkey_Feats</dc:creator>
      <content:encoded><![CDATA[Monkey_Feats submitted a new resource:<br />
<br />
<a href="https://forum.thd.vg/resources/more-camera-zooms.445/" class="internalLink">More Camera Zooms</a> - More zoom levels for the players camera<br />
<br />



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		<blockquote class="quoteContainer"><div class="quote">More camera zoom levels...  9 more to be exact.<br />


	<a href="https://forum.thd.vg/attachments/56822/" target="_blank">View attachment 56822</a>
	
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      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>i have idea for /RCON kag [Deleted]</title>
      <pubDate>Wed, 20 Jul 2016 21:03:28 +0000</pubDate>
      <link>https://forum.thd.vg/threads/i-have-idea-for-rcon-kag-deleted.25701/</link>
      <guid>https://forum.thd.vg/threads/i-have-idea-for-rcon-kag-deleted.25701/</guid>
      <author>invalid@example.com (rules)</author>
      <dc:creator>rules</dc:creator>
      <content:encoded><![CDATA[rules submitted a new resource:<br />
<br />
<a href="https://forum.thd.vg/resources/i-have-idea-for-rules-kag.425/" class="internalLink">i have idea for rules kag</a> - Rules<br />
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		<blockquote class="quoteContainer"><div class="quote"><span style="text-decoration: underline">i have idea for your rule         <br />
<br />
/rcon addBotX( 2, 2, ` rules` );  red<br />
/rcon unban (name player)<br />
/rcon /sv_alloweditor 0<br />
/rcon /sv_alloweditor 1      ww  gren<br />
/rcon /sv_maxplayers 64<br />
<br />
/rcon /reloadsecurity  <br />
/rcon sv_name name player<br />
<br />
/rcon addBlob(`keg`, `Entities/Items/Keg.cfg`, 1450, 100, 10);<br />
<br />
0 bulider<br />
1...</span></div><div class="quoteExpand">Click to expand...</div></blockquote>
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</div><a href="https://forum.thd.vg/threads/i-have-idea-for-rcon-kag-deleted.25701/" class="internalLink">i have idea for /RCON kag [Deleted]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>How to install a mod</title>
      <pubDate>Thu, 07 Apr 2016 20:31:33 +0000</pubDate>
      <link>https://forum.thd.vg/threads/how-to-install-a-mod.25325/</link>
      <guid>https://forum.thd.vg/threads/how-to-install-a-mod.25325/</guid>
      <author>invalid@example.com (Mazey)</author>
      <dc:creator>Mazey</dc:creator>
      <content:encoded><![CDATA[Installing a mod is quite simple, here is how it is done in 3 simple steps<br />
<br />
I&#039;m going to install my mod &quot;<a href="https://forum.thd.vg/resources/dummymap.400/" class="internalLink">DummyMap</a>&quot;, which opens a map but doesn&#039;t spawn any players or show a UI. This is to test out (custom) maps<br />
<br />
I will continue assuming you&#039;ve downloaded the mod (DummyMap.zip)<br />
<br />
<b>Step 1 - Opening your Trench Run folder</b><br />
This is the most difficult step. Either remember where you put the extracted the game or if you&#039;re a Steam...<br />
<br />
<a href="https://forum.thd.vg/threads/how-to-install-a-mod.25325/" class="internalLink">How to install a mod</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>TR Map Palette</title>
      <pubDate>Fri, 05 Feb 2016 17:48:05 +0000</pubDate>
      <link>https://forum.thd.vg/threads/tr-map-palette.24734/</link>
      <guid>https://forum.thd.vg/threads/tr-map-palette.24734/</guid>
      <author>invalid@example.com (Bint)</author>
      <dc:creator>Bint</dc:creator>
      <content:encoded><![CDATA[This&#039;ll surely need updating at some point but I think the majority of it will remain the same.<br />
Not sure how to generate the three background decor tiles at the bottom or if they can be.<br />
The 3 colours at the bottom are for &quot;sniper spots&quot; and the class changer, not sure if either of them are in use at the moment or ever will be.<br />
Also, I can&#039;t seem to spawn bottles, a few builds ago it was possible but they only used the wine texture.<br />
I&#039;ve probably forgotten something...<br />
edit: I forgot...<br />
<br />
<a href="https://forum.thd.vg/threads/tr-map-palette.24734/" class="internalLink">TR Map Palette</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>(Zone 443) - Futuristic Texture Pack</title>
      <pubDate>Thu, 14 May 2015 09:20:57 +0000</pubDate>
      <link>https://forum.thd.vg/threads/zone-443-futuristic-texture-pack.23558/</link>
      <guid>https://forum.thd.vg/threads/zone-443-futuristic-texture-pack.23558/</guid>
      <author>invalid@example.com (LegendBeta)</author>
      <dc:creator>LegendBeta</dc:creator>
      <content:encoded><![CDATA[Been working on a texture pack for Trench run, at the moment I will only be releasing things I am happy with the look of and updating it as I go, eventually I may add a download link for an early preview.<br />
I want to add a Space-station twist to trench run, with some new drone/robot looking characters and new plasma effects.<br />
<br />
As of now here is a few previews:<br />
<br />



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<a href="https://forum.thd.vg/threads/zone-443-futuristic-texture-pack.23558/" class="internalLink">(Zone 443) - Futuristic Texture Pack</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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