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Sandbox+

Discussion in 'Game modes' started by Tyngn, Dec 31, 2011.

  1. Tyngn

    Tyngn Ballista Bolt Thrower

    Messages:
    167
    + Bots (2 on blue and 3 on red)
    + Archer
    + Knight
    +Unlimited Ammo
    +Flags
    Everything else is still Sandbox, you can freeze your bots using F3 if they bother you and F2 to unfreeze. Unlimited life.
    To install just add the Base Folder into your Kag Directory
    To add a different map other then the generated one open Base/Maps/sandbox.gm and add the map in the LoadMap("Map");

    (This is my first modding so i hope you can tell me if i did anything wrong e.t.c)

    EDIT:Added Health to the second one and removed friendly fire on both cause its a pain

    EDIT: Gold Edition Released

    EDIT: New build with wood blocks and water :) Updated to add those to the Gold edition
    Got rid of the other versions because i thought they sucked and replaced it using the default ctf_lake.
     

    Attached Files:

  2. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
    I tried and it's not bad but the life is infinite so it's impossible to kill enemies..
     
    Noburu likes this.
  3. Tyngn

    Tyngn Ballista Bolt Thrower

    Messages:
    167
    Made a second one with health but it will become more of a pain if you just want to freeze your bot and build (because you talk fall damage) Updated First Post
     
  4. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
    Thanks :)
     
  5. souldown

    souldown Shipwright

    Messages:
    29
    Hi, I couldnt quite see it in the guidlines, I was just wondering how i implliment the mods? This one has a 'base' folder, with sub folders and files, do i place the additional files in there, overwriting the duplicates? How do i get it to run after this?

    Thanks
     
  6. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Dump base folder to overwrite your current base folder, all will fall into place
     
  7. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Aside from the annoying NPCs, this is what Sandbox SHOULD be. I just spent like 3 hours just messing with the red bots. Hahahaha. Trapping them in a stone box and then building a giant spike pit right in front of their spawn point.
     
    dandyking7179 likes this.
  8. Delta

    Delta Shopkeep Stealer

    Messages:
    144
    Do you really think this is good for your server?
    Whenever I enable unlimited ammo, people are gonna troll with bombs till everyone leaves.
    Because as soon as you build something someone else blows it up in no time.
     
  9. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    This isn't for a server, it's to enhance single player sandbox mode.
     
    Noburu likes this.
  10. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    I also tried making something like this,but how do you even put bots in it? :(
    Only part where i failed at.
     
  11. Tyngn

    Tyngn Ballista Bolt Thrower

    Messages:
    167
    To add bots you use the command addBot() inside the dedicated_autostart.gm but for sandbox and singleplayer games it is Base/maps/something.gm where something is the gamemode.

    Im not sure why but all the examples ise addBot("Scripts/bot.cfg") but i leave the parameters because maybe in a newer update it might do something. (If you look at the scripts folder there is no bot.cfg)

    If I'm wrong, tell me :P but it think it's correct
     
  12. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    Meh,at first time i thought it was the Enablebots= yes/no but then i looked at the scripts from Swordfight and saw it was 'no' there anyway thanks.
     
  13. Templar_Frost

    Templar_Frost Horde Gibber

    Messages:
    263
    Me gusta, downloading now.
     
  14. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Dunno if it'll work with the newest update, Templar. Let me know if it does.
     
  15. Templar_Frost

    Templar_Frost Horde Gibber

    Messages:
    263
    Naw, just tried it, it doesn't :(
     
  16. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    Updated it so it works with this version (nothing really seems to have changed in script though.)
    Tried it and it works, only problem is the first time it ran it checked the files and downloaded default ones.
    After that i replaced it again and it worked.
     
  17. Templar_Frost

    Templar_Frost Horde Gibber

    Messages:
    263
    for real?
     
  18. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    Yeah, nothing in the script is changed.
    As i said only annoying thing is that it replaces files to default from time to time so you have to make a backup in case it does.
     
  19. BlitZWTF

    BlitZWTF Shopkeep Stealer

    Messages:
    34
    Can't seem to get it to work, even replacing the files after loading up doesn't seem to work :(

    EDIT: Nevermind, turns out i had two seperate installs of KAG, one in C:/ which i don't use for games, and one in D:/
    Now i wonder how i managed that.
     
  20. Tyngn

    Tyngn Ballista Bolt Thrower

    Messages:
    167
    Wow, It's been so long, it looks like it's time to revamp it!
    I release to you my fellow KAG lovers, Sandbox+... GOLD EDITION!
    Yes now you can have all your fun GOLD features in your sandbox!
    So for the Gold edition
    + Everything the old one has
    + Kegs :)
    + Shops
    + Uses Zombie Maps
    Ermmm and all that standard KAG things, too tired atm to remember.

    The SANDBOX+GOLD2 does no use the zombies map which I personally perfer

    Here's the catch, you need gold (obviously) and how this works is that you move everything into your base folder like last time but this time i cannot replace the original sandbox files to add these things so I created a little script to replace the one essential file whenever you want to switch out the original Zombie Fortress with Sandbox, no replacing the actual folder or renaming them (except one) so your files are pretty much safe. The script is called Sandbox+.bat and can be found in the base folder. (make a shortcut for ease)

    Oh and for the free version.. nothing new to add really.. but I added Lance and renamed the characters.
    That one is named Sandbox+
     

    Attached Files:

    Gofio, Yess and Rayne like this.