1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Progress, setbacks, boats and ropes.

Discussion in 'Announcements' started by Geti, Jun 24, 2012.

Thread Status:
Not open for further replies.
  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    This week has been long.

    Well, long for me as I had my final exam as well as a lot of work to do. Very glad to have that out of the way.

    Tom and Ryan have made fantastic work on a new, more secure, less annoying installer that can be easily rebuilt each build so that no patching is needed after an install.

    Ryan has worked on more API code and a lot of in-game sanity checking (more stability, less console output spam, less data loss...) as well as proper quick join functionality and the client/server understanding what maintenance mode means.

    Michal and I have worked a lot on the scripting side of stuff. We want to get this as stable as possible before releasing it to you guys so we're holding it while we make sure the design is solid and re-implement a lot of the existing content as purely scripted content - this makes it easier for us to track down bugs and makes sure that you guys have some solid examples to work off while the documentation for the scripting API is lacking.

    We're also discussing whether a physics reimplementation is a good idea at this point - currently the objects themselves don't have mass or drag, just velocity caps and radii - which can lead to a lot of weird stuff and makes configuring new objects and emergent behaviours hard. Its a lot of re-work though which eats into other development time.

    Michal got a quick video together of him testing rope attachments out. It's going to be interesting seeing how rope physics sync over the network, but you can also already do excellent things like swing from ropes attached to pulleys above, and (with some quick modding) water ski as a knight shielding down behind a speed-boat! This is a really exciting time, as it's going to open up all sorts of possibilities - both for modding and for the vanilla game.

    Watch it here: can't embed, sorry http://www.youtube.com/watch?v=v-AbLEnN1lo

    There's been some talk of these new "menus" and how some people are unhappy about them - we personally think that the pie menus are incredibly obtrusive and break up gameplay a lot, and hate the disconnect between picking something up when there's only one thing and picking something up when there are many things. This new icon-based interaction system means you're never pulled out of the action when trying to grab something quickly, or quickly buy bombs.

    We know that it'll be met by some opposition, but as it allows for custom, scripted interaction points on a per-object basis, we don't think you'll mind too much :)

    Max/Geti
     
  2. LostPix

    LostPix Base Burner

    Messages:
    574
    I personally don't have anything against those new menus for picking up, it's simply a matter of getting used to using them.
     
    riseoflegends likes this.
  3. BindNation

    BindNation Bison Rider

    Messages:
    165
    Change is a comin' men, best be getting used to it. :B):
     
  4. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    DAT BOAT SPEED. Needs more sanics.

    Love the new menus though.
     
    Ghozt, delankski, AJ and 2 others like this.
  5. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    When will this new stuff be comin out? :O
     
  6. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Launching a rope attached to a catapult to an enemy base is all I can think of. Implying we'd be able to walk on it.
     
    riseoflegends and Gofio like this.
  7. Adinxs

    Adinxs Bison Rider

    Messages:
    340
    I hope you can attach the ropes to people.
     
    Masery and Cirom like this.
  8. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Bigger boats get more modules to put sails/ any other boaty things in I hope.
    I hope the boat was only that slow because it was pulling another. :(
     
    Night_Horde, Awesomec and Noburu like this.
  9. Knighthart

    Knighthart is love Donator

    Messages:
    151
    The speed should be moddable in some way, so I don't think there is much to worry about.

    There is some nice stuff you could do with ropes.
    Lassos, ropes to climb on or tieing someone up, attaching a stone block to them and shoving them into the sea...

    Looking forward to it.
     
  10. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    I just had an awesome idea for rope:

    GRAPPLING HOOKS!

    [​IMG]
     
    Wixmef, Bly, MooCowMan and 6 others like this.
  11. delankski

    delankski Horde Gibber

    Messages:
    435
    Pirates , Piranha 3DD-_-

    Soon CWBOYS WILL Ride those boats.. Soon my friends. soon..

    BTW: After that update, will fire be in the next of process?
     
  12. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    derp slow boats not for me; bomb jump all the way
     
  13. Overlord

    Overlord KAG Guard Tester

    Messages:
    313
    How
    It would be nice if knights could use it to get over like 10sqm gaps since builders always take forever to come support them, but still can be cut easily by builders and knights.:B):
     
  14. I just wanna attack ropes to wraiths and fly around in circles as they chase me through the air.

    Can't wait for scripting, I thought the new menus were really cool! Can't wait :p
     
  15. Sitanel

    Sitanel Shopkeep Stealer

    Messages:
    49
    Ropes will be nice for archers climb a tower near some tree or attach to their arrows or even constructing huge troy horse puppets...
     
  16. cleggy

    cleggy Arsonist

    Messages:
    85
    Ropes+corpse=hours of sadistic pleasure :p
     
  17. LostPix

    LostPix Base Burner

    Messages:
    574
    I just wanna hang down corpses on the rope down my walls or have spears to stick the bodies on top of them or heads in that matter, some nice decorative stuff.
     
    Wixmef, Bly, Gofio and 3 others like this.
  18. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    Omg... you guys are sick xD
     
  19. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    I demand gallows for griefers!
     
    Digger4401 and cleggy like this.
  20. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    Yessss... epic win :D
    Hanging them by the leg or by the arms.
     
Thread Status:
Not open for further replies.