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[428]Bait Trap

Discussion in 'Building Critiques' started by Ghozt, Jul 6, 2012.

  1. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    nah, lemmings would jump off a cliff before they have the chance.
    and they are a lot smarter. lemmings wouldnt fall for it twice.
    noobs would, however.
     
  2. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    Eh? This bait-trap is for over spike traps or death pits, you then break the half broken trap bridge so they fall.
     
    ar3k likes this.
  3. FG

    FG Fran Donator

    Messages:
    299
    it's similar to the other trap. the knights don't fall they die when the bridge hits them.
     
  4. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    [​IMG]
    Skele tried to escape.
    Couldn't in the end.
     

    Attached Files:

    Gofio and Ghozt like this.
  5. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    anothr bait trap:
    :castle_wall::ladder::ladder::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::ladder::ladder::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :gold_bullion::castle_bg::castle_bg::gold_bullion:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::ladder::ladder::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :gold_bullion::castle_bg::castle_bg::gold_bullion:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::ladder::ladder::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_bg::castle_wall:
    :castle_wall::spikes_bg::spikes_bg::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall:
    believe it or not, this works quite well.
    and you can get the gold back later!
     
  6. CoD

    CoD Haxor

    Messages:
    481
    How exactly does it work?
     
    short_round likes this.
  7. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    noobs see gold, think it is usefull, take it away, and because its dark, they dont see that the ladders suddenly stop.
    put it where there are some knights, because builders can get out if they survive the fall on top of the spikes.
    this trap isnt very good, but its fun to see nooby enemies drop to death :)
    EDIT: of course, this is all underground!
     
  8. CoD

    CoD Haxor

    Messages:
    481
    oh, I see. That would be funny.
     
    short_round likes this.
  9. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    it is! especially if the knights go mad, and decide that it sure must be possible to reach the ladder twenty blocks above their head, and jump. spikedddd.
     
  10. CoD

    CoD Haxor

    Messages:
    481
    I am tryin this out ASAP.
     
    short_round and Ghozt like this.
  11. spike trap upgraded??????? implement this under a tower???
    :door::castle_wall::door:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall:
    :castle_bg::castle_bg::castle_wall::bridge::spikes_bg::castle_wall::dirt::dirt:
    :castle_bg::ladder_bg::door::bridge::spikes_bg::castle_wall::dirt::dirt:
    :castle_bg::castle_bg::castle_wall::spikes_bg::spikes_bg::castle_wall::dirt::dirt:
    :castle_bg::castle_bg::castle_wall::spikes_bg::spikes_bg::castle_wall::dirt::dirt:
    :castle_bg::ladder_bg::door::spikes_bg::spikes_bg::castle_wall::dirt::dirt:
    :castle_bg::castle_bg::castle_wall::castle_bg::castle_wall::castle_wall::dirt::dirt:
    :castle_bg::castle_bg::castle_wall::castle_bg::castle_wall::castle_wall::dirt::dirt:
    :castle_bg::castle_bg::door::castle_bg::castle_wall::castle_wall::dirt::dirt:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::dirt::dirt:
    replace the second trap bridge from the top with a broken one
    additions: spike replacer (second door from bottom), resource grabber + bomb pit (bottom most door)
     
  12. Guro

    Guro SNAP INTO A SLIM JIM

    Messages:
    111
    Only problem with something like that is that is that it requires loads of digging compared to something like a shredder, which provides more kills in relation to the amount of time and resources spent on it.
     
    Aladdinsane likes this.
  13. bomb shredder and its gone? but this you can replace the bombed out parts
    then theres the case of being overwhelmed by bombs in my additions , if overwhelmed the enemy would just tunnel under the tower, right? since u already dug it out