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[Custom Zombie] Vampire Bat

Discussion in 'Modding [KAG Classic]' started by MechaTrickster, Jul 23, 2012.

  1. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Batty.gif BatExamples.PNG Batty.gif
    Batty.gif Bats will normally not chase players unless provoked, or if near a player (Kinda like wraiths) The vampire bat has an extremely fast attack due to its frames. It moves extremely fast in the air compared to other flyers aswell. It may only do 0.5 damage and have 0.5 health but a gang of these is bound to tear you up later in the game. If ever caught by a gang of bats I suggest hiding in a trapbridge area, as bats cannot activate these only ram into them like fools. A gang of bats with other normal zombies is probably the worst, bats have no collision with teammates. Also ladders act like webs for bats they'll move extremely slow in them. Batty.gif
    Video Example of their flight: http://www.youtube.com/watch?v=VBLDkCxmuJQ&feature=youtu.be I think the flying is pretty smooth.
    FAQ
    Does this work?
    I tested it before uploading it, yes it should work.
    Does this work in Multiplayer?
    If those joining the server have Bat.png in their Entities folder then yes it should work. If not the game will probably kick them from server automatically. (global server texturepacks pls) So if you want to host a server with this I suggest you password it and give out the pass on the forums to your pals or buddies.
    How do I add it?
    1. Save Bat.png in C:\KAG\Base\Enities\Actors\Sprites and the Bat.cfg in C:\KAG\Base\Enities\Actors
    2. Go into the Enities folder again and open the Managers folder
    3. Open ZombieDirector.cfg scroll to the bottom it should look like this:
    Code:
    @$_entitys = Entities/Actors/Zombie.cfg, 2;
                Entities/Actors/Skeleton.cfg, 1;
                Entities/Actors/Wraith.cfg, 15;
                Entities/Actors/ZombieKnight.cfg, 40;
                Entities/Actors/Greg.cfg, 26;
    Add Entities/Actors/Bat.cfg, NUMBER; to the bottom, the number is up to you
    Boot up Zombies and it should be fine. (Your Director might be reset after an update so always keep a backup)
    What does the number control?
    How do I add the AltBat/Bat with wings?
    This is fairly easy open your Bat.cfg up, hit Ctrl+F and enter $sprite_texture = Entities/Actors/Sprites/Bat.png, change the end of Bat.png to AltBat.png (The original name for the baseball bat) If you want both of the bats at the same time save the config as the AltBat.cfg and add it to the manager. Yes I know the AltBat has no detail.
    My bat is flying but the animation stopped?
    This may happen if your bat collides with tiles in a certain way, I don't know if its the animation speeds for the flapping or not yet. Reports of this and what happened at the time, will help me find out though.
    Where did you get that .gif?
    The spritesheet.
    Why is there a baseball bat bat?
    Because Carver.
    Enjoy.
     

    Attached Files:

    • Bat.png
      Bat.png
      File size:
      687 bytes
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    • AltBat.png
      AltBat.png
      File size:
      587 bytes
      Views:
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    • Bat.cfg
      File size:
      4.3 KB
      Views:
      185
    hans_02, Saverous, xioxio128 and 4 others like this.
  2. Saverous

    Saverous Shopkeep Stealer

    Messages:
    418
    eh.... Very good.
     
  3. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    Could you please make a custom Zombie for me... pretty much just a normal Zombie with a new skin so that there is more variety in the Zombies, It's getting slightly annoying just looking at the same sprites for 20 different Zombies.
     
  4. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    I've got a few zombies like that, but I need to work on my spriting a bit more. JumpyHappyMigrant.gif
    Yes thats a female migrant