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Read this first! Read me First! + General Texture Pack Help

Discussion in 'Texture Packs' started by Noburu, Feb 5, 2012.

  1. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    • Put [WiP] in your thread title for works in progress, [Request] for requests or [Release] for finished works.
    • Post ingame screenshots of your creations and use thumbnails or spoiler tags like this:
      Code:
      [spoiler]Picture here[/spoiler]
    Please PM me or Rayne if you need a thread title changed, etc.

    //edit by Rayne: reopened thread, you can ask questions about general spriting techniques and other such things here.
     
    GloriousToast, TomHup and ImAwesome like this.
  2. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    As of Friday, March 30th, You must provide a screenshot for completed texture packs, If it's a work in progress, not having one is fine, but when you finish it, please put one in the first post of your thread.
     
  3. xioxio128

    xioxio128 Shark Slayer

    Messages:
    52
    how to edit it without the white squares around it using paint.net???
    :huh?:
     
  4. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    save as 32bit png to save transparency
     
  5. xioxio128

    xioxio128 Shark Slayer

    Messages:
    52
    oh and how to make the coler to match the teams coler???
     
  6. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    use the shades of blue included in the default sprites, the engine will automatically recolour them to red for team 2.
     
  7. xioxio128

    xioxio128 Shark Slayer

    Messages:
    52
    Which one??? There are different blues in the default skin.
     
  8. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    all of them.
    you need the different shades so that your sprite doesn't come out one flat colour, because flat colours look bad.
     
    Digger101 and The_Khan like this.
  9. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    How to save as 32bit png? I have paint.
     
  10. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    you can't save 32bit png files with paint, use paint.net, when saving a png it'll ask what bitdepth you want to save it as.
     
    BlauweSmurf and Noburu like this.
  11. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    In case you are a lazytard: http://www.getpaint.net/
     
    Riletyface likes this.
  12. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    How you know I'm lazy? But... Thanks :D
    </br>--- merged: Jul 11, 2012 6:31 AM ---</br>
    Thanks :)
     
  13. vilereaver41

    vilereaver41 Drill Rusher

    Messages:
    29
    to create my own texture pack's do i just copy and past all the normal kag textures in a diffrent holder and just open them one by one using paint.net and tinker away?. while saving as a 32bit.png ?.
     
  14. ImAwesome

    ImAwesome Haxor

    Messages:
    496
    How long does in generally take for one to make/edit a KAG sprite?
     
  15. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    Depends, if you're are an epic spriter then you can make them fast like mishKa. But if you aren't an expert on it like me then it takes quite a bit.
     
  16. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    It generally takes me less time to create a kag sprite than the other styles I do, since kag's resolution is very small.
    [​IMG]
    I've been working on this sprite(+ more frames, this is just an example, and i'm still not done qq) for many many hours, whereas a kag sprite such as this:
    knightMalet.png
    Literally only took me half an hour to make, there's less detail, but you can really ruin your sprite if you don't place the correct pixel in the correct spot, since there's less space you can use.
     
    Arcite, WarrFork, RadioActive and 2 others like this.
  17. Creeprrnugget

    Creeprrnugget Shark Slayer

    Messages:
    35
    Im the maker of SimpleKAG and all i did was put SimpleKAG for my title.
    How do I change this? i want itto be [WIP] ???
    Please help!
     
  18. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
     
    BlauweSmurf likes this.
  19. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    What WarrFork said, but I fixed it for you.
     
    BlauweSmurf likes this.
  20. Ourous

    Ourous Tree Planter

    Messages:
    58
    Which sprite/image changes the look of the wood/stone/gold piles ?

    I've modified the images called MaterialStacks, materials, and the arrows/bombs/moneys are working, but It appears there's another one for the gold/wood/stone that I can't find D: