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Premade Lanterns + Giant Lanterns

Discussion in 'Modding [KAG Classic]' started by MechaTrickster, Aug 2, 2012.

  1. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Yep turns out you can scale items with their config.
    Do they work on Multiplayer?
    Yes Giant lanterns and normals lanterns do I tested them before uploading. The giant lanterns require no extra image either they work with the default sprites.
    Giants are kinda hard to pick up
    Their ball width and height is 8x8, when I tried other widths and heights they'd get stuck or be harder to pick up. Just move into the center of them to pick them up with ease.
    Preview:
    Preview3.PNG
    Preview2.PNG
    Preview1.PNG
    Aqua Lantern - Gives off a tealish light blue color with default variables
    Big Lantern - 1.0 HP Same light radius as the super lantern has a 32x32 sprite size
    Bigger Lantern - 1.0 HP Same light radius as the super lantern has 64x64 sprite size
    EvenBigger Lantern - 1.0 HP Same light radius as the super lantern 128x128 sprite size
    Biggest Lantern - 1.0 HP Same light radius as the super lantern 256x256 sprite size
    Black Lantern - This is a joke, basically a broken lantern
    Blue Lantern - Gives off a light coloring with default variables
    Bouncy Lantern - Bouncy bouncy bouncy
    Dark Blue Lantern - A darker blue
    Floaty Lantern - Less gravity will move farther/higher in the air and stay in the air much longer then a normal lantern
    Green Lantern - A light green, default variables
    No Fall Lantern - Once in the air, stuck in air.
    Orange Lantern - Gives off an orage color yadda yadda
    Purple Lantern - A light purple etc.
    Red Lantern - A light red
    Super Lantern - Extremely bright radius of 160
    Zombie Lantern - Lame ripoff of the mole represenative
     

    Attached Files:

    BlueLuigi, hans_02, FG and 7 others like this.
  2. PinXviiN

    PinXviiN Haxor

    Messages:
    494
    Oh... My... God :eek:

    Thats not the thing i expected from you, but still, It is funny as hell :D :D :D
     
    Froghead48 likes this.
  3. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
    Big lanterns seem a bit too much strange for me but others are pretty nice.
     
  4. Clost

    Clost Arsonist

    Messages:
    78
    Good job like always Mecha ;).
     
  5. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Can I use some in my server.?
     
  6. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    ...They're uploaded to the forums for a reason.
     
  7. lazas1234

    lazas1234 Builder Stabber

    Messages:
    35
    soon i might make a DEFY-GRAVITY BIG TIME LANTERN hopefully it would be good
    </br>--- merged: Aug 19, 2012 7:12 AM ---</br>
    here they all are, i havent tested them yet
    </br>--- merged: Aug 19, 2012 7:13 AM ---</br>
    i also added a couple more
     

    Attached Files:

  8. Zappierchris

    Zappierchris Arsonist

    Messages:
    28
    Yay to add these do we add them to the shop files or whatever ?
     
  9. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Yeah after adding it to the items folder you have to do something like this in your room config:
    Find
    Code:
              MECHANICS WORKSHOP; Entities/Rooms/Sprites/MechanicShop.png; $KEY7$ to make lantern; lantern
    Then add the lantern names you want
    Code:
              MECHANICS WORKSHOP; Entities/Rooms/Sprites/MechanicShop.png; $KEY7$ to make lantern; examplelantern, biglantern, brokenlantern, lantern
    Then CTRL + F to
    Code:
                      lantern; genericitem; Entities/Items/Lantern.cfg; Entities/Items/Sprites/Lantern.png; Entities/Rooms/Sounds/BombMake.ogg; 0; 8; See in the dark; c5, w5;
    Copy and paste a second one under it, then edit as you please. Names you added earlier take the place of lantern;
    Code:
                      biglantern; genericitem; Entities/Items/BigLantern.cfg; Entities/Items/Sprites/Lantern.png; Entities/Rooms/Sounds/BombMake.ogg; 0; 8; Its big yo; c5, w5;
     
  10. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    I'm using your lanterns in the SuperZombieSurvival server and Warfare server :)
     
  11. YoungBL

    YoungBL Reigning Supreme Donator

    Messages:
    81
    Quick Question. How do you get full version items in gold sandbox server? Like Mossy Stone block, Lantern Etc.? :huh?:
     
  12. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
  13. Aevenien

    Aevenien Bison Rider

    Messages:
    71
    Hi, I downloaded "AquaLantern.cfg" and I understand everything. I saved "AquaLantern.cfg" to Items and I edited a file "Zombie_room.cfg" which is in Rooms. And now it is:
    Code:
    MECHANICS WORKSHOP; Entities/Rooms/Sprites/MechanicShop.png;
    $KEY7$ to make lantern; AquaLantern; w50;
    and
    AquaLantern; genericitem; Entities/Items/AquaLantern.cfg; Entities/Items/Sprites/Lantern.png;
    Entities/Rooms/Sounds/BombMake.ogg; 0; 8; See in the dark; c5, w5;
    I can build a mechanics shop but when I try to make a lantern, I hit E and nothing happens! Help me, because it drives me mad. What's wrong?
     
  14. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Because you added it to the Zombie_room.cfg file. That's not the right file.
     
  15. Aevenien

    Aevenien Bison Rider

    Messages:
    71
    Which one is correct? I want them on a zombie server. I'm testing on a single player if does it matter
     
  16. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    That is the correct file if you're trying to add it to the zombie game mode. Can you post your complete zombie_room.cfg file to have a look?
     
  17. Aevenien

    Aevenien Bison Rider

    Messages:
    71
    sure
     

    Attached Files:

  18. Dovydas

    Dovydas Shopkeep Stealer

    Messages:
    62
    Since the sprite size is bigger, does it fit in a normal size area as a normal lantern? And can you pick it up?
     
  19. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    According to memory, yes.