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[514] my improved archer base:

Discussion in 'Building Critiques' started by daki312, Sep 22, 2012.

  1. daki312

    daki312 Catapult Fodder

    Messages:
    10
    Here is my archer base that is improved (thanks for help!) :)
    archerimproved.jpg
    200 stone
    240 wood
    workshops materials
    So:
    1) the knights can go over using trapbridges
    2) archers can shoot trought team door
    3) they have quaters and arrow workshop

    P.S. About overhangs, I really don't like them, so I dint use them!












    Woo, another warning for daki for not posting in the right section.
    ~Ej
     
  2. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
    I don't really understand why it's an 'archer' base because it's just some 2 doors for knights. You don't have any hole with one door for archers. This building is also pretty not high, you should make it a bit higher.
     
    dredek0 and inactive_account like this.
  3. Jim_Dale

    Jim_Dale Arsonist

    Messages:
    291
    Use some fucking overhangs, man.
    It prevents bombs from being tossed over as well as making "ladder-over" techniques harder, and provides more firecover for your own units.

    If anything this is a downgrade over the last base because it's so damn small and would likely be destroyed very quickly.
     
    inactive_account likes this.
  4. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    well, thats a minus 5 for every building.
    sorry to say, but this building would get four out of ten.
    an OVERHANG can make it a seven.
     
  5. SpideY

    SpideY Hear Me Roar Staff Alumni Donator

    Messages:
    511
    This base is pretty weak and easy to destroy! One builder can easily put a rock in front of your door.
     
  6. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    20 stone makes this:
    A)Climbable by the opponent
    B)Unusable through the front door for you

    4 wood allows the enemy to climb it.
     
  7. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    only thirty stone: the spike can be used to refill stone.
     
  8. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    yes because 30 is less than 20.
     
    SARGRA13, inactive_account and Ej like this.
  9. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    I meant 10!
     
  10. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Half the time breaking spikes doesn't want to give me 10 stone so I didn't count it
     
    Ej likes this.
  11. xxpabloxx

    xxpabloxx Shopkeep Stealer

    Messages:
    102
    Gofio likes this.
  12. kag625lw

    kag625lw Catapult Fodder

    Messages:
    11
    For something that is that small it is quite resource-demanding. In addition, I recall there was a little gltich (or whatever) with spikes being directly next to a wall. Apparently you take damage if you press yourself against the wall while on a spike. Anyone looking at an enemy while retreating might get ground up.