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Carrots and rabbits

Discussion in 'Builder' started by 8x, Jun 16, 2012.

  1. CoD

    CoD Haxor

    Messages:
    481
    :wall::wall:
    :wall::wall:
    :door::door:
    :wall::wall::spikes::bridge:
    :wall::wall::spikes::spikes:
    Possibly something like this at the bottom.
     
  2. lukepop

    lukepop Arsonist

    Messages:
    273
    yeah but the bottom like this instead

    :castle_bg::bridge::castle_bg::bridge::castle_wall:
    :spikes_bg::spikes_bg::spikes_bg::spikes_bg::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
     
  3. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Too much is at risk here where a single bomb will take down the entire front of that tower and allow 2-3 knights to easily finish taking it down through the inside, the idea of the original was seemingly to not lose anything but simply lure people to wasting time reaching something they cannot reach, whereas your version depicted here actually rewards them for getting in, the other does not.

    e:Necroing this thread because I also have a question:

    I've been slowly beginning to see things that an enemy can pass over, a builder has a difficult time reaching but knights don't but that do the knights damage (but don't kill them), what are some good things for this? What I guess I mean is ways to sparse the battlefield in your favor, something you can put in the center of a fight to give your guys an edge, so your knights will be almost always fighting a 3 heart-2 heart battle, this was the only thread I could find with a decent enough similarity.
     
    allknowingfrog likes this.
  4. Beef

    Beef ก็็็็็็็็็็็็็ʕ•͡ᴥ•ʔ ก้้้้้้้้้้้ Global Moderator Forum Moderator Tester

    Messages:
    1,054
    Yeah, Neat had a trap like that once.

    It was a wide enough spike pit that knights could almost make it, but would miss by a single tile, losing a heart, but able to get out, therefore preventing them from bothering to destroy it.

    Thinking about it, you could have a tower that knights can climb up, but can't retreat though (Like Felleres old towers), but is tall enough to allow them to glide over a suitably long spike pit. Any builder will just fall into the pit. Retreat is impossible.

    Here's a terrible drawing as an example;

    shitdrawing.png

    Main issue would be it would only take one observant builder to claim that half pyramid for themselves, so it would require fairly on the ball defence regardless.
     
    Yess and Froghead48 like this.
  5. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    allknowingfrog likes this.
  6. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    That trap is a trap that will kill you, you can avoid it or it will kill you, I mean traps that specifically will deal 1-2 hearts of damage without actually killing you.

    Beef's example is a great one to trap the battlefield it's only problem being builders taking over the staircase, however a nice bridge from left tower to over top of right tower can handle that easily. A spike on the exact edge you'd hit when jumping over the spike pit would probably also be nice.
     
  7. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    why need a bait when this works just fine
    :castle_bg::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_bg::door::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg:
    :spikes_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    dumb noobs walk into my spikes <3
     
  8. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
  9. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    then there is
    :bridge:
    :bridge::spikes:
    where both bridge are damaged, people who walk through it are usually hit for 2 hearts
    getting a bit off topic...
     
    allknowingfrog likes this.
  10. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
  11. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    I used this quite often lately and it works fine, but needs constant repair.

    :castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_bg::spikes_bg::door::castle_bg::castle_bg::castle_bg:
    :castle_bg::bridge::castle_bg::castle_bg::castle_bg::castle_bg:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:

    You can do it on ground as well, but the aim is the same: lure a knight to your door, go thru it with enough space between you and him so that the door will close. On ground the door needs 3/4 stone tiles in order to prevent enemies jumping. The first time i built it, 10 seconds after the round began, in the mid of the map, 1 trap list posted here on the forums called 'stoppers' came to my mind. Unfortunately experienced players won't pick the lure, but playing on Beo's at top hours it's a bloody mess!
     
    Contrary likes this.