1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Build 808

Discussion in 'Announcements' started by MM, Jul 5, 2013.

Thread Status:
Not open for further replies.
  1. amgtree

    amgtree Haxor

    Messages:
    482
    What about have the war base "war" and the halls "war" different gamemodes
     
  2. Lieber

    Lieber Is Probing Uranus Global Moderator Forum Moderator Donator Tester

    Messages:
    787
    War Base was scrapped a while ago and (most likely) won't be coming back.
     
  3. amgtree

    amgtree Haxor

    Messages:
    482

    :( It would have fixed the award win conditions. The migrant hotels weren't a problem though. Now they would defiantly be no problem, because they were all made out of wood; in the new build wood doesn't last worth of crap any more. There would be nothing wrong if the people who liked the halls idea would play capture the halls, and the people who liked the war(migrants, factories) game-mode would play war.
     
  4. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    amgtree: More options would be good except for one fact. There is not enough players to spread across more modes let alone servers. Maybe when steam comes and the player count expands but until then...
     
    LostPix and amgtree like this.
  5. LostPix

    LostPix Base Burner

    Messages:
    574
    I'd say we're lucky our community is smaller than for example Minecraft or Cube World, which means we can test things calmly without having some player pop up every five minutes crying "omg guise the game suck" or something, the game being released on Steam also helps a lot because there will be no server DDoS issues like Cube World's for this example, KAG might just experience steady growth of sales and increase in player base over time.
     
    kubasanus and AcidSeth like this.
  6. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    The problem with the war base was that one knight could win the game if he ninja'd the enemy team.
     
    delankski likes this.
  7. LostPix

    LostPix Base Burner

    Messages:
    574

    Here is a screen showing what I meant by lighting updating slowly, it's literal blotches of dark.

    [​IMG]
     
  8. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Laying blocks still feels uneasy in comparision to Classic. Building backwall fast is nice, but placing stone and wooden blocks or doors i'ts harder.
    Changing sides, almost all the things that are thrown or shot do not fly smoothly, i mean fps gets kinda reduced at those objects: bombs, arrows, bolts mainly. Throwing trunks appears at the screen fluently though.
    Are you guys posting bugs at the mantis bugtracker or at forums?
     
  9. LostPix

    LostPix Base Burner

    Messages:
    574

    Mostly here:

    https://forum.kag2d.com/forums/bug-reports.78/
     
  10. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    Mantis for BETA is only for testers right now to prevent spam.
     
    delankski likes this.
  11. amgtree

    amgtree Haxor

    Messages:
    482
    The thing is that happens with the halls
     
  12. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    It's not the only problem though, the war base was also way too centralized, it didn't allow for any nice, slick forts because of its shape and size, and destroying it felt like attacking a paper board.

    It didn't simply work like that.
     
    Canadian98 and delankski like this.
Thread Status:
Not open for further replies.