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B844 - Cleaning up, Knight digging, Graphical tweaks

Discussion in 'Announcements' started by DevBlogger, Aug 9, 2013.

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  1. DevBlogger

    DevBlogger KAG DevBlog Feed Bot

    Messages:
    136
    B844 is incoming, fixing everything introduced last build by untested changes and adding some much needed intuitiveness to knight digging among other things.
    Knights can now dig in dirt and break damaged wood blocks by simply jabbing or slashing at them, no precise close aiming required.
    Knight throwables are now shown behind their sprite rather than in front, which should make it easier to tell what they’re doing while throwing things. Small tweak, but it worked well in classic. Knight throwables also don’t swap selected type at the wrong time.
    As a bonus, attacking inside ballistas, catapults etc should work fine now.
    Trampolines are now very directional, which means there’s more engineering involved in making a knight-o-pult from one tower to the next. Should cut down on the number of 90 degree sideways trampolines being used to circumvent normal defences (at least somewhat). Balancing will be needed of course, but we’ll see how the public reacts first.
    We’ve done some cleaning up of a few scripts and some engine code as well, nothing too drastic but should help reduce the number of bugs in the future.
    Still outstanding is that bug with ladders through blocks and a lot of more miscellaneous stuff. We’ll see if we can make that before the weekend but it’s not super likely as its quite a complicated issue (tilemap containing actors overlapping other tiles).
    As a small note, a few of the fixes made are not fully optimised, especially the one about hitinfos - these will be optimised more in coming days.
    [fixed] trampoline not bouncing objects online
    [fixed] server crash for real now
    [fixed] possible to cross red barrier in vehicle
    [fixed] chat colors in console
    [fixed] hitinfos missing some times, need to optimise a lot though
    [modified] trees no longer hurt players when they fall on them
    [modified] trees hit ground earlier to prevent logs jammed in walls etc.
    [added] tags for things that block knight attacks instead of some obscure check - fixed #1096
    [modified] knights can break dirt without having cursor too close
    [modified] back ladder zone on warboat is visible
    [fixed] knight can attack through doors/traps
    [modified] fixed water not going to the edge of the map
    [modified] satchel sprite to be less like bread, needs complete overhaul
    [added] behind when attached script for blobs to appear behind parent when attached
    [modified] bomb, satchel, keg appear behind character at shoulder (like classic)
    [modified] keg fuse is easier to see
    [added] autoupdate_ignore_custom.cfg to default installation
    [modified] water bomb behind when attached too
    [added] more smoke effects when stone and wood destructed
    [modified] pick spawn menu is in lower part of screen
    [modified] pick spawn menu vanishes after clicking
    [fixed] server LAG warnings not appearing in console
    [modified] trampolines are much better for construction and still allow big jumps, might need TDM maps etc modified though.
    [modified] trampolines have controlled height - press down for less bounce up for more.
    [fixed] annoying knight bombs changing when you still have some of the currently selected one
    [modified] chatcommon can summon scrolls with names that have spaces
    [fixed] incorrectly handled non-truncated links from twitter - launcher bug
    Have fun!
    Max/Geti

    Original DevBlog post.
     
  2. amgtree

    amgtree Haxor

    Messages:
    482
    Will there be no such things as vertical trampolines in the future or will there distance be reduce from what they were before and increased compared to now
     
  3. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Maybe try them and see what we mean.

    Ontopic: patch pushed which just moves the traders to each of the starting halls rather than the center on about 5 maps.
     
  4. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148

    Yay, now the trader can actually be used at game start and when you're losing :)
     
  5. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    It's the "when you're losing" part we were concerned with mostly. We need to find some way to push it in one direction or the other rather than stalemating but for now you'll always have the option of purchase at least. It really just needs a team effort at the moment and most pubs cant give that - the CTF gamemode may eliminate the problem there though giving a more "hero" centric approach.
     
    Iamaclay likes this.
  6. Brilly

    Brilly Haxor

    Messages:
    222
    I'm going to miss this alot.
     
  7. NKking

    NKking KAG Escadrille Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    222
    Please return the way bombs were before now it is really hard to see when the bomb is detonating. and if you put a shield on the 45 degrease angle and stand back to the wall you wont be able to see the bomb.
     
  8. LostPix

    LostPix Base Burner

    Messages:
    574
    Tipping trees over on teammates, yeah that really was nice when you had someone annoying on your team.
    "I didn't do that, it was a tree that did it."
     
  9. RXShorty

    RXShorty Catapult Fodder Donator

    Messages:
    31
    Yeah I just loved the way you can use object to kill people, including the trees! Please bring this back.
     
  10. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I already love this build :heart:
     
    master4523 likes this.
  11. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    It would be better if they improved it by having tree's not hurting teammates imo, so if you chop a tree and it hits a enemy it does damage, this actually worked a couple of times when I was in combat both sides of the fight.
     
  12. LostPix

    LostPix Base Burner

    Messages:
    574
    You do realize it would take a lot of recoding because you have to change the way the tree logic will behave, not to mention bugs popping out of it, there are more important issues to be ironed out than having trees kill players.
     
  13. this requires adding one line of code. please stop talking about things you don't know.

    trees are too unreliable to be usable in combat. if you try to chop it down to fall onto the enemy you can't tell then it is about to fall. the result is falling too early or not falling until their knight comes close and accidentally falls it onto you while trying to jab (that happened to me twice).

    its too random to be fun and just pisses people off
     
  14. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    I don't think I've ever actually seen the trader have a meaningful impact on a game and while it does lend some meaning to gold it kind of pollutes the tech progression. But otoh trader get maimed in a lot of funny ways so w/e.
     
  15. Brilly

    Brilly Haxor

    Messages:
    222
    It was hilarious every time it happened.

    Looks like we've entered the no fun allowed zone yet again.
     
    Symphony_Soldier likes this.
  16. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Looks like we've entered shitpost complains zone yet again
     
    Kouji, Contrary, Jlordo and 2 others like this.
  17. Brilly

    Brilly Haxor

    Messages:
    222
    Those trees must have killed you a lot, huh.
     
  18. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Why do we hold bombs retardedly now
     
    Ej and Guitarman like this.
  19. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    The trader has pretty limited uses. Mainly just when you go down another branch of research and want just one item like the drill for example. Sometimes I really want to drill mid-game OR getting drill in the build time. For me that's pretty useful. Having him at the spawn hall makes that possible.
     
    FuzzyBlueBaron likes this.
  20. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Pushing a patch for the bomb offsets and the keg appearance, nothing drastic cause its the weekend but patch your servers.
     
    Contrary and Guitarman like this.
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