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Build 886 - CTF and Back to Basics

Discussion in 'Announcements' started by DevBlogger, Sep 20, 2013.

  1. DevBlogger

    DevBlogger KAG DevBlog Feed Bot

    Messages:
    136
    If you haven’t “got into” beta yet, this is probably the build you have been waiting for.

    It’s still a little rough around the edges, but we need public testing to go further at any sensible rate. Prepare to get your testing hats on (and hopefully your flag-capturing boots as well).

    This build adds (Among other things)

    • CTF MODE
      Obviously this is the big one. Capture the enemy’s flag, take it to one of yours, do that till the enemy is out of flags. Simple stuff. Lots of fun.
    • Coin Operated Workshops
      Another big one that I know a lot of classic veterans have been holding out for - CTF sees the return of plinky plonky coins and all the bombs your money can buy. The coin gathering mechanics have changed slightly, but it’s more of the same.
    • KAGGen Map Generator
      This was actually done as a demo of a procedural map, but turned out fun enough to include in the CTF map cycle. We’ll be adding more to the creatively-named KAGGen as time goes by, but for now it’s easy to configure, quick, and gives a good example of how to build a map with just code.
    • New Wall Run Controls
      This new, easy to perform maneuver lets you get around terrain with much less frustration, while not giving builders as much of a headache and still leaving a lot of room for creative parkour. If you find yourself missing the easy (if counter-intuitive) notch running from classic, you’ll probably like the wall run.

    There have been a lot of other neat additions and a few optimisations under the hood, and we’ve identified a major bottleneck on some machines (but not yet addressed it) - if your game runs oddly slow for your machine specs, keep an eye on this space as we’ll be fixing it up as soon as possible!

    This is partly a back to basics build - bringing back some of the tried and true tropes of classic with a that new KAG smell. Or something. (It’s late, give me a break :^)

    Remember the script changes have happened, you can read about them here

    There’ll very likely be more updates coming early next week to patch any issues that rear their heads over the weekend (door forts probably), but we’ve played many games of CTF in the process of getting this out so that at least should be fairly stable.

    I’ll collate a list of changes next week as well, there’s some convoluted branching in the repository to take into account.

    Have fun!

    Max/Geti

    Edit: as a side note, the build might take a while, please don’t literally hold your breath for fear of hypoxia.

    Original DevBlog post.
     
    Beepo, Mysterieux, Stevedog and 11 others like this.
  2. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    YES! Finally! :D
     
  3. eamono

    eamono Arsonist

    Messages:
    498
    woot cant wait to try it
     
  4. Fate

    Fate Studying seashells

    Messages:
    593
    Encountered two bugs already:
    1) Part of the map does not render sometimes (floating bushes and such).
    2) Annoying fapping sound near tents. Like somebody's masturbating furiously.
    3) Haven't gotten on to any other servers, but I lagged a lot on the server I did get into, may be server issue.
     

    Attached Files:

    • Bug.png
      Bug.png
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    Atheon, amgtree and GloriousToast like this.
  5. Upshot of nextmap command.
     
  6. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    My modded server starts but noone can connect to it - Error while compiling server scripts

    "Error receiving scripts
    client_recdresources_scripts: error"
     
  7. MrError

    MrError Ballista Bolt Thrower

    Messages:
    112
    Now i want in-game editor ;_;
     
  8. GreenRock

    GreenRock Base Burner

    Messages:
    347
    This is what we wanted all along and it is the best build so far. Coins!
     
    master4523 and MrError like this.
  9. eamono

    eamono Arsonist

    Messages:
    498
    I had my doubts about bringing back coins but now that there is no research or anything this is the most fun I've had in the beta in quite a while. good job devs
     
    Atheon, master4523 and NinjaCell like this.
  10. Raelian

    Raelian Bison Rider

    Messages:
    232
    Surprisingly enough, I haven't had so much fun in a while now. This new version of CTF, the shops, the coins and the sheer chaos that ensues is wonderful. I find it even more surprising that I actually love the small maps since it removes any senseless long runs from point A to B and keeps everything focused and tight, so to speak.
     
    Atheon and master4523 like this.
  11. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    When you think about it, the generals in the tent have to be some pretty sadistic bastards to send so many men to die simply to capture some bits of cloth. It stands to reason that there is some kind of ulterior motive, i.e., they're jacking off to it in their tent.
     
  12. Boea

    Boea Such Beta

    Messages:
    653
    This is the Peasant Genocide Simulator, the vigorous fapping is needed to fully flesh out the psychosis of the two mutually opposed legions of Peasants.
    The best thing I guess is that killing builders actually benefits your team immensely, since respawns get a fresh set of materials.
    [Or at least the graveyard stuffers are filled with the materials they picked up on their way to their death, it's like a roomba-pinata hybrid!]
     
    Atheon and amgtree like this.
  13. amgtree

    amgtree Haxor

    Messages:
    482
    Why must godus and ctf come out at the same time. I think 24 hours in a day is not enough. :QQ:

    I'm glad this is out. Keep it up Kag people!
     
    Atheon likes this.
  14. MrError

    MrError Ballista Bolt Thrower

    Messages:
    112
    I found in kag folder two new hats ready to use...
     
  15. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
  16. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    Door spam ftw
     
  17. Bint

    Bint Haxor

    Messages:
    536
  18. eamono

    eamono Arsonist

    Messages:
    498
    WAT. THE. FUCK

    I vote we add all 4 hats, more hats = more fun

    OT: I don't like how some maps have the flags spread around the map, it becomes too much like TTH :(
     
  19. BC

    BC Bison Rider

    Messages:
    70
    I get the same error when I try to connect to my modded server. The .as scripts seem to cause this error, I think the .cfg scripts work.
     
  20. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Apparently Mods folder doesn't work anymore, we have to modify files and it is a large problem for a lot of modders.