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B890 - Tweak-a-doodle-doo!

Discussion in 'Announcements' started by DevBlogger, Sep 24, 2013.

  1. DevBlogger

    DevBlogger KAG DevBlog Feed Bot

    Messages:
    136
    (I’m not sure what the chicken joke is about)

    New build! tl;dr is it fixes a bunch of stuff, runs faster, new heads, should be a bit easier for newbies.

    Knights can destroy all solid wood blocks.

    Just jab or slash at the blocks. We removed the requirement that the blocks were “cracked” because it seemed to confuse a lot of players. Wood is now quite the liability, get stone structures up where possible.

    Potential optimisations to Config File operations, and to the Help Text.

    These aren’t 100% complete yet - you if you used to get a lot of lag in the beta, that will hopefully be fixed or decreased with this change - if it still lags for you, we’d appreciate it if you could press F1 to disable help and report to the forums if this does or does not make your game run faster. If it does help, then we’ll put more work into optimising the help interface.

    New player experience improvements (thanks Contrary).

    These are mainly fixes and tweaks to Princess mode. If you encountered the bug where you couldn’t play the last level it is time to play it again!

    Particle optimizations

    The particle collisions (mainly used for picking up coins at the moment, may be properly exposed later) are now much, much faster, and completely ignore any non-pickable particles. This means that picking up coins is much faster on both client and server. A bug was identified in the server particle update code as well, and the coin drops are now partly synced (not 100% for bandwidth reasons), so picking up coins from the ground should work, at least most of the time

    CTF fixes and improvements

    Some of the funnier bugs with CTF are now fixed, like “capturing” the flag with a circular saw. Other issues are on their way to being fixed - wood doors and structures are now more vulnerable, catapult rocks now do some serious damage to stone doors, fire arrows will burn things down with much less of a delay, the flag returns faster when it’s near team-mates, and the messages in the chat console have your name attached to them if you picked up or captured the flag.

    New Heads!

    7 new heads (more if you count per-gender) have been added to the game. This includes the 2 community choice heads chosen by the community, as well as some miscellaneous heads and the migrant heads.

    All in all it’s a bunch of changes that make the game run faster, play better, and hopefully reduce the overall number of bugs. Be sure to report any new bugs on the forums

    Changes 886-890:

    [modified] more cache friendly particle update
    [added] blob gibs have random timeout - means they vanish in sequence rather than all at once.
    [added] new base png loader from jackitch
    [added] some sync to coins drop
    [fixed] minimap outlines
    [modified] minimap uses 100% same code for creation and per tile update - fixes consistency issues
    [modified] water and fire are overlayed on map, not 100% alpha
    [fixed] water and fire minimap sync on net
    [fixed] terms of use being tricky
    [fixed] config files not saving properly (helps reduction broken)
    [added] further optimizations for helps
    [added] blinks for helps when they happen
    [modified] knights can destroy all wood blocks
    [modified] knight can chop through wood door faster
    [modified] spikes are destructible by knight
    [modified] a bit more aggressive beginner mooks
    [added] reintroduced grain from grain plant as edible food
    [modified] more respawn time in Princess mode
    [added] princess mode: on next map you start as previous class
    [modified] archer AI sometimes stops when retreating
    [modified] polished the trap level in princess more
    [fixed] last level of princess mode not appearing
    [fixed] chat text on hover being unreadable
    [added] more damage from catapult to stone doors
    [fixed] fire arrows not showing in air
    [fixed] camera scrolling when mouse of window
    [added] kills and scores to challenge
    [fixed] time highscores formatting in challenges
    [fixed] slam dunk to saw captures (lol)
    [added] archer grapple help icon
    [fixed] fire arrow teleporting to 0,0 on client when hit door
    [modified] tweaks to improve netcode
    [fixed] competetive button not pressed from start
    [added] chomp sound to shark
    [fixed] password appearing way below browser
    [added] fire arrow burn time is 5 secs
    [added] ctf flag returns faster near teamies
    [added] catapult rocks die from too much smashing
    [fixed] archer can always get arrows from tent, even if he dies during resupply time
    [fixed] archer "drops" an arrow at end of legolas
    [fixed] wierd flag doesn't capture bug
    [modified] new community maps
    [added] 7 new heads

    Original DevBlog post.
     
  2. Guitarman

    Guitarman Haxor Tester Official Server Admin

    Messages:
    686
    I'm still getting consistent crashing. As of this update, I've only been able to test it in save the princess mode.
    Every time a structure collapses, i.e. the first building before the spike trap, I crash. It is consistent and easily replicable.
    I'm running OSX Lion 10.7.6.
     
  3. RogueCupcake

    RogueCupcake Haxor Official Server Admin

    Messages:
    248
    For the new hats, will there be new ones added in each update?
     
  4. Landoo2

    Landoo2 Ballista Bolt Thrower

    Messages:
    186
    umm , i read something with 7 heads, but i saw just 5 or 4 ingame, will the rest be added?
     
  5. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Is /Mods/ folder fixed for multiplayer?
     
  6. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    I'm not sure weather, he meant 5 heads beacause hours before the realease i asked him to add heads and he showed me an image of only 5, besides it was really late at the time , but i could be wrong.
     
  7. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    I only see two heads atm. The bear skull and a Centurian hat... I dont see the other 3. o-o
     
  8. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Yes, only 5 added it seems. To be clear, they are the collared henry head, the 2 migrant heads and the 2 community choice ones.

    No, no fixes to mods yet. We'll be working on that this week.

    Re: crashing is there anything in the console? There's a lot going on in a collapse, could be a lot of things causing that. :/
     
    NinjaCell, Atheon and Digger101 like this.
  9. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    What's the other 2 heads then. :o
     
    Atheon and Guitarman like this.
  10. SlayerSean

    SlayerSean FYI: it's pronounced "seen"

    Messages:
    191
    I just played Save the Princess mode, and on the map with the dinghy where you have to row across...the arrow was just before the dinghy? So I reach the dinghy and skip the map. :/ This isn't supposed to happen, is it?
     
    Atheon likes this.
  11. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    Just to let you guys know, you can select the two heads that weren't added for some reason can still be selected. You just spawn with no head. Pretty damn awesome to trick nubs into thinking it's a special head.

    E: Noticed a bug report for it:
    https://forum.kag2d.com/threads/build-890-missing-heads.16271/
     
    Last edited: Sep 25, 2013
    Hawxx and Atheon like this.
  12. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    I'd be interested in your observations about lag/netsync in this build. Is it better/worse/different.
     
  13. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    No, I'm gonna not only fix it but add mod downloading next patch. Might be tomorrow.
     
  14. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    JLordo etc - fixed in next hotfix build, out soon.
    SirPixelot - you are either trolling or bad. There are no 2 other hats.

    @Guitarman - any more info? Console logs from the crash? Crash dump?
     
  15. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    He probably means 'what are those 2 invisible hats?'.
     
    Hawxx likes this.
  16. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    So i went on KAG official CTF US and i had no kag music on at the start, i decided to put the music on and this is what happened...


    At the time I also got LAG 2,3,4 mostly 3
    kag lag.png kag lag 2.png
     
  17. Hawxx

    Hawxx Bison Rider

    Messages:
    211

    [added] 7 new heads


    Is this a mistake or intended? Because there are only 5 heads and 2 invisible heads.
     
  18. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    It was supossed to be 5 hats and there is a hotfix for B890 right now. link (<--- Devblogger will post this anyway in a second...
     
  19. Hawxx

    Hawxx Bison Rider

    Messages:
    211
    [/quote]Just after I posted this my game updated, so yeah. Maybe they were planned but couldn't finish in time or just future spaces
     
  20. Inferdy

    Inferdy Arsonist

    Messages:
    246

    Archers sux kegs, A-r-r-rgh! >:[
     
    Hawxx likes this.