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Build 915 - More optimisations, CTF Balance Tweaks, More Maps

Discussion in 'Announcements' started by DevBlogger, Oct 18, 2013.

  1. DevBlogger

    DevBlogger KAG DevBlog Feed Bot

    Messages:
    136
    This build is another minor one as we’re mostly working on steam related stuff at the moment. That said, it’s always good to get a balance/tweak patch out before the weekend. Failing that, it’s good to do it at 2am on Saturday ;^)

    Most importantly:

    • Catas are a little more resilient
      Bomb arrows don’t quite 1 hit them any more and they’ll be a little less slash prone - we’re still figuring out the ideal parameters here.
    • Coins for more things in CTF
      particularly building workshops and killing siege/boats will net you coins to buy goodies with.
    • Optimisations
      Even more has been done to keep cata rock lag down, and particles in general should be even faster. Hopefully this will help deal with some of the “KAG Hates my computer” lag, but it’s not certain, of course.

    Changelog:

    [fixed] excessive particle spam from catapult rock
    [add] coin from killing/hurting siege and vehicles
    [modified] builder gets coin from building almost everything
    (ladders and backwall left out)
    [modified] extra coin for building workshops
    [modified] standard coin decrease during warmup (/3, rounded down)
    [added] 2 more JTG maps
    [modified] catapult can resist 1 bomb arrow (just)
    [fixed] crash in server
    [fixed] minimap crash
    [fixed] nasty loadmap minimap bug
    [modified] water doesn't treat the bottom of the map as solid
    - allows waterfalls if you're into that
    [fixed] dirt backwall going missing sometimes (particularly bad on client!)
    [added] chat console keeps last channel when you press enter
    - means you can hit Y once, and then use enter to team chat in the thick of battle
    [modified] door sprite shows orientation a little better
    [modified] more cata rock optimisations ... this shouldn't be so hard
    [added] even fewer particle iterations and better cache performance
    [modified] rock is even more optimised, avoids a lot of logic on client


    Max/Geti

    Original DevBlog post.
     
  2. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    *Starts throwing love at you*

    No really wow...I've missed this feature so much! Now I can make that awesome flying island map I wanted to make!
     
    Hawxx, NinjaCell, Atheon and 2 others like this.
  3. Bernhardt

    Bernhardt Builder Stabber

    Messages:
    54
    Yes yes yes @ more money for building stuffs!

    Kegs on me, everyone!
     
    Atheon likes this.
  4. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    hmm I just tested this with this map and it didn't work, water all over the place test5.png
     
    Atheon likes this.
  5. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Thanks geti!

    I also like the coin optimizations. Hopefully archers can get coins more reliably than before!
     
    Atheon likes this.
  6. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    Archer coinage seems to be working really well. I can actually buy bomb arrows without switching to Knight every other life!

    You have my approval.
     
    NinjaCell, Atheon and Klokinator like this.
  7. Atheon

    Atheon Haxor Staff Alumni Tester

    Messages:
    62
    Really it does ,(KAG Hates my computer) but since you have done that Optimisations thing change, It really made me GLAD when I saw this bit and I'm pretty sure it will improve my experience on kag and make it smoother to play :>
     
    bottledwater likes this.
  8. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Check the JTG map included, i think it's called boulderlake or something, the one with way too many boulders..

    You're welcome. I'm finding myself way too rich as archer at the moment but it's on similar par to when I play knight, so maybe they're at least on par with each other.
     
    Atheon likes this.
  9. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    :huh?:
    It's working on that map, but when I copy that exact waterfall to my map it doesn't work. :QQ:
     

    Attached Files:

    Atheon likes this.
  10. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    :bedrock: = first block outside map
    :noburu:= water
    :dirt_bg: = backwall

    :bedrock::bedrock::bedrock::bedrock::bedrock:
    :bedrock::dirt_bg::noburu::dirt_bg::bedrock:
    :bedrock::dirt_bg::noburu::dirt_bg::bedrock:
    :bedrock::dirt_bg::noburu::dirt_bg::bedrock:
    :bedrock::dirt_bg::noburu::dirt_bg::bedrock:
    :bedrock::dirt_bg::dirt_bg::dirt_bg::bedrock:
    :bedrock::bedrock::bedrock::bedrock::bedrock:

    That would work according to JTG's map, did you did it like this?
     
    Atheon likes this.
  11. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    Yea I copied his exact waterfall and added it to the bottom of my map....

    test5.png
     
    Atheon likes this.
  12. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I am SO in love with this build! Archers can get the good arrows faster, the game is much faster paced, and tides can turn due to simple mistakes! Hell even builders can be of combat use, because I had so many coins after a quick base-building spree that I bought 3 kegs and left them at base for my homies. Ended up helping to win the match! Okay maybe coin gain is a tad too fast, but really better fast than slow.

    Soon as that block placement wonkiness is fixed I'd call this my favorite beta build ever.
     
    Atheon likes this.
  13. Digger101

    Digger101 Shark Slayer

    Messages:
    353

    And here i thought that was a glitch, lucky i didnt report it xD
     
    Atheon likes this.
  14. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
    need to veto builders get coins before match began (or again this problem - cata/kegs at start)
     
    FuzzyBlueBaron and Atheon like this.
  15. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    The spectator camera is stacked, i guess you're aware of it ::P:
     
    Atheon likes this.
  16. LostPix

    LostPix Base Burner

    Messages:
    574
    I think the current issues that needs attending is fixing knights shield when you jump up and shield down, you still receive damage from blows below, other thing is incredibly slow shield glide I always use it during fights but once you direct your mouse even slightly above you get very slow lift off, I think with right settings it could be amazing move for dodging, last thing that needs to be looked into is the shield recovery after slash I think it should be as fast as jab to use the shield. Thanks.

    @Geti

    It would be nice if you bring back Sandbox mode so we can test mods and maps and such, I can't run server on my computer to do it and most people too most likely.
     
    Last edited: Oct 22, 2013
    16th, Dioxyde and Atheon like this.