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Default CTF maps

Discussion in 'General Discussion' started by FuzzyBlueBaron, Oct 4, 2013.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Added new edition of the valley map, will be in next patch.

    I've worked on the kaggen generator for next patch as well - it now supports caves and small (simple) ruins generated across the map. This was partly done for the reintroduction of a sandbox mode. We'll see how it plays out, I've tried to keep the amount of interruptions to gameplay minimal in the default gen configs. I agree with the people saying a lot of the maps are "too fancy".
     
    PUNK123 and Fellere825 like this.
  2. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    The map still seems like it'll take 7 hours to finish. Personally I'd move all the flags to the second island, and leave the tent at the first one.
     
    Fellere825 and Ej like this.
  3. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    Will update tomorrow when I'm free

    edit:
    flag on second island now
    lower elevation on the hills
    less trees

    Four Rivers.png
     
    Last edited: Oct 24, 2013
  4. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Yesterday we played SnatchMark till we discovered all the bedrock. That round was marvellous, and it lasted so long (when I left the server no flags had been captured i think). The thing is that we reached to that point in which almost everything was bedrock, we only got 1 tree at base (which is ok considering the resources at tent and that tactic of wooden-door spamming to win), and there was no stone or gold left to dig. I think that maps could have like gold deposits into bedrock to find once all the terrain has been destroyed, like this sketch (just to figure):

    original
    Original.png

    with deposits
    with deposits.png

    and also some tunnels inside the bedrock block, as the mid of this map
    After our last catas (for flying with kegs or chickens mainly) and vehicle shops were destroyed, the attack was too ground based, and it led to a stalemate with a few possibilities to win for each team. It a lot of fun, but with catas it would have been better.
     
    FuzzyBlueBaron likes this.
  5. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    Gorge
    Resource

    [​IMG]

    [​IMG]

    [​IMG]
    Good enough to add?
     
    Last edited: Nov 20, 2013
  6. canyon map
     
    Mazey likes this.
  7. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Dear lord, that map is going to take 24 hours to win.
     
  8. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    If you remove the upper flag it'd be less than 24h :)
     
  9. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    • Upper flag moved by tunnel.
    • Central water-area redone.

    [​IMG]

    [​IMG]
     
    Last edited: Nov 23, 2013
    Contrary and FuzzyBlueBaron like this.