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Crashes On Mac

Discussion in 'Archive' started by EvilJell0, Nov 12, 2013.

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  1. EvilJell0

    EvilJell0 Catapult Fodder

    Messages:
    8
    My game crashes whenever something like an explosion or some blocks toppling down happens. this is the crash message i got:




    A fix or solution would be great because this game is really cool but i can't play it.

    Kazaco: Should have been fixed, no issues with Mac's in present build that I'm aware of. Cheers!
     

    Attached Files:

    Last edited by a moderator: Oct 4, 2015
  2. antisyzygous

    antisyzygous Catapult Fodder

    Messages:
    9
  3. EvilJell0

    EvilJell0 Catapult Fodder

    Messages:
    8
    yea maybe
    --- Double Post Merged, Nov 12, 2013 ---
    Yea maybe
     
  4. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    To everyone with 5 minute crashes on Linux and Mac, the devs have been informed. The linux crashes seem to be caused by wrecking corpses into pieces. Could any Mac user tell me if that also triggers the Mac crashes?

    They will try to fix it asap, they just need some sleep.
     
  5. EvilJell0

    EvilJell0 Catapult Fodder

    Messages:
    8
    Yea thanks yes other people have the same problem (some people) that i saw and i included the error message i got up at the top. Please help i love this game already from the gameplay i do get before it crashes.
    --- Double Post Merged, Nov 13, 2013 ---
    oh and if it helps it crashes from the download on the website too.
    --- Double Post Merged, Nov 13, 2013, Original Post Date: Nov 13, 2013 ---
    because i too am on a mac
     
  6. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    yeah my KAG crashes normally after i ever:
    1. wreak a corpse
    2.leaving a server
     
  7. 245001

    245001 Catapult Fodder

    Messages:
    1
    Yes I can confirm this also occurs on Linux, most recent build (939) with default settings etc.
    Running the game within gdb shows the cause is the same as EvilJell0:
    Code:
    Program received signal SIGSEGV, Segmentation fault.
    0xf65599e6 in CSoundEngine::play(irrklang::ISoundSource*, Vec2f, float, float, bool, bool) () from Base/../libJuxta.so
    Missing separate debuginfos
    I would love give more info but I don't have the dev packages installed.

    Some related info (since this is most likely audio related):
    • Audio no longer works with the latest update. The game doesn't even appear to create an audio stream, according to KMix and the like
    • I had the buzzing audio bug from before this update
    • I have SELinux enabled, but when disabled the segfault still occurs
    • Disabling/muting/turning off all audio using the in game settings does not prevent the segfault
    If there is anything else you guys need me to do let me know
     
  8. antisyzygous

    antisyzygous Catapult Fodder

    Messages:
    9
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