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You MUST do something to combat griefers.

Discussion in 'Suggestions & Ideas' started by revsta, Nov 20, 2013.

Mods: Rainbows
  1. revsta

    revsta Shipwright

    Messages:
    88
    Griefing is getting out of control in this game.

    Spawn holes dug to drop you into spikes/void.
    Kegging the team's base.
    Spamming lanterns.

    etc. etc.

    At this rate, the community/game will be ruined. Nothing is being done. Vote kick does nothing, as there is no time limit on the person coming back. If the admin isn't on, there's nothing to be done and an entire base can be destroyed easily, negating all the resources of the map.

    I'm not one for a lot of controls put into games, but the spawn hole needs to be fixed, and team kegging the base must be fixed somehow. Either make it impossible to blow your own shit up with your own keg, or make them do 1/3 damage against your own shit, or make your own keg, lit by your own team, not destroy buildings/vendors etc. but do SOMETHING, the last 4 servers I joined had very obvious griefing issues, and after a LONG, tight game, which is something that happens a lot in KAG, a griefer can really ruin your day.
     
  2. Galen

    Galen Haxor Staff Alumni Donator

    Messages:
    1,262
    @revsta, I always wondered. You know, you can report people. That's somewhat easy actually, all you need to do is to record them when they're doing it, and post a report here.

    https://forum.kag2d.com/forums/reports-for-abusive-players-cheaters.59/

    Also, no one is keeping you from hopping on IRC and calling a guard. That doesn't even take two minutes. Additionally, server owners are responsible for keeping their servers griefer free. No one is keeping them from getting admins which could do something about that. So you see, griefers aren't the game's fault.
     
    Gurin likes this.
  3. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Every spawn should have bedrock under it, at the absolute minimum in my opinion. And I agree it should be fixed. However, then someone can still just wall in the base anyway so it solves little or nothing.

    If you play on Aphelion's server, when I'm online, griefers won't last 10 seconds, at least on my team. I dislike swapping to spectator or teamswapping in ther middle of a match but I do look into reports from the other team too. (I prefer playing with me on one side and Aphelion on the other, so we can cover both sides for griefers and etc.)

    But really there are a SHITLOAD of things that are already in place to help curb griefing.

    1. Can't fire arrow your own wooden structures.
    2. Can't destroy a key block that will collapse a -large- structure consisting almost entirely of blocks your own team built. I'm not sure about this one.
    3. And uh...

    just play on a server with admins man
     
  4. Duplolas

    Duplolas So Sad

    Messages:
    917
    I know I have said it before, but i'll say it again.

    Kag Guards need to be more active. Yeah they can hop on when shiz goes down, but it would be better if they actively played on the servers. I really haven't seen any Kag Guards besides 1 or 2 in the past month or two.

    I know its not up to me to decide this, just saying, in my opinion, they need to be active and not on stand-by status.
     
  5. Galen

    Galen Haxor Staff Alumni Donator

    Messages:
    1,262
    @Duplolas, every single guard is a volunteer. None of us is being paid for what they do. Also, we are not submitting our lives to this game. Why am I even justifying this? Server owners have the option of getting themselves admins. Don't put the blame about griefers on guards.
     
  6. Duplolas

    Duplolas So Sad

    Messages:
    917
    I understand that. I'm not putting them down on their work at all. I'm just saying that I don't see them on as often as I like. Emphasis on I like. Which is why I said that last part.

    I apologize for sounding like a complete ass.
     
  7. SAcptm

    SAcptm Haxor Staff Alumni

    Messages:
    134
    Encourage server owners to recruit more admins. You can start by getting in touch with server owners and volunteering to administrate the servers you frequent yourself. Being literate and responsible helps in this regard.

    Also the game has had griefers griefing ever since it started, and over the years they have yet to "ruin" the game. In fact, things are much better now that everybody playing has had to pay for an account, because when they get recorded and banned its their own money they are wasting.

    You can help by recording and reporting.
     
    Galen likes this.
  8. Bernhardt

    Bernhardt Builder Stabber

    Messages:
    54
    Even though I mostly agree with the soothing arguments made in defense of volunteers, playing a game should not feel like work for any of us--not for regular players who need to keep watch, nor the volunteers who react when enough evidence has been submitted.

    I'm a member of the first group. I can play on my laptop just fine (except when there are a million Catas around), but this piece of sh*t simply doesn't have the power to run even a browser in the background, let a lone a recording software.
     
  9. Trogar

    Trogar Tree Planter

    Messages:
    23
    I was going to make a suggestion but I think that something that might help the vote kick be a bit more effective is a button that you can press that makes the camera zoom into the location of the person in question.

    I tried kicking a player called "BEYOND" or something three times, but the first two times there weren't enough votes even though I was saying he was griefing and my team must have seen him take down our shops and castle. By the time he got kicked the damage was done.

    I think that having a button there would be nice, it'd give a nice in-game way to check if vote kicks are justified, as well as give you a good shot of the person so you can record them if you want. I figure the only downside to this is if they're in a secret tunnel or base, the camera mode would zoom in on that, but chances are that they're ruining that too if they're being vote kicked.
     
    Bernhardt, Piano and Crabmaster like this.
  10. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Who are the admins for the Official servers? Just Gaurds, devs, and global moderators? Or have others been added to the list of admins on those servers?
    I guess those servers are the ones that rely the most on Gaurds from IRC for moderation, if that is the case.

    I do have to agree though that I feel a lot of servers need more admins/moderators...no matter what server I go on 9 times out of 10 there wont be any moderators on it. At least votekick works a bit better than before, to fix this problem.

    Also it frustrates me how dang hard it is to catch greifers in roleplay...they always do it when the game gets too laggy to record!
     
  11. steve_jobs

    steve_jobs Bison Rider

    Messages:
    134
    I just had a thought.
    What if when you attempted to vote kick somebody, a mini window of the player playing would be put up beside the votekick?
    If they didn't know they were being watched, people would see them grief and kick them. If they did know, then they can't grief for the duration of a votekick.
     
    Bernhardt, Crabmaster and Vania like this.
  12. SAcptm

    SAcptm Haxor Staff Alumni

    Messages:
    134
    A feature like that would be open to all kinds of abuse though.
     
  13. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Oh yes, because the votekick window popping up in the middle of my screen isn't distracting enough, let's get a PIP working too! Terrible. It's been said multiple times in this thread, server owners need to get more admins. I'm helping Aphelion, no reason other guys can't help out on Tasty's server and the other big ones. Send someone a pm who runs a server and explain why you want to help. Have a good reputation in the community, etc.

    I'd rather be on a server with admins that prowl around and ban people for the slightest griefing, because if I got banned I'd just post in that server's thread and be like "Hey I got banned, the admin guy must have made a mistake because this is me we're talking about, unban me please?". This can't happen though if the only admin for that server is never online... so hire more admins, people.
     
  14. revsta

    revsta Shipwright

    Messages:
    88
    Okay, server's can have more admin's that's fine, but the issue still stands that this game is open to more griefing than other games, and has less controls:

    In CS or an FPS you can simply turn off team fire. This removes tons of griefing.
    In KAG, nothing right now stops a worker from knocking out two blocks and griefing their teams outer wall of defense, destroying shops on a stalemate map with no resources, carving voids past bedrock, killing team mates with spikes, kegging their base etc. etc. etc.

    The solution to this isn't: better admins, or "record the person and report them."
     
  15. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I nabbed three griefers in seconds of committing the act on Aphelion's server, less than a half hour ago.One guy dug 3 tiles deep under the spawn and I immediately froze him,and then he left, which made him be banned. Then another guy was dropping trampolines, I deleted the tramps and reprimanded him. Another guy was griefing his team's wall and I stopped him before he got even 5 blocks. It just takes a good eye and knowledge of the game, and a quick button mash to F3. If you're wrong, meh then one shitty builder didn't fuck up his team's strats for like 30 seconds.

    Seriously, the solution IS to get more admins. That's it, that's all we need.
     
  16. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    well @revsta, here's the issue with that:
    There's no real way to limit griefing without limiting viable building as well. Classic KAG had Anti-grief and people hated servers that had it enabled. Problem is what there's no viable "Logical" way to determine what would be considered greifing and what would be.

    Here's how it worked: If your tower was near spawn, trying to cause a collapse that would resulting in breaking more than about let's say 10 tiles would be impossible as the last block would become invincible. This would mean if you have something like this:
    :castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_wall::castle_wall::castle_wall::castle_wall:
    :blank::blank::builder::castle_wall: <-- Trying to grief
    :castle_wall::castle_wall::castle_wall::castle_wall:
    You wouldn't be able to break that last block no matter how much you hit it. Seems fine right? This is how it would work in theory, however in practice it cause a lot of issues.
    1.) Modifying a badly built base would take much longer because now you have to destroy blocks basically 1 at a time rather than just destroying a bad section. This is bad because this can cause a huge vulnerability for a longer period of time than what you needed and could just cost you the game as well. In other words, you could grief your team by simply purposely building tall useless structures that get in everyone's way.

    2.) Breaking Blocks as a builder is viable way of attempting to kill a group of people by yourself as a last sort of resort. I've seen some games get turned around or cause a better push simply cause a builder collapsed an overhang at the right time. Additionally, if someone from the other team is using a platform as a landing pad, you want to remove it as fast as possible and not one at a time.

    Point is, it's not impossible to add anti-grief, however the cost is that valid building gets hurt as well. There's no real viable way to program something logically unless you create AI that can determine what is beneficial and what is detrimental to the team, which way more work than what is reasonable for something like griefing.

    This simply leaves making it easier to kicker griefers and having better admins in the end.

    Unless you can think of a way yourself where you can limit griefing without limiting valid building.
     
    Sir_Walter, SAcptm and Klokinator like this.
  17. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    This is actually spoken from experience as kag classic I think has/had these controls at one point. They aren't in beta because of the problems that Kouji outlined.
     
  18. revsta

    revsta Shipwright

    Messages:
    88

    I totally get how that could be an issue. But there are things that can be done.

    For instance, create bedrock underneath spawn so pits can't be dug under spawn into void/spikes.
    Make your own kegs, lit by yourself, in your own base, do less damage than that done to an opposing members base.
    Make it so when you hack down your own shop, you get something, anything, back. This way a griefer who is destroying all the shops on a stalemate map where resources have been depleted, can't cripple his team after a 45 minute game.
     
  19. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    1. That's for the mapmakers to do.
    2. That could be easily abused. If there are ten knights at the bottom of your tower and kill them all without doing to much damage to your own tower
    3. Resupply already gives enough materials to prevent this kind of griefing.
     
  20. revsta

    revsta Shipwright

    Messages:
    88
    Resupply doesn't give enough mats for this. If you have a 4-6 shops up, including siege, and someone hacks them all down/destroys them, there are maps where you can't recover from that. This game has unique situations that other games don't have to deal with in terms of griefing.
     
Mods: Rainbows