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In your eyes, what _small_ quality of life suggestions would vastly improve the game?

Discussion in 'Suggestions & Ideas' started by lavalord, Nov 23, 2013.

Mods: Rainbows
  1. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Doing damage by jumping on people has always been a stupid idea unless you both took damage, it's just free damage in everyone's kits and promotes much easier turtling in a 1v1 situation. I'm surprised they even did it considering how ridiculously gunho they are for all doors to be on the floor always, considering it makes air doors much stronger.
     
  2. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    I remember a time when the stomped would inherit their assailants' fall damage, which, in the right quantity, would cushion the fall with a gory explosion.
    I can't say I didn't enjoy the satisfaction of both surviving and killing somebody else by blind luck.
     
  3. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    I agree wit ya Shnitzel. Love the blind luck of le explosive save by enemy. xD
    The only ones who should be getting the blind luck explosive save is all support classes. Meaning the archers and builders. Its funny to watch them splatter on impact... but sucks when your the victim of gravity. D;

    Another thing that needs to change or be removed.. Water bombs/arrows
    They are annoying as fuck and should be removed. Buckets are a thing of the future when putting out fires... all water bombs/arrows serve is a massive pain in the ass... I find its easier to jump... shield surf over them with a primed bomb and bomb jump away from them, thus killing them or pushing them away a few blocks. But that's just me... xD

    One other change. Bisons. THEY SHOULD NOT BECOME SO DAMN AGGRO ON EVERYONE WHEN ONE PLAYER ANGERS IT!!!
    It should stay friendly to all players until someone slaps it.. then it simply aggros on that player...
    PLUS... they shouldnt be able to run over everyone when a player manages to acquire it's assistance with a simple burger. :I
    They should just be able to damage you... constantly... than insta kill >:o
     
  4. Alpaca

    Alpaca Haxor

    Messages:
    462
    One thing right now. Not going to go into all of the things that I don't like, or that I think should be different, just the ONE thing that NEEDS to be changed: the immobilize feature on Seige weapons. So the enemy brings out a catapult, immobilizes it, and then uses it to make it rain rocks upon your castle. Your team fights VALIANTLY to push them back, TAKES their cata, but then when they try turning it around so that they can fire on the enemies castle with their captures catapult, THEY CAN'T.

    Not only can you not use captured catapults, you also can't destroy them with any ease (I believe you can destroy team seige's with a builder, but not all rushes are gonna have a builder, because builders are 100% useless in combat, so why would they be rushing? ... so you can't use it, and you need to keep it for long enough for an extremely vulnerable builder to make his way down onto the battlefield and destroy it, or when the other team pushes back they can go right back to using it to destroy your tower again.

    If the other team isn't strong enough to defend their seige, then MAYBE they shouldn't put it onto the battlefield. Giving them the ability to just immobilize it so that they can sit there worry free, knowing that it can't ever be used against them, even if they lose it, is absolutely ridiculous. You can not imagine my outrage when I first discovered this feature, after fighting off a hoard of knights with a Batista with bomb bolts, all by myself, only to find that once I'd captured it, the most I could do was empty it's ammo so it would be harder for them to use against my team if they took it back again.

    TL;DR version:
    Immobilizing siege weapons is obscenely unfair, if you aren't good enough to keep your opponent from taking your siege weapon when it's out on the field, then keep it in your tower. This feature promotes people to just plop down catapults wherever they damn please, without risk of it being turned against their team, so that they can spam the already overpowered weapon as much as they want, and it will never come back to bite them.

    I actually don 't know if builders can re mobilize things, but regardless, KNIGHTS AND ARCHERS NEED TO BE ABLE TO RE MOBILIZE SIEGE WEAPONS.

    E: wtf happened to spoilers?
     
    Last edited: Nov 30, 2013
    norill likes this.
  5. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    I deleted a few off-topic posts above. (It's great that you figured out your spoiler problem, but it could have been done off the thread. In fact, you can PM me if you ever need me to fix your BBCode.)

    One of the small things that bothers me is that, because the pick-up range is so large, you can sometimes "pick up" things (such as lit bombs) right as you throw them. I'm not sure how that would easily be fixed though:uhh:
     
  6. Alpaca

    Alpaca Haxor

    Messages:
    462
    When you try to pick up a keg so you can throw it away before it blows up you, half your team, and your last defenses, the probability of picking up the keg in time decays exponentially with every extra item that's anywhere near you. The battlefield is always covered with random stuff, every time someone dies they drop a corps, up to 4 different mats, arrows, other stuff your class won't auto add to inventory to get it out of your way.

    My issue is with the game logic of "What's that Mr. knight? Why would you want to pick up the keg that's about to explode when there's a stack of arrows five blocks away from you? I'll give you those instead; you'll thank me later."

    I'd really love to see a feature with item priority being added, or at least a wheel that lets you sort through the available items, because pointing in the right direction and getting the right one highlighted doesn't always work. Spent 30 entire seconds trying to pick up a log once, because there were 2 corpses next to it, and every time i had the log highlighted and hit pickup, it gave me a corpse instead.
     
  7. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    It was added, but there seem to be a few problems. I think the priority of a lit keg might have been accidentally set lower.

    You know the priority works, every time you pick up a goddamn tree seed. They are so high in the priority to make up for the fact that they're so small. :anger:
     
    Alpaca likes this.
  8. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Anything with a timer that's under 50% timer should automatically go to first priority on pick up, that would be nice for the pick up problem.
     
  9. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    [​IMG]
     
    Sir_Walter and Sirpixelot like this.
  10. JaniKutscher

    JaniKutscher Builder Fan Donator

    Messages:
    103
    Give the builder an armor , he looks like an stupid
    babarian.
     
  11. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    [​IMG]
    I wonder how many people decide not to buy the game due to this image alone.
    --- Double Post Merged, Dec 2, 2013, Original Post Date: Dec 1, 2013 ---
    I just thought of something: You can use tunnels while holding an item if there's only one other tunnel (by tapping E), but if there are three or more, you'll get a menu with unclickable arrows (your cursor is replaced by whatever item you're holding). While it may be intentional to bar people holding flags or kegs from using tunnels, this is rather inconsistent since it works with only two tunnels.
     
    Sir_Walter, Trumbles, Beef and 5 others like this.
  12. RogueCupcake

    RogueCupcake Haxor Official Server Admin

    Messages:
    248
    Change the fonts to one that looks more swagger and the # back into a star not a *!
     
  13. water ammo removal
     
    hierbo, Klokinator and Aeynia like this.
  14. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Pst, bro. I've got you.

    Shh.
     
  15. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    Make the chat bubbles in-games slightly transparent. The goddamn bubbles appear right in the middle of the screen, blocking all the action. I know that mousing over it makes it transparent, but I need to move my mouse around to play! :anger::uhh:
     
  16. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    @ParaLogia This, so much this...I have been complaining about it since early beta and they have still never changed it!
     
  17. potato14

    potato14 Shopkeep Stealer

    Messages:
    59
    better fish AI
     
    Beef, norill and Sponncx like this.
  18. wilpin7

    wilpin7 Lewd~ Donator
    1. KAG Competitive League

    Messages:
    153
    Hum ... more hats!!! And NO water, even water ammo is OP and bucket trolling is annoying as hell (when a builder takes a bucket and annoys you until he has no water)
     
  19. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Bring the knight combat as it was in build 939, before the 'stomp does not hurt the stomper' build, and less stuns in general.
     
    Alpaca, Crabmaster and BlueLuigi like this.
  20. Alpaca

    Alpaca Haxor

    Messages:
    462
    Bring back shield breaking after you glide for too long.
     
Mods: Rainbows