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CSK Suggestion Thread

Discussion in 'General Discussion' started by Contrary, Dec 7, 2013.

  1. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    This is the place for both suggestions on the CSK format and the way it is organized.

    The current format is:

    5v5 CTF with default settings.

    Map pool:
    1.png 2.png 3.png 4.png 5.png

    The current issue atm is that matches can potentially last indefinitely. Suggestions?
     
    Last edited: Dec 8, 2013
  2. Beef

    Beef ก็็็็็็็็็็็็็ʕ•͡ᴥ•ʔ ก้้้้้้้้้้้ Global Moderator Forum Moderator Tester

    Messages:
    1,054
    Limit resources.

    Not necessarily smaller maps, but less stone within those maps.
     
  3. gotta iron out the map pool and wait for the meta to shape. we saw one insanely long match and one clean sweep. imho too early to judge stuff.

    definitely need maps with less resources though
     
  4. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Better maps
     
  5. Boea

    Boea Such Beta

    Messages:
    653
    Less Lusty Avatars.
    Put honeypots in the bedrock.
    Separate Underground and Overground very strongly with bedrock, and an opening at middle landmasses.
     
  6. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Please elaborate on your suggestions, like instead of "better maps" maybe "smaller maps with fewer resources and maps farther away from the spawn tent, in order to reduce stalemate like we saw in x v y match round 2." etc
     
  7. JoshTG

    JoshTG Ballista Bolt Thrower

    Messages:
    236
    Less crazy looking maps, some of these look too intense for a competitive standpoint
     
  8. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I would strongly prefer matches with locked classes. I know a lot of people wouldn't, but I feel that it'll focus the team more and show each person at their strongest. I do think that swapping out classes during the round is also good (More realistic anyway) but like, idk. Locked classes determined at start just sounds smarter.
     
  9. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    You know, how about people who actually played with these settings actually make suggestions instead?
     
  10. JoshTG

    JoshTG Ballista Bolt Thrower

    Messages:
    236
    I understand, i guess i cant really say anything, i only meant that last map though.
     
  11. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Feedback from anyone is appreciate so long as its backed up by solid evidence and reasoning. Though obviously opinions with experience carry a little more weight.

    So maps is the number one issue for most people. I don't really play CTF myself so I don't know what qualifies as a good CTF map. If anyone has specific map suggestions or would like to contribute maps please do so. All changes will be implemented next round of matches.

    Also, what do people think about a 45 min timer? I mean I really don't think people want to play matches longer than that.
     
  12. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    well i personally like maps that are straight forward and allow only one way to the enemy base. none of that tunneling nonsense :P.
     
  13. JoshTG

    JoshTG Ballista Bolt Thrower

    Messages:
    236
    Any ctf map that has alot of stone, ends up being a very long match, with 2 huge bases and a clusterfuck battle between them.
     
  14. well i do, since i dont like the idea of playing a map for 45 minutes and then having it finished as a draw and then having to play another map instead
     
  15. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    maximum of 2 flags
     
  16. RogueCupcake

    RogueCupcake Haxor Official Server Admin

    Messages:
    248
    I agree with Verrazano, any match with more that 2 flags is going to last a lifetime unless the team is super pro.
     
  17. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    45 minutes seems too long for me, but it migth eb ok.
    I find the option of changing classes at any moment very appropiate, as it is very kaggish, for what I've played last months. It could be good to have restricted classes, eventhough i don't like the idea. The buildings were too cheap imo, and we could get easily any item; this could help to avoid stalemates though.

    6v6 could be an option for certain maps,
     
  18. SpideY

    SpideY Hear Me Roar Staff Alumni Donator

    Messages:
    511
    We did just play a clan war this afternoon against ZEN and it was really cool.

    About rules :
    • 5vs5, 6vs6
    • Best of 3 rounds
    • Small maps only (i selected Snatchmark, MonsteriCTF, MonsteriCTF2, MonsteriCTF3, JTG_FirstBadlands, Rayne_KingArthursPond)
    • 20 minutes per round
    • 60 seconds for building phase
    • Free classes during building phase
    • Free classes during the match
    It was short and cool.
     
    FuzzyBlueBaron likes this.
  19. JTG

    JTG Bison Rider Tester

    Messages:
    114
  20. fuck no