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Community App [Open Source] Map Editor 1.3.1

A simple yet powerful Map Editor for King Arthur's Gold! Officially discontinued but Open Source!

Mods: Downburst, Mazey
  1. numpad

    numpad Haxor

    Messages:
    43
    King Arthur's Gold - Map Editor
    ------------------------------------------​
    An easy-to-use yet powerful Editor to create and edit Maps.
    Java is required.

    Features:
    Extensible!
    Every Block, Item and Vehicle currently in the game is in the editor. If this is not enough, you can simply add Blocks, Items and Vehicles to it by changing one file.
    Automatable!
    Use given scripts to cover dirt with grass, to generate gold or to place bedrock at the bottom of the map. Or create your own script with simple JavaScript.
    Simple!
    Work with 3 different types of symmetry (None, Normal, Team) to create maps fast and easy. Change pen sizes and import maps.
    Cross-Platform, Portable and light!
    Works on every OS with Java installed. Does not need to be installed and is lightweight.
    And it grows!
    While still in development, the Editor grows and is extending.

    Screenshots:
    [​IMG]
    The main view of the editor. Tiles, Items, Entities (Blobs) can be placed here.
    To control it, use the left and right mousebuttons to place and delete blocks. WASD or the middle mousebutton to move and drag the camera and UP/DOWN arrowkeys to zoom.
    Uses one button to export and import maps and to configure the editor and another one to select blocks.

    [​IMG]
    A zoomed view. Shows the pen using size 3.

    [​IMG]

    Another map. Created with some water, a raft and two mines demonstrating the third symmetry type, Team-symmetry which basically changes the "color" of the item based on direction to the center. A blue mine for example, which is placed on the left side, turns red on the right side. This sure works with a red mine and/or the right side. Remember that normal symmetry won't change the color of the item.

    [​IMG]
    The screen for block selection.You can either just click on any name to select it or type in the name of it. If you add a block, item or entity yourself, it will be listed here, too.

    [​IMG]
    The new sidebar (Big thanks to RadioActive!) can be used to select blocks. The green arrow can be used to hide and open it.​
    ------------------------------------------
    The editor in it's current state is fully functional but lacks on some polish regarding export and import.

    ------------------------------------------

    Downloads now available!
    Current Version: 1.2.1
    (Still much something to do.)​

    [​IMG]

    ------------------------------------------
    Changelog:​
    # --> Change
    + --> Addition
    - --> Removed
    * --> Bug
    Version 1.2.1
    # Fixed freeze when trying to export a map.​
    Version 1.2
    # Made the Intro look nicer
    # Fixed Grass - Dirt looking odd if placed
    + Faster scrolling with SHIFT + WASD
    + Scrollspeed can be modified
    + Faster increasing/decreasing of pensize
    + Custom brushsizes
    + Render colors instead of images when nearly completely zoomed out
    + Zoom with Mousewheel
    + [Script] Mirror Maps horizontally
    + [Debug] Reload Scripts without restarting the Editor with SPACE + R

    * Placing blocks in the bottom not possible!​
    ------------------------------------------​
    Scripting, Modding!
    Coming soon!​
    ------------------------------------------
    F.A.Q​
    Q: Where do my maps export to?
    A: Your maps get exported next to the .jar file as "export.png".

    Q: How do I import maps?
    A: Place the .png-file you want to import next to the .jar and name it "import.png"

    Q: There are blocks/items/entities displayed as colors?!
    A: These blocks/items/entities currently have no image. This will be changed very soon!

    Q: How do I make scripts?
    A: Tutorial will come. Look at the example scripts ;-)

    Q: How do I move the camera / zoom?
    A: Use your WASD keys to move the camera, the middle mousebutton to drag the camera and UP / DOWN (Arrow Keys) to zoom.

    Q: What are you currently working at / improving?
    A: Check out the ToDo.

    Read more about this resource...
     
    Last edited: Mar 2, 2014
  2. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    First like, first compliment, first shock and awe.

    Looks good, will try using this later.
     
    numpad likes this.
  3. RadioActive

    RadioActive Guest

    Yup, looks good, but the interface - I mean the window with blocks could be better designed. It could be smaller and always visible on the left/right. The field of the editor should cover the entire window (except the list of blocks). I know well that this is the first version, and you Numpad_ may not have enough skills, but something like this below would look great:
    [​IMG]
    Anyway good job and keep it up!
     
    Last edited by a moderator: Feb 16, 2014
    Noburu, Arcrave, wilpin7 and 2 others like this.
  4. numpad

    numpad Haxor

    Messages:
    43
    Wow, this looks impressive! This should be no problem to make, thank you very much.
     
    RadioActive and wilpin7 like this.
  5. wilpin7

    wilpin7 Lewd~ Donator
    1. KAG Competitive League

    Messages:
    153
    Wow, this is one hell of a nice map editor! Gj there buddy, the devs should totally use it in-game and upload your maps directly to the rescource section of the forum. Devs should give a look at this thread, so beautiful.
     
    numpad likes this.
  6. Robinskie

    Robinskie Drill Rusher

    Messages:
    124
    Wow this is way better than the one I was working on, good job!
    I'm jealous :(
     
    Hawxx and numpad like this.
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Nah if GM were less limited we could have done this and fuck them all
    omg how the fuck did he do that O_O
     
  8. numpad

    numpad Haxor

    Messages:
    43
    Haha Thank you. I've been working on it for quite some time, so yours might get nicer too ;-)
    Wow this is awesome :-D
     
  9. Hawxx

    Hawxx Bison Rider

    Messages:
    211
    I've been waiting for something like this for ages, ever since I started map making. I didn't mind using Paint.NET and that but it can get quite annoying and time consuming so kudos to you!
     
    Robinskie and numpad like this.
  10. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    This looks great! Will definitely cut on the map making time, as less time playtesting is required.
     
    numpad likes this.
  11. Sgnt_Sneeky-Pants

    Sgnt_Sneeky-Pants Insanity Incarnate Donator

    Messages:
    100
    Holy tits, I love you so much. Gold generator, grass generator, all the tedious bits covered. You sir, are now my favourite person in the world.

    Edit: Does it currently, or will it ever, allow the placement of an item on top of a background tile? (Ex: placing a bush on a tile with stone background behind it)
     
    Last edited: Feb 16, 2014
    pearlsncurls, numpad and Hawxx like this.
  12. numpad

    numpad Haxor

    Messages:
    43
    Haha thank you very much <3
    The placement of an item on background is currently not possible because of there can be only one color at one position on a png-file. However, KAG automatically generates background tiles at likely positions. (If a lantern in a cave is surrounded by dirt backgrounds, the game automatically places a dirt background behind the lantern. The problem here is that this is not very controllable :-(
     
    Sgnt_Sneeky-Pants likes this.
  13. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I have been asking Geti for layered .png maps for ages, it's probably not going to happen though.
     
    Waky, BlueLuigi, numpad and 1 other person like this.
  14. numpad

    numpad Haxor

    Messages:
    43
    Sad that this is not happening but I guess it's not very important for Standard-Maps.
     
    Sgnt_Sneeky-Pants and BlueLuigi like this.
  15. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    I'm fucking loving this, awesome, thank you for such community resources.
     
    numpad likes this.
  16. numpad

    numpad Haxor

    Messages:
    43
    Wow thank you very much!

    Do you know how I can get permission to use the assets, so I can upload it?
     
  17. jackitch

    jackitch :(){ :|: & };: Global Moderator Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    249
    I'm sure @Geti will let you.

    Please give him permission to use your artsy fartsy stuffs for his editor Maxy. It's pree cool.
     
    numpad likes this.
  18. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Dont worry, i hereby command @Geti to make it so!
     
    numpad likes this.
  19. Yagger

    Yagger Kouji's bitch 5eva Staff Alumni Tester
    1. SharSharShar - [SHARK]

    Messages:
    646
    Do it @Geti, u wont do it faget.
     
    numpad, RadioActive and Noburu like this.
  20. epenow

    epenow Oppressed banana cookie
    1. Archers [Arch] (Recruiting)

    Messages:
    349
    I'm sure there are alit if things we would like Geti to do....
     
    numpad likes this.
Mods: Downburst, Mazey