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Physical Objects Becoming Passive

Discussion in 'Suggestions & Ideas' started by Duplolas, Mar 7, 2014.

?

Do you think this would be a good idea?

Poll closed Mar 16, 2014.
  1. Yes

    21.1%
  2. No

    78.9%
Mods: Rainbows
  1. Duplolas

    Duplolas So Sad

    Messages:
    917
    So as a lot of you have seen, builders and archers have no place in doorways. They stand there and then die.

    When this happens, the door is left open, your base gets stormed, and you lose, or the reverse if you are the one on the winning team.

    This happens all too often, not just with new players, although it happens most with them. It is a mechanic that I however usually benefit from this because usually I am on the winning side when it happens, but just because I or anyone benefits more not from it, doesn't necessarily mean that it should stay in the game in its current format.

    What I propose is this.

    Allow all forms of items in the game, dead bodies, ammo, anything that currently blocks doors to keep blocking them, but have a limit for the amount of time it actually keeps doors open before it fades into a "passive mode"

    That way, players who kill a idiotic archer in a doorway still get to go through, but after maybe 10 seconds, the body becomes passive and no longer keeps to door open.

    The object is still able to be picked up, it just will no longer keep doors open unless it is of course re-dropped in front of the door.

    Thoughts and Ideas?
     
  2. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    Seems kind of pointless, I don't see why having to consciously remove shit from your doors is a bad thing.

    >A mechanic isn't bad just because noobs don't understand it/make it a problem.
     
  3. jarrydthysse

    jarrydthysse Bison Rider
    1. Trueblue [TB]

    Messages:
    84
    That would make the game less interesting ... This was added to make players aware of their surroundings plus it is easier just to throw the body out that program it to become passive ... Yes it is a pain in the ass but thats the point of it, it happens all the time i know its anoying but its part of the game .
     
    norill likes this.
  4. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    Most of the time someone will slash it because they are a weirdo who likes gibbing bodies and then the door shuts anyway.
     
    Sir_Walter, Rayne and Duplolas like this.
  5. Duplolas

    Duplolas So Sad

    Messages:
    917
    But say the time it took for an item to becomes passive was like 30 seconds. In a game like KAG, 30 seconds is a long time. Lots of shit can go down in that time. But it still leaves the team in trouble less fucked over by the end.

    And as Banakal1 said, someone will come over eventually and remove it. This just adds a small safety feature in. Because remember, in some cases builders have made multiple entrances to your base (ctf wise). If a builder dies in an exit that never gets used, which is a lot of the time what happens, not many people will even know about it. There are cases where I have killed someone in a unused exit and went through it 4 or 5 times over the span of 5 minutes, wrecking everything in their base and they had no clue how I was getting in.
     
  6. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    Building skydoors / spacing out multiple sets of doors helps to mitigate this issue already. I don't see why there needs to be pointless code for the sake of letting players be lazy.
     
    BlueLuigi likes this.
  7. jarrydthysse

    jarrydthysse Bison Rider
    1. Trueblue [TB]

    Messages:
    84
    The fact is that you must pay attention not swearing at the guy how kills you or gabbing the other team while they raid the base and just move the bodie
     
  8. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    maybe you should get better at kag instead of constantly asking for the devs to dumb it down further
     
  9. Boxpipe

    Boxpipe single, female, lawyer

    Messages:
    293
    Why are all your suggestions terrible and promote unskillful play?
     
  10. jarrydthysse

    jarrydthysse Bison Rider
    1. Trueblue [TB]

    Messages:
    84
    There have been alot off good suggestions its just a matter of discussion...but i disagree with this one ,because it makes the game more challenging
     
  11. Boxpipe

    Boxpipe single, female, lawyer

    Messages:
    293
    Wrong on both accounts, Dupolas is a wealth of terrible ideas and suggestions that encourage players to lower their skill level and frequently poses that the developers or modders dumb down King Arthur's Gold to suit his low-brow play-style.

    As for this particular suggestion, it makes the game EASIER for the defending team who don't have the quick thinking or reflexes to deal with an unfortunate event in under 10 seconds. It does NOT affect the attacking team, because once the initial wave of players walk through that door, well, they are through that door, what happens to the body doesn't really matter anymore.
     
  12. jarrydthysse

    jarrydthysse Bison Rider
    1. Trueblue [TB]

    Messages:
    84
    I didn't mean good ideas from Dupolas i meant in general and i when i said "Makes the game more challenging " i meant it in a good aspect ,or do you still have something to say

    It is pointless to continue this discussion if there is nobody else who thinks they have a GOOD reason for this idea
     
  13. Duplolas

    Duplolas So Sad

    Messages:
    917
    Once again proving Klok has no idea what he is talking about. Especially since I, on many different occasions, have utterly destroyed you and your team.

    I like to play KAG competitively. I play KAG pretty good. I top the leaderboards and carry my team to victory regularly. The suggestions I make are for the low skill player, a.k.a the average player. Klok is the perfect example of the demographic I have tried targeting in the past and in this thread, the cocky, overall immature, aged probably 14-ish years old. Because that is the average player.

    Think of it this way @Boxpipe

    If you make a game easier for the lesser skilled players, doesn't that start leveling the playing field a bit more? If a door only stays open from a dead body for 10-30 seconds, doesn't that mean I have to try harder to get back in? Doesn't it increase the amount of skill you need to win?

    So instead of fighting my way through every single time and having to break my way through every single time, right now I can just keep using the same entrance, little to no fighting required.

    See, what happens is, the winning team 90% of the time has the better players on it. They are the ones who are pushing into the other's bases.

    The losing team is therefore the team with the lesser skilled players on it. So, this suggestion makes it slightly easier for them to defend, and harder for you to attack. It levels the playing field a bit more.

    Defending = for slightly lower skilled = slightly easier to do now.

    Attacking = for slightly higher skilled = slightly harder to do now.

    Does this sway your opinion a bit more? If not I can understand.
     
    Last edited: Mar 10, 2014
  14. UnnamedPlayer

    UnnamedPlayer Arsenist Administrator Global Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    752
    How is that a problem?

    So you came up with a suggestion that makes defending even easier, and attacking even harder?
    How is that balancing between different strategies?
     
  15. Duplolas

    Duplolas So Sad

    Messages:
    917
    As I said, those who are not as skilled make the mistake of leaving doors open by dieing in them more than those who are higher skilled. 1 person can cause an entire game to be lost.

    That is the problem.

    Having a 30 second time limit on how long it can prop open the door allows the attacking team to make it into their base and still do everything they currently can, but doesn't perpetually punish the defending team for their teammate screwing them over.

    That is a solution.

    Yes, it makes it "slightly" harder to attack and "slightly" easier to defend.

    But as it was already stated, in the 30 seconds window that the door is open, currently, the defending team usually is able to remove the item proping the door open. So even using the word "slightly" is a bit much to describe how much this changes the game.

    Haven't you ever been on the losing team where, to no fault of your own, your teammates lets in their team? Do you really think that through 1 person's fault the entirety of your team should be punished?
     
  16. jarrydthysse

    jarrydthysse Bison Rider
    1. Trueblue [TB]

    Messages:
    84
    I think this is a problem mostly in TTH rather than CTF
     
  17. Sir_Walter

    Sir_Walter Haxor Staff Alumni Tester

    Messages:
    273
    What about learning from experience? You die in the door, lose the game, team is pissed, you learn not to do that anymore. It's stupid to do something that makes it easier to play with less skill- mechanics should be designed to promote skill, not lower it.
     
  18. Duplolas

    Duplolas So Sad

    Messages:
    917
    The team still rushes through. The same number of enemies at that point will rush through and do the damage that they normally do. The only difference is, this keeps them from continuously doing this.

    IRL Example

    Say you get a speeding ticket (such is something that happened to me recently). You get fined and get a point on your license. So, you face punishment right then, but you can come back from it OK. If you keep getting tickets, you lose your license.

    I have learned from my mistake and likely won't get another ticket.

    That is the type of system I have proposed.

    The current system is, you get a ticket, you lose your license.
     
  19. Sir_Walter

    Sir_Walter Haxor Staff Alumni Tester

    Messages:
    273
    If the whole blue team is too oblivious/new/bad to remove the body after the whole red team gets in and kills everything, they are probably going to (and deserve) to lose. In this game, you have to be prepared to lose to people better than you- it's how you get better.
     
  20. Boxpipe

    Boxpipe single, female, lawyer

    Messages:
    293
    There is a problem with dupolas' thinking, which is generally the problem with any bad player's thinking. Good players are good, and bad players like dupolas don't think good players should have an advantage because good players are good at the game. They persist on purposing heinous ideas that will homogenize the game to make up for their short-comings and lack of skill instead of getting good at the game like the rest of the good current players had to work at to become.

    "I can't run as fast as the other athletes, so can you make them have to do push-ups if they go too fast? Don't worry, it makes it more challenging for them and requires more skill, it's alright, it evens the playing field!"
     
    Sir_Walter and Hella like this.
Mods: Rainbows