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Rapid Deathmatch

Discussion in 'Server Directory' started by Shadlington, Nov 1, 2011.

Mods: jackitch
  1. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Whatever dimension you wish to work with!
     
  2. Eric

    Eric Shark Slayer

    Messages:
    290
    Very nice, I will start work on the death tube.
     
  3. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Here's one you can add to the rotation.

    [​IMG]

    Tell me how it goes.
     
  4. forsaken

    forsaken Shipwright

    Messages:
    5
    I'd love to see some of the maps that don't work so well removed from the list :/ There's one that leads to a bug where everyone appears as dead bodies and another few where the gameplay is pretty uninteresting.

    Keen to find out if this one plays well at all. I want to see a bridge map in ordinary KAG but considering prebuilt structures work better in this sort of game-mode, here's a map to try.

    [​IMG]

    ...if the wierd bug you see at the bottom isn't just some imgur artefact, edit it out before using the map if you don't want air at the bottom. It's too late for me to fix it.
     
  5. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    So uh... You going to tell me which maps are the ones where the gameplay is uninteresting?
    The dead bodies thing is a bug that has nothing to do with the maps.

    Air at the bottom of maps in normal... Its a weird bug the editor causes for some reason. Shouldn't be a problem if the land mass is big enough.

    Anyway, I shall rejig the mapcycle tonight.
     
  6. LightzZ

    LightzZ Shipwright

    Messages:
    83
    hey can u unban me shad?
    i have be ban without motive of the server --'
     
  7. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    LightzZ you were only 10 minute banned, from me because you were AFK for 2 maps, but you were actually moving right in the second I kicked you out, sorry bout that.
     
  8. LightzZ

    LightzZ Shipwright

    Messages:
    83
    ah ok sorry for become afk without warning --'
     
  9. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    forsaken, that bridge map is not very good... Once the bridge is gone you can't really do anything - the chasm is too big to get over.

    And zazou, the old ruins map has no spawns!
     
  10. Wonka

    Wonka KAG Guard Tester

    Messages:
    71
    Mhh I played it several rounds on the server and it didn't played well as it is in the moment.
    The fights always end in nearly the same scene, bridge is fallen down there are some reds on the one side and some blues on the other but noone can get to the other side and that's why they only standing around until they somehow kill themselves by jumping into the pit or until the map gets changed by vote. Mostly costs much time and is annoying.

    Change it so that there is another way to come over after the bridge is gone and it may be better.
     
  11. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    CastleCrush.png
    Here is updated CastleCrush, now it's easier to get safe if the castle's about to fall!

    Edit: Here is a new map, it's quite big, but as long as the player limit is 20, it's reasonable.
    Might need littletweaks here and there, but whatever, let it go:
    BrickFall.png

    screen-11-11-08-23-24-10.png
     
    Eric and Wonka like this.
  12. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    How's mine Shad?

    EDIT:

    Map 2: [​IMG]
     
  13. LightzZ

    LightzZ Shipwright

    Messages:
    83
    I'm banned --' i want to play on this server
     
  14. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Map 3: [​IMG]

    Tell me how they go.
     
  15. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Dwatring: I haven't tested the gameplay yet, but try using a bit different blocks. It will make the maps more appealing to eyes.
     
  16. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    It looks fine in-game. It's not like anyone will see it outside of the server besides here.

    Maybe I'll fix them up later.
     
  17. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Well, yeah, it does, just tested them. They play fine, too.

    BRICKFALL WITH CORRECT SPAWNS SHADLINGTON:
    BrickFall.png
     
  18. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Got banned somehow. Any help?
     
  19. AJ

    AJ Emperor of Mankind Donator

    Messages:
    592
  20. forsaken

    forsaken Shipwright

    Messages:
    5
    Brickfall looks really good Monsteri

    Sorry about the lack of stuff under the bridge - I thought it might be a problem but it was too late to do anything more.

    UPDATE:
    [​IMG]
    Another bridge, some dirt platforms to hop across underneath if both fall down and some extra paths.
    Hopefully more fun, cheers for trying it out and finding the flaws.
     
    Wyeth likes this.
Mods: jackitch