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Knight Combat Discussion

Discussion in 'Knight' started by SpitfireXero, Nov 6, 2011.

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  1. Neat

    Neat King of the Dead Donator Tester

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    Well you presume that dash is going to be only for the knight. I very much doubt that. Also knights will probably use up their stamina a lot quicker than archers because their armour would make every action slightly more tiring to do. At least that's what i'm gonna go out and say on a limb. Fair if they take away gliding though, even though i'll miss it.

    Double slash requires a brief charging time and you move much slower during this. Also if you're using double slash to get about, knights then have a vulnerable spot, they cant charge and shield at the same time, so just sock an arrow in him while hes charging and he'll think twice about trying it again.
     
  2. Nighthawk

    Nighthawk gaurenteed shitter

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    It'd still be difficult to stop the double slash, considering that Archers' charge time is now lengthened (at least if you want a fully charged arrow that will make them flinch). Plus, they're more slowed while charging arrows than before, so you either have to choose full speed running, or slow movement while shooting.

    It's just tough to stay alive in general when there's a Knight chasing you.
     
  3. Neat

    Neat King of the Dead Donator Tester

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    1,958
    To be honest this is a topic that's supposed to be about knight combat...

    But either way:

    I can't imagine a knight being able to double slash for long, stamina and all that. Just one single slash would probably eat into their stamina.
     
  4. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

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    I play knight 90% of the time now and I'm fine with only single slashing.
     
  5. SpitfireXero

    SpitfireXero KAG Guard Tester

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    Since you brought it up, first of all, why are you within reach of a Knight? Sure it's fun to play on the ground and sometimes go for CQC (which is still very possible if not easier now that you barely need to charge to shoot an arrow), but shouldn't you know when it's time to start running? Why are you letting the Knight within range to begin with? You should already start backing away when the Knight just starts to enter your comfort zone. Archers have plenty of time to run, considering they're a ranged class; you should have a head start when a Knight begins to pursue you.

    Now please, get out with your Archer discussion. This is the Knight Combat Discussion thread.
     
    Foxodi likes this.
  6. Nighthawk

    Nighthawk gaurenteed shitter

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    793
    I'm on the ground because I was able to invade the enemy base by scaling their wall. I'm not a dumb archer. I know when to run, yes, but if we're able to climb walls, why shouldn't we use that ability?

    So, I'm in the enemy base. First knight that gets anywhere near me takes me out with two neat jabs, even though I have plenty of space to run around.
    Yes, this has happened.

    Also, if you looked and saw how I started up the conversation regarding archers, you'll see that it was perfectly relevant. I saw several people agreeing that knights should be buffed, and I disagreed because they didn't seem to be considering how the other classes would feel about that.

    Let's use a comparison. Suppose someone starts up a thread about tomatoes. There's some conversation about them for a while, then I come in and mention that apples are the same color as tomatoes. Would you come in and shout at me for mentioning apples in a thread that is obviously about tomatoes?

    No. I'm making a statement that links to some points in the original post.

    I'm not trying to be a jerk here. I just think you're in the wrong, accusing me of dragging this thread off track.
    I'm trying to make a valid point, and everyone is spewing hate all over me for it.

    I suppose it doesn't matter, anyway, seeing as how I'm not going to continue this conversation. It's pissing me off enough already that so many people refuse to see the other side of the picture.

    I just hope that the reason I'm being insulted isn't because everyone here is a Knight-junkie who supports the idea of making knights crazily powered simply because that's the only class they use.

    Well, sorry for messing up your thread, guys. I'm outta here.

    EDIT - Oh, and Neat - thanks for not being an ass and calling everything I said "crap." Thanks for supplying valid points without insulting me or trying to make me look bad. I respect that.
     
    Klokinator likes this.
  7. Bandwagonman

    Bandwagonman Shopkeep Stealer

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    I just can't play the knight anymore. I don't know what it is that's different. I don't know if it's the new jumping or the clashing or this "prediction system" I keep hearing about, but I just can't stand it. I used to be able to go in a battle and have a good idea of who was more likely to win, even if I was about to die, I could help a friendly by knocking someone down a heart or two. But now, I can go into a battle full health with a half-heart knight and die in various unpredictable ways.

    Does anyone else feel the same?
     
    0008, Corpse and Asterix like this.
  8. Zegovia

    Zegovia Shark Slayer

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    Im with ya bro! several times i have fought with other knights who where down on their last heart and they go all Sword of the north star on me and go "STABABABABABABAH~!" and before i know it... Im already dead.
     
  9. Foxodi

    Foxodi KAG Guard Tester

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    Builders can clash against knights, but they get their hit too? I nearly died to a builder when I was on full hp and flat surface earlier; and I think clashing was the culprit; only after I blocked (read: changed timing of attacks to avoid clash) was I able to hit him, while he was hurting me the entire time.
     
  10. SpitfireXero

    SpitfireXero KAG Guard Tester

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    Thread goes from Knights to archers to fruits back to Knights.
     
  11. Acavado

    Acavado KAG Guard Tester

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    I just spent a long bunch o time playing 1 on 1 knight: I like the current combat system fine. There is an enormous difference between competent knights and newbies.

    The way knights and archers are balanced is unctional. Archers have a ranged advantage and knights have a close-combat one. It seems to be bad for gameplay if archers can ignore defenses and ignore knights.

    If clashing is removed, wouldn't people spam jab you, and always win if they have more hearts to start off with? Try the alternative: shield. They repeatedly jab at your shield. Maybe jump to get behind you. There is no moment where you can release your shield without being hit. There is no opening to run away when your movement is so slow. The only opportunity that might come from your attacker is his decision to pause his stabbing and charge a slash. But any competent knight in that system would know he is giving the enemy the only opportunity he might ever have of attacking or retreating safely. Stopping your jab becomes a dumb idea so slashing through a shield becomes a dumb idea. In that system, the best way to attack is to start out full heart, charge your enemy with untouchable jabs. So when speaking in general circumstances: Shielding is useless without clashing, shielding is useless with clashing.

    (Though, there is that one thing with knights timing jabs right after an opponent hits their shield? Has anyone been able to pull that off fairly consistently?)

    Also it's much more realistic. I don't think knights in the medieval times took turns stabbing one another until one died.
     
  12. Foxodi

    Foxodi KAG Guard Tester

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    433
    Use to do it all the time; just shield and watch their attack patterns, then attack at few right milliseconds just after they swing (due to lag you really need to be able to predict when hes going to attack to pull it off)
     
    Acavado likes this.
  13. dwatring

    dwatring KAG Guard Tester

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    277
    Really want to make sure someone see's my earlier post. Please read, you might be interested in some ideas!
     
  14. Bandwagonman

    Bandwagonman Shopkeep Stealer

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    They also didn't continually hit each other's swords, but sword techniques are probably too extreme for KAG.
     
    Contrary likes this.
  15. Acavado

    Acavado KAG Guard Tester

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    Kewl, going to practice right now. Why don't you do it anymore?
     
  16. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

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    This is completely the opposite of what is true. I am having trouble adressing your post because it is wrong at the most fundamental level. It were as if you said that things fall up- how can you even respond to such base incorrectness?

    Clashing promotes jabbing; it empowers it. Shielding is more useful when there isn't any clashing. Shielding worked because you could counter attack through the jab spam, clashing means you're likely to be parried AND hit, even if you time your counter attack properly. Clashing means that jab spamming noobs also shield enemy jabs at the same time. Clashing takes away so much usefulness from shields. You can shield and then run away to escape jabs, or at least you could in 190.

    You speak of no-clash swordplay hypothetically, am I correct in assuming you have no experience of preclash fighting?
     
    Neat and Bandwagonman like this.
  17. Wyeth

    Wyeth KAG Guard Donator Tester

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    375
    @dwatring: I quite enjoy the rejection of the "quick-slash" (4-points charge), I think this mechanic was simply confusing to new players and basically irritating and misleading. You say it could be used to determine skill differences through timing... why can't you do that now...?
    Timing my slashes correctly is vital to my success... so I really don't know what you are playing on. All it did for me is entangle knight combat a bit and make it just a tiny bit more approachable.
    Might I suggest that you simply are used to the "quick-slash" and now your old tactics won't work as well as they did prior?

    Your second suggestion I support wholeheartedly, I too think a slightly wider attack window after hitting a shield would be good. I was thinking this: Hit a dirt block, your sword comes back a LOT slower, if we had the same mechanic if we were hitting a shield (maybe not quite as harsh as with dirt) the enemy could better counter attack, making mindless jabs risky, the clashing wouldn't be a problem as long as it only works until the initial hit (meaning the time you need to lower your arm again is an opening)
     
  18. Foxodi

    Foxodi KAG Guard Tester

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    433
    Few opportunities I suppose. When I am in a 1v1, they are noob in which case slashing works well - or they arent noob and know better then to mindlessly jab away
    Or maybe clashing has ruined it.
     
  19. Acavado

    Acavado KAG Guard Tester

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    Incorrect, but not as much experience as you.

    What do you mean that shielding worked because you could counter attack through the jab spam? The timed jab Foxodi was speaking of? How is it that you are parried and hit?

    Jabbing constantly while in close quarters is the best behavior while in close quarters. The spam jabbing noob is being smarter than anyone staying passive behind a shield, but much worse than the person who slash charges with timed attacks from behind their shield, shield bashing, pushing and jumping.

    I take it that the issue is that there looks like there is no skill progression if jabbing can be your complete offensive and defense. Where does slashing come into the picture?
     
  20. Neat

    Neat King of the Dead Donator Tester

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    Contrary is right. Without clashing, shield is awesome, because you can shield THEN hit someone straight afterwards, I did it all the time. With clashing, shielding then counter hitting someone just brings a clash for some reason because the other person started a new hit. It's almost impossible to counter now with clashing.
     
    UnnamedPlayer and Monsteri like this.
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