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Make gold and seeds undecayable (CTF)

Discussion in 'Suggestions & Ideas' started by 8x, Dec 17, 2014.

Mods: Rainbows
  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Done the no-decay gold and gold-drop on killing a gold building today. Will be in the next build.
     
    FuzzyBlueBaron, 8x, Verzuvius and 4 others like this.
  2. lare290

    lare290 Ballista Bolt Thrower

    Messages:
    27
    Make tree randomly drop 2 seeds instead of 1? that way even 1 seed can slowly grow back as a forest.
     
  3. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    More trees -> More wood (and as that would make wood OP) -> MORE FIRE!
     
  4. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    Where is dislike function?
     
  5. lare290

    lare290 Ballista Bolt Thrower

    Messages:
    27
    I meant that it does it with only small change, like 1 in 10 or something. It would help but wouldn't be too OP
     
  6. tru0067

    tru0067 Ballista Bolt Thrower Tester

    Messages:
    165
    Still, what if you have no trees. Can't get more seeds from no seeds :/
     
  7. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Buy them in the shop for 50g?
    --- Double Post Merged, Jan 26, 2015, Original Post Date: Jan 26, 2015 ---
    Was referring to this: https://forum.kag2d.com/threads/orange-is-the-new-blue.22885/
     
  8. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    Making seeds non-decaying would add an extra layer of depth to a long fight, helping you win a stalemate by starving the enemy team of resources.

    Wood resupplies from the tent (in CTF) are still enough to get along with minor repairs, or put in storage until you have enough to make shops and such, so a team wouldn't be completely crippled if all their trees were suddenly stolen.

    I don't like this idea, however. It essentially removes a layer of strategy (even if that strategy isn't really utilized), and kills map diversity. Maybe the point of a map is to have a scarce amount of wood, but now it wouldn't matter because you can just buy tree seeds with coins, an infinite resource.

    Anything that can potentially help to break stalemates through strategic play sounds like a good idea to me.
     
    Last edited: Jan 26, 2015
  9. Koveltskiis

    Koveltskiis Shark Slayer

    Messages:
    33
    Nice idea with the non decaying gold and seeds. Would like both :chicken:
     
  10. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    Now the only way to lose gold is to a newbie who doesn't know what gold does but mines it, and keeps it in his inventory until the end of the game as he digs a gigantic pit behind the flag.
     
    PUNK123, FuzzyBlueBaron and Verzuvius like this.
Mods: Rainbows