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Let's Fix TTH - Accepting Your Suggestions!

Discussion in 'General Discussion' started by Nand, Feb 7, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    FBB yup, I definitely agree. Honestly both modes could use a revamp, but it's very hard to justify the time remaking most of the game yet again rather than moving on to something else - the files are there for you guys to play with and we always consider meaningful community contributions.
     
    Sir_Walter and FuzzyBlueBaron like this.
  2. Beelzebub

    Beelzebub Ballista Bolt Thrower

    Messages:
    240
    Alternative plan: delete new KAG, force everyone to play old KAG, everything is made well again.

    Thank you, thank you. Yes, I know. It's genius. I don't know how I come up with these plans either.
     
  3. AmestriStephen

    AmestriStephen Haxor Forum Moderator Staff Alumni Tester

    Messages:
    335
    :huh?:
     
    J-man2003 likes this.
  4. Sytoplasma

    Sytoplasma Haxor

    Messages:
    88
    Sounds legit to me, but you have to deal with the nubs that ask about special arrows, grappling hooks, kegs, mines, water bombs, drivable vehicles, boats, and on that note, water, halls, triple shots, Steam, and any other questions they may have.

    EDIT: You also have to deal with all the people that like those things.
     
  5. super_gaming_geek

    super_gaming_geek Haxor Tester Official Server Admin

    Messages:
    121
    :huh?: Really? :huh?:
     
  6. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Judging by the reactions, I'd say you've got some pretty good suppliers, Beelze; tell me, where can I get me some quality bait?
     
  7. Sytoplasma

    Sytoplasma Haxor

    Messages:
    88
    Is it bad that many are almost enthusiastic about the prospect of reverting to alpha?
     
  8. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    everyone=beezle
     
  9. Sytoplasma

    Sytoplasma Haxor

    Messages:
    88
    He's a crowd all his own :potato:
     
    PUNK123 likes this.
  10. Nand

    Nand Arsonist Tester

    Messages:
    64
    Version 0.1 of the mod is ready to go as soon as the current curl API errors get fixed.

    What I've added thus far:
    • The coin system from ctf has been added
    • The rate of autospawns from workshops has been slowed by a factor of 8
    • But thats okay, because you can now purchase items from workshops directly!

    There are some really great ideas in this thread. Things I'm considering:
    • Removing research totally and building in scroll purchases with coins via team pooling or single person
    • Increased number of workshops decreasing cost of items i.e. every bomb shop in a hall drops the price by 2 gold
    • Bombers ::):
    Major props to @FuzzyBlueBaron as I loved pretty much idea he suggested, especially the individual/team scroll purchase dichotomy.
     
    J-man2003, Kububv, Fuzzle and 3 others like this.
  11. Sytoplasma

    Sytoplasma Haxor

    Messages:
    88
    What if certain triggers contributed to the team gold pool, which would basically be like "points" that you could only spend at the merchant shop?
     
  12. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582

    LUV U :heart:
     
    J-man2003 likes this.
  13. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Isn't there a reason why they don't exist in CTF?
     
    J-man2003 and Fuzzle like this.
  14. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Excited to try out said mod once it comes out; would be good to see some of these things in practice--rather than just theorycrafting. ::):
     
  15. Nand

    Nand Arsonist Tester

    Messages:
    64
    Server's up, take a look for
    [Syn] Tweak the Halls - Custom TTH

    I'm gonna need your guys input for balancing of course, this 0.1 version is very basic.
     
    Kububv, kedram, PUNK123 and 1 other person like this.
  16. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    i havent had the chance to look at it yet, but i would say a good ballance to tth is to limit certain shop types in terms of quantity per hall. right now in vanilla tth you can just spam keg shops, water shops, bomb shops, bomb arrow shops, siege shops. basically all the op stuff that ruins tth in massive quantities. i would say even mass bomb shops are bad even though not the main issue. limiting kegs to 1 shop per hall would be good. same with bomb arrows. water, bomb and food shops should be at least 3 per hall, and siege should also be 1 per hall. Once i get a chance to look at it tho il give input on all the other things.
     
  17. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    in vanilla there isnt, what im saying is that there should be a limit.
     
  18. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    oh so a limit was implemented :3, ok well i didnt know exactly what had been done for changes yet :p. its good that that was changed tho, probly was the biggest issue.
     
  19. r0ber7

    r0ber7 Shopkeep Stealer

    Messages:
    34
    reward people for kills.
     
  20. Zaedeor

    Zaedeor Shipwright

    Messages:
    18
    Been there for a while... Guess you people really don't play TTH. Though neither do I.