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Cooldown on Jabs

Discussion in 'Suggestions & Ideas' started by kodysch, Feb 23, 2015.

Mods: Rainbows
  1. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    ha, fixed, ping can't get fixed. It's not jab spamming itself that is annoying, it's just that a high latency player can get 4 jabs off and kill you, and you'll only be able to react way after you are dead.
     
    swiggityswooty and Fuzzle like this.
  2. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    No dude, it's just fucking lag. If every bug in the game got fixed immediately afterreporting, we wouldn't have such things as problems.
     
    101i likes this.
  3. PinXviiN

    PinXviiN Haxor

    Messages:
    494
    But what really annoys me is that jabspammers with 200 ping can kill a normal knight with 33 ping. They won't get stunned, and wont get hit by jabs either, so only bombs and slash help you now.
     
    swiggityswooty and Corpsey like this.
  4. swiggityswooty

    swiggityswooty Shopkeep Stealer

    Messages:
    58
    and, as sbc said, since lag can't be fixed, the only way to solve this problem is to make jabs weaker/less easy to use
     
  5. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    Personally, a larger jab hitbox, but a much slower jab would be a good change imo. Right now, jabs are really inconsistent due to latency (maybe I'm bad), but I have trouble landing them when I need to, but then can jab spam on eu servers like a mofo.
     
    TheDirtySwine likes this.
  6. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    The general issue is that jabs should be a secondary attack meant to accompany "real" attacks with occasional use, but the game does not prevent you from just spamming it and creating a high chance that oncoming knights will get their slashes canceled if they get anywhere near you. This would be fine if you timed a jab just right to do this, not so much when you were jitter clicking the whole time.
     
  7. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    I just got killed by a jab spammer. It's definitely the speed at which they can jab. If they do it right they can get 3 hearts off when I get stunned.
     
  8. Potatobird

    Potatobird Haxor Forum Moderator Mapping Moderator Tester Official Server Admin

    Messages:
    777
    It IS a secondary attack. If you use jabs as your primary fighting method you're going to get destroyed for sure, but you will at least cancel some slashes I guess? If you're at the point where you're still charging your slash and are in range of a jab then of course there's the possibility of your slash getting cancelled.

    I get killed by jab spammers more often than I should, but not so much that it actually irritates me. I usually just giggle and feel dumb.
     
  9. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    It's pretty much a phase for me. It hasn't bothered me too much recently but it really sucks when there's new players that don't know anything but jabbing
     
    swiggityswooty likes this.
  10. Well personally I don't think the system of jabbing is too bad. It adds that other option to fighting and it just so happens that this is the first discovery for new players.

    How someone can get away with jabbing a player
    Knight

    It's rare that a player can get a jab spam kill unless they're fighting another new player or someone who just doesn't expect it by spamming mindlessly.
    Archer
    An archer has been trapped and gets jabbed. An archer gets cocky with a triple shot and gets jab spammed to death (why I suspect this thread was created) or just an overtime period of jabs being placed on the archer as he swings by trying to take out the knight.
    Solutions
    Knight: Back up from the jabber and get slashes in or take part in "jabfu" @Potatobird
    Archer: (Bare with me I'm no archer) Get far enough yet close enough to land a triple shot or stomp the player as I've seen @kodysch do several times. Or resulting to your various arsenal of arrows.

    I don't really feel the need for change as I see jabs being very counterable as it is.
     
    Auburn and Rayne like this.
  11. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    I 110% agree that jabs are perfect for countering slashes but why do they have to be spammable? If they made two jabs and then a cool down I think that'd be fair. It'd give the player a chance for counter play and prevent it from being spammed.
     
  12. 101i

    101i Haxor Forum Moderator Tester

    Messages:
    445
    ^ I love you @Potatobird.
     
    Potatobird likes this.
  13. Blue_Tiger

    Blue_Tiger Haxor Tester

    Messages:
    899
    I disagree, jabbing is a tonne of fun to do to someone not expecting. You play with slashes and shield with someone and then BAM BAM BAM BAM gg. The best part is when they complain :).
     
    Potatobird likes this.
  14. Zaedeor

    Zaedeor Shipwright

    Messages:
    18
    I agree with a cooldown, possibly what Swine said, 2 jabs and then a 3~ second cooldown.

    But to address why jabspamming is a problem. It is mostly from latency. Not only from the spammer, but the spamee. A knight with latency problems (Such as myself) being attacked by a jab spammer will be able to get off at least 2 jabs or kill me before the server picks up that i am shielding. And if the spammer is lagging aswell, well that is just death. What we need to address is how new players resort to jabbing because it seems easy and or effective. I would hope that fixing this would help the community. We need to act fast or KAG will die soon.
     
  15. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    Guys, this It's a serious problem, I have been killed by jabspamming before, obviously overpowered.
    Wait
    Wait
    I've also been killed by slashes, arrows, bombs, catas, ballistae, stomps, water, fire, boulders, kegs, and gravity. Game OP devs nerf plz.
    @Geti why did you make such a bad game where people can get killed in various methods? It's obviously a problem with the game, not the fact that I got rekt by something more than once and decided to bitch about it.

    Seriously though, if you're getting rekt by 1 stab spammer, you can deal with that by blocking, making room, and slashing. (as archer just keep your distance and fill them with half shots, and why are you going 1v1 against knights as builder?)
    If it's against multiple knights stabspamming, it's your fault for taking on a larger number of enemies.
     
    dual_chiecken likes this.
  16. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    The only thing that bothers me about fighting multiple enemies and losing to jab spammers is that I can't always depend on my team to hold the frontline. Why should good players lose a fight to players that can just jab to win. Obviously nobody complains about slashing because it's usually their fault if they lose. Jabs are mindless and overpowered (depending when/how they are used). With having kag designed the way it is, good players win games. I like dueling with people at a similar skill level because you can try and predict their movements. Then you can counter them and once someone makes a mistake they usually die. With jab spamming from multiple people, all you can expect is to get perma stunned and instantly killed. There is nothing intuitive about jabspam only play. I encourage jabs to counter slashes but ffs the way it is now is like having an archer's half shots do a full heart of damage... It's annoying
     
    swiggityswooty and PinXviiN like this.
  17. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    You know what's also unintuitive? One person single-handedly curb-stomping a team of noobs, when they're actually working together to try to kill you. You keep saying that jab spam is OP but the only time it's OP is when it's a group of people doing it, against ONE person. Personally, I don't actually see where the problem is with it. It really just seems that you're complaining that you can't pub stomp easily anymore.
     
  18. Potatobird

    Potatobird Haxor Forum Moderator Mapping Moderator Tester Official Server Admin

    Messages:
    777
    Fun fact: swine wants to hide hat vs nova footage because nova got absolutely destroyed by hat's 5-knight jabspamming strategy.
     
  19. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Hahaha I'll open that up to the public after I have a cw with a few more clans. Its not that I can't pub stomp anymore because I can. It's just that a majority of my deaths are due to jabspammers. Teamwork is beautiful don't get me wrong, but the right kind of teamwork is even better. If water arrows were free to the archer wouldn't you get a little frustrated if half of the enemy team was using them?
     
  20. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Aside from the fact that slashes don't properly show their range and for some insane reason increase range with your velocity(a player that takes the time to learn the range so they can abuse it against others has a HUGE advantage, and it's not exactly intuitive, leading to players quitting because of a "buggy game"), creating very awkward situations that don't really make sense, sure, slashes are very fair.

    I think the jabs need to be slowed down a tiny bit more, just a few ticks or something, currently they're pretty decent, but as Swine has said, you can get in 3 pokes at someone when they're stunned if you do it right, I don't think that's very fair.

    Using a cooldown after X amount of jabs doesn't sound very fun, and could create more problems with knight play. How are you supposed to shield and jab? It's not the same as spamming, as you're timing the jabs while using your shield the rest of the time, which is skillful play(especially vs other knights to cancel their slash). Unless you really want this game to be a slashfest with no other options in combat, don't put ridiculous restrictions on jabs.

    Another thing that really needs to be fixed is the stun when jabbing a shield, sometimes it stuns you, sometimes it doesn't. It's the main argument vs complaints about jabspam and it doesn't properly work. Understandably, people are gonna be upset about the counter to jabs not working.

    just my two cents and I'm too lazy to format it better, take it how you will.
     
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Mods: Rainbows