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[203] Security VS Functionality

Discussion in 'Builder' started by Wyeth, Nov 21, 2011.

  1. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    I played a game yesterday, which inspired me to make this thread. In retrospect I wish I had made a screeny of the base we got, but its not important, as any seasoned builder will understand this conundrum.

    Security VS Functionality...

    What is more important? I for one think having a very secure building is wasted if the functionality is not there. Often builders will sacrifice function over security, especially beginners do this in an unparalleled way. The two specific builders in my game made a 30 blocks high structure with castle walls 3 blocks thick and the only entry point was on the very top. This was our spawn structure, meaning to get out or in everyone needed to jump up the whole tower. Wasting so much time to get out of your own base is in my eyes unacceptable. Any knight will tell you that having a quick pathway to the battlefield is much more important than any 3 blocks thick wall. It's just impossible to keep the push up with a base like that and any advances to make the base more functional (including doors that are not 30 blocks high up) would be quickly dismissed by the two builders. After talking to them a little I decided to make this thread, they have probably never even been to the forums, but still they know best. What a mad world.
     
  2. Jackard

    Jackard Base Burner

    Messages:
    852
    "lol" is the only appropriate response here

    what terrible builders
     
  3. Acavado

    Acavado KAG Guard Tester

    Messages:
    246
    I'm thinking of more appropriate word than functionality. Because a wall like that is neither secure nor functional. The problem here would be, one, that it compromises team safety for enemy dama... eh... stop... stoppage, and two, it is a negative asset to your team defense, and third it compromises the defending power of each member of the team for a negligible amount of defense against the odd high-flying enemy. First one might be the same as the third one. Meh.

    Don't build structures that hurt you more than help you. They balance out to uselessness or worse.
     
  4. ComboBreaker

    ComboBreaker Horde Gibber

    Messages:
    392
    Its easy to cut trough 6 blocks and make a door at the height which makes sense.

    Now try to cut through trillion doors at spawn.THIS is the worst and most annoying thing you've could ever build,as it will take a good 3 minutes to cut them down.And after that you are called a griefer and all doors are replaced somehow(where the hell do they get so much wood?!) again.

    As for my limited experience,its better to make 5 small towers in a row,each with defended archer and cata nest,then make 1 huge,rediculous castle.More practical,because ANY structure in this game will fall sooner or later(lucky bomb,spammy builder with trapdoors,unreachable catapult,griefers,avanpost nearby,tunnelling - one of these will get you sooner or later)if you only doing the defence,so its always good to have a plan B.And C.

    Offtopic : whats a skybridge?
     
  5. Acavado

    Acavado KAG Guard Tester

    Messages:
    246
    A bridge in the sky.

    It's usually really big and made of team bridges and untouchable.
     
  6. Jackard

    Jackard Base Burner

    Messages:
    852
    ugh yes. i wish there was some way to stop people from doing this
     
  7. ComboBreaker

    ComboBreaker Horde Gibber

    Messages:
    392
    As for the original question - security is more important.
    Making a simple stone wall 4x12 and primitive archer nest to shoot incomming builders can a big F U towards any assault.

    Even the most ingenious trap/nest is a fail if it is easy to dig under or get near enough to spam trapdoors.
     
  8. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    Any decent knight will tell you that this is not true, thinking that security is more important is a turtle way of thinking, surrounding yourself by thick walls will not win the game, it will only postpone the inevitable.
     
  9. ComboBreaker

    ComboBreaker Horde Gibber

    Messages:
    392
    The whole winning tactic is based on aggressive attacking anyway.
    Although it is possible to hold a position,thin out enemy and contrattack.

    What I was trying to say is that before doing anything like placing traps or shops or nests,you have to make a good basement for it first.Thus security > functionality.
     
  10. AJ

    AJ Emperor of Mankind Donator

    Messages:
    592
    Depends it cant be to much of either it must be the perfect blend.(Which pubs are to stupid to do)And we cant do it on our own.
     
  11. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    I personally believe that structures should be made to give you advantage over the enemy when occupying it, so that you are safe, and they die, not necessarily to kill them outright, while that is always nice during your 'dead time' so they are occupied, ideally I want my buildings to do 3 things:
    1)Let me out easily
    2)Impede or fully stop enemy knights as easily as possible
    3)In the case of a lone archer/builder perhaps against a horde of enemies, be able to easily disable them, buying time for the team of knights to move back up and secure more space on the battlefield.

    I see no reason for me to climb more than 10 tiles to go out of a door. 6 tiles stops any knights from 'vaulting' (as I'll coin it now due to the General Discussion thread on the matter), and they couldn't 'hit' the door even if they did. This means they will be required to bomb a way up, or through.

    My usual approach to this is the simplest one:

    [​IMG][​IMG][​IMG]
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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Note: 5 tall stone, then have your doors flush against the walls (they can't in any way 'jump' up to it. Don't open the friggin' doors unless you are doing so with proper timing of a full slash, archers can shoot from above (More structure above it to protect them, you can bomb them from down there), you are safe.

    Of course there is much more to speak about castles, but in general, flow matters more than anything in my opinion.
     
  12. Wonkyth

    Wonkyth More precious than carbuncles! Donator Tester

    Messages:
    1,350
    Quite simple:
    Functionality == Security, but Security != Functionality.