1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Devlog Build 1492 - Mechanisms and More!

Discussion in 'Announcements' started by Geti, May 19, 2015.

Thread Status:
Not open for further replies.
  1. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268

    Logs have been with us since the begining of beta times, lets not give up on them. ::)::heart::log:
     
  2. You realize rafts instakill like boulders, but with a hitbox 3x the size.

    But go ahead it'll be fun to abuse.
     
    Blue_Tiger likes this.
  3. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268
    just imagine riding one of these bbys from the top of a tower to the ground and BAM! triple kill :B):
    Tough the isntakill thing can be removed and make it act more like a dinghy.

    And since the water buff was made rafts would compensate this.
     
  4. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    W-who is speaking????
     
  5. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268
    MM
     
  6. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    What if you allowed logs to be made into thicker walls? Like log cabin logs. It uses 1 log for 1 block, which is as thick as normal stone, and burns up slower but Knights can still break through it, albeit a much longer period of time to break through.
     
  7. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268
    Adding new blocks is a bit too much for vannila.
     
  8. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    Adding one more block isn't ever going to be too much, let alone when it's going to help clean up the map a bit more.
     
  9. DragonShark

    DragonShark The one post after the other. Donator

    Messages:
    390
    See if you're going to add a new crafting material even if it's only one though that would be too much.
     
  10. Jackard

    Jackard Base Burner

    Messages:
    852
    oh dear, not that *wrings hands anxiously* whatever would we do with that much wood? i guess we'll never know! !
     
  11. LegendBeta

    LegendBeta Shopkeep Stealer

    Messages:
    137
    You make your name out of the wood.

    EDIT: In a pubic server, and vote kick anyone who says your wasting your time.
    Then vote kick anyone who tries to vote kick and scream into mumble or chat "Twat life 2015".
     
  12. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    [​IMG]
     
    LegendBeta, TBA_LordKnight and 8x like this.
  13. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    If modded servers can add so much, I highly doubt one block will make or break vanilla for the devs.
     
  14. You could just make trees drop less logs, while each log contains more wood mats. Also placing blocks could just nudge them out of the way. This already exists with items like trampolines.
     
    SirDangalang, tru0067 and Blue_Tiger like this.
  15. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    Already said the nudging one.
     
    tru0067 likes this.
  16. Yes I am reinforcing your opinion, cry about it.
     
    Blue_Tiger likes this.
  17. LegendBeta

    LegendBeta Shopkeep Stealer

    Messages:
    137
  18. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    you don't even wanna know what I would do with that much wood
     
    SirDangalang likes this.
  19. tru0067

    tru0067 Ballista Bolt Thrower Tester

    Messages:
    165
    To summarise this thread so far.

    Good proposals:
    Reduce bomb radius so it actually requires skill
    Wood Doors decay under water so water tunnel rats are nerfed
    Placing blocks moves/destroys more things (such as logs, and workshops destroying plants)

    Bad Proposals:
    Archer health/damage buff, DO NOT make this class harder to kill, if you're dying too much use your incredible grapple speed to outrun everything. This class is already pretty good and they have good damage output if you're actually good at aiming. If you're having trouble killing a knight because he heals non stop then improve your aim and he'll exhaust his hearts pretty quick. The class isn't bad, you are.
    Builder health buff, why???????? IMO builder is the best class, if you've ever fought against a team with a good, dedicated builder you know how good they are. On AUS the team with Dar literally always wins because he is an amazing builder. This class does not need a combat buff when they're not involved in combat.

    On a side note, a situation in which archer really struggles is when faced with a group of enemies due to their lack of ability to hit more than one enemy. I'd personally like to see the addition of piercing arrows that do 1.5 hearts and pierce infinitely. This would go hand in hand with the removal of regular arrows being bought from archer shops, so that they retain 4 items.
     
    Anonymuse and Blue_Tiger like this.
  20. LegendBeta

    LegendBeta Shopkeep Stealer

    Messages:
    137
    Random idea, remove triple shot and add single arrow that goes through multiple enemy's and wooden platforms !
     
Thread Status:
Not open for further replies.