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Devlog BUILD 1537 - Quality of Life

Discussion in 'Announcements' started by Geti, Jul 6, 2015.

  1. Blue_Tiger

    Blue_Tiger Haxor Tester

    Messages:
    899
    Happens for me when I try to select an item and throw it at the same time. Best way to get it back is to switch to another class and switch back.
     
  2. Traders being able to block arrows should not have been removed as it was a vital component to the game.
     
    bru-jaz, Mazey and PUNK123 like this.
  3. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    [​IMG]

    fiddling arround in sandbox with an old building design(i found in an old thread) easy use for new trapblocks to act as a solid block against projectiles
    (filthy filthy arrows)
     
    Blue_Tiger and Asu like this.
  4. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    The line you're after is minimap = false, I know it works because we use it extensively in trench run. No idea if "no" should even work.

    Re: trap blocks - we're considering what to do. The people that voted all voted in the public discussion thread. I've noticed bugs with falling through them as well, I'm not sure what's causing that; I'm happy to revert them if everyone's upset but I think it's quite tragic that there's so much "shit i cant do this thing I used to do" rather than exploring for new possible avenues, especially since all I heard before the update about trap blocks was "trap blocks are so cancer".
     
  5. Just make it so team member must either press twice down or press a special key to get through them.
     
    SirDangalang likes this.
  6. cmon man you pushed for no team-only vertical travel for like 6 months, you know better than to revert that instead of nerfing projectile explosives/mobility
     
  7. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Well that's just it, the current blocks allow "classic-like" team only climbing and I'm not enamored with them; they're just in because it was oft-requested and I felt that something needed to give on them. Would be pretty amazed to get away with nerfing mobility at all though, haha.
     
  8. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    It also allows fucking over your team, either revert it or disallow teammates to open them for you, like classic bridges

    Also you can fall through trap block without pressing down, which is stupid, consider making them a hardcoded block instead of a buggy blob?
     
    bru-jaz and RadioActive like this.
  9. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    No, because hardcoded blocks doesn't have specific behaviors. You can't make them act like trap blocks.
     
    norill likes this.
  10. AJFaas

    AJFaas Base Burner
    1. supr sekrit cln [skrt]

    Messages:
    164
    You better not revert that shit. It may need some more tweeking but enemies hiding under there because of retarded traps or even not retarded traps(people got under trapblocks in any scenario) was the most annoying stuff ive ever witnessed in kag. Maybe make some kind of key you can press to go through the trapblocks like shift or something or make a toggle in the options for people who prefer to not be able to pass blocks. But in any case: I DONT WANT TO BE BLOCKED BY TRAPBLOCKS EVER AGAIN!!! DONT REVERT THAT PLS!
     
  11. RadioActive

    RadioActive Guest

    ^Don't listen to him, he's drunk.
    Retarded traps are something totally different. If you don't know how to use trapblocks build traps and use trapblocks - don't do that. Go read and learn about it. Tell noobs what's wrong about their traps.. If you have problems with people hiding under the trapblocks - go counter-rat and kill em. If you can not do it alone, ask for some help or keg bitches. Build better traps, so pro / good builders don't jump in and hide there. It is possible to make pretty good traps that will be a problem for everyone - for noobs and skilled players.
    Trapblock change is terrible and it ruined how I (and many other people) play builder.
    As I said before holding shift or any key wouldn't be bad, but I don't like the idea anyway. Now it's much harder to play builder and I know you wrote it only because you hate rats, Faas :P

    Edit: You don't play frontline builder, so you don't know how hard it is to achieve something since trapblocks have been changed.
    Sometimes one knight can rek whole enemy team and capture the flag (bombjumping, mines, stuff from enemy shops). The same with archer and bomb arrows. What about builders? Now i have to do everything on my own. Since I can not use enemy pits, I have to try hard to jump over the heads of knights and maybe after 15 mins of trying I'll succeed to reach the middle of the map and build a shelter.
     
    Last edited by a moderator: Jul 13, 2015
  12. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    consenus on trapblocks(in this thread): knights=:heart:, archer=:uhh:, builder=:bird::>:(::thumbs_down:
     
    bru-jaz and RadioActive like this.
  13. AJFaas

    AJFaas Base Burner
    1. supr sekrit cln [skrt]

    Messages:
    164
    trapblocks are overpowered if you cant go through them. Too many times i get stuck with bad builders who make retarded traps and who are actually counterproductive to winning the match. Making these trapblocks less of a grief tool atleast fixes that a bit. It might sound like a hard pill to swallow but this is exactly the same as Knights and infinite wall jump. and that shit got rid of aswell so... DEAL WITH IT YO!:rekt::down:






    :bird:
     
  14. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    just change its use to a downward platform for the enemy and a solid block for teammates. I understand it isnt the best idea but it will work and make most people happy(imo). With the optional E to open for teammates would be great, and i dont think it will be too op. 30 stone is equal to 3 blocks or a very useful spike so i doubt these blocks would be spammed at all by good builders
     
  15. "trapblocks are overpowered" - AJFaas 2015
     
    bru-jaz, CapitanForceX and PUNK123 like this.
  16. Graulicht

    Graulicht Catapult Fodder

    Messages:
    2
    The new trap blocks turn every saw trap into a teamkill machine.
    Some modded Server had similar tap blocks before, but they where not so easy to pass and worked much better.
     
  17. makmoud98

    makmoud98 You are already DEAD Forum Moderator Staff Alumni Tester

    Messages:
    586
    why dont we make it so that you cant teamkill with saws
     
    Redshadow6, bru-jaz, rymcd and 2 others like this.
  18. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    oh shit he solved the problem
     
  19. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Thought of this, but it still doesn't solve the problem of falling in team traps to begin with.
     
    Asu likes this.
  20. as a self-proclaimed court troll i object