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Build 228 released!

Discussion in 'Announcements' started by MM, Dec 2, 2011.

  1. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    Restart your game to auto-patch!
    We're probably happier than you guys to see this one out the door, haha. It's taken way too long.
    First thing you'll notice is the different menus and the awesome menu music by David Pencil (in-game music coming soon), but that's not all that's changed:
    Collapses are the largest in-game alteration - we're working to make them more predictable at the moment (short on time...) but I think most players will like the extra residue and danger of a large collapse, as well as limited ability to ride atop blocks in a collapse - we're hoping to get a proper rubble system happening soon too, I've got a few ideas there. I'm planning on adding to the effects first chance I get, been watching a lot of building demolitions.
    [​IMG](be goddamn careful)
    Customisation is now done in the settings menu rather than in-game - we think this makes a lot more sense but might easily confuse people.
    There's now a quick-join feature in-game! We'll probably have to tweak the selection algorithm a little with real-world
    There's now some access to the internet in-game, allowing you to browse the forums, chat on IRC and read the KAG manual without opening your browser! This seems to have issues with older graphics cards, which we'll look into.
    A bunch of smaller fixes have been snuck in as well - it no longer says "his" when girls kill people, autobalance should be less retarded and less rude, physics should be less CPU intensive, bridges aren't so cheap, doors aren't so expensive, resources are lost in ripping out bridges and doors, there's clear terms of service, see the changelog for more!
    For server hosts, you can now specify overrides for the number of slots, IP and port number on the command line, as well as a break_time_static variable that lets you set the building time at the start in seconds that's independent of the number of players, due to popular request. See the changelog for details.
    Needless to say, there are probably some very strange bugs that'll only become apparent through the heavier testing of a public build so we'll be running bugfixes as needed. Hit up bugs.kag2d.com to report issues to get them dealt with sooner!
    Changes build 203-228:

    - added pre-game launcher
    - added (windows only for now) ingame web browser with links to:
    (manual, wiki, IRC chat, creating account)
    - added server favorites
    - added in-game Manual by SirSalami
    - removed player name mouse hover chat
    - clicked server in server browser updates ping meter icon
    - improved first ping performance in server browser
    - added double click join to server browser
    - added building time/match started information in server preview
    - added menu music
    - changed collapse physics
    - fixed ambient sounds
    - fixed screenshot folder on Linux
    - fixed crash in editor mode when jumping on bridge
    - fixed builder can't pick 3rd heart
    - fixed door pick sound being wood
    - builder has to stand still to build
    - autoupdater does not require restart
    - changed collapse physics
    - console accepts \ and / for commands
    - bridge takes 20 wood
    - bridges and ladders can't be built only against dirt background
    - optimized all game object collisions
    - icons in scoreboard are double size
    - class icons point in same direction and builder is distinguished from sword more
    - can't shield against falling blocks
    - can't destroy rooms after match has started (anti-griefing)
    - fixed far view on fixed camera for lower resolutions
    - added disclaimer after server startup for sv_allow_globals_mods variable
    - rooms require 5 hits to destroy
    - changed some HUD fonts (including above head chat)
    - added command-line option to start server with specific ip,port,slots eg.
    ip 123.124.125.126 port 50213 slots 32
    - added break_time_static for a build time that doesn't change with number of players​
    Geti + MM
     
    Birdman159, sj67, Noc and 5 others like this.
  2. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    So much to love, so much to hate. Looks good overall though.

    Never really got to 'test' the changes since someone kept making doors on the test server then leaving, and I could never get through them properly, breaking them seemed too annoying to bother without another player to play against anyway.
     
  3. mrbiscuitify

    mrbiscuitify Horde Gibber

    Messages:
    10
    I come back from the hospital and a patch is released. That's a nice way of saying "Welcome back" :D
     
    SirZergling and FuzzyBlueBaron like this.
  4. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Attached are some proofing errors I found in the TOU and a technical issue in the same. The professional grammar Nazi in me asks if they could be fixed, please? It hurts to see the game I love violate the language I love...

    All in all, though, it looks good (although the game does seem a little sluggish and all the servers are full...). I'll let you know if I have further thoughts once I've played around a bit more! :D

    EDIT: It's not letting me upload my shots. I'll try again later. ;)
     
  5. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    Why no server has a playable ping???
     
  6. luizbr

    luizbr Shopkeep Stealer

    Messages:
    36
    Great job
    This game is getting better than I expected
     
  7. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Drawbridges are giving back 10 wood and taking away 2 stone when destroyed...
     
  8. Isen

    Isen Dreamhouse keeper Donator

    Messages:
    27
    - added menu music​
    - changed collapse physics
    - fixed ambient sounds​
    - fixed screenshot folder on Linux​
    - fixed crash in editor mode when jumping on bridge​
    - fixed builder can't pick 3rd heart​
    - fixed door pick sound being wood​
    - builder has to stand still to build​
    - autoupdater does not require restart​
    - changed collapse physics
    - console accepts \ and / for commands​

    Collapseption!!!
     
  9. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    Seriously now, wtf is this shit? I can`t go in fullscreen and every fucking server has the ping so low that I imediatelly get kicked, I suppose this is cause my internet connection. But why some worked perfectly before this update and now they dont at all?
     
    SirZergling, Noburu and Neat like this.
  10. RocketRony

    RocketRony Shipwright

    Messages:
    21
    yey nice update.
     
  11. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    MM probably wanted to make sure people noticed that bit... :P

    (Love the new collapses, though! Sooooo prettyyyy!!! :huh?:)
     
  12. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    Ok it seems I am the only one here experiencing the connection problems...It`s not like I am trying to play KAG from moon... O.o
     
  13. RocketRony

    RocketRony Shipwright

    Messages:
    21
    my game is taking to long to patch up!
     
  14. BindNation

    BindNation Bison Rider

    Messages:
    165
    Can't wait to test it out!
     
  15. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    Only if the patching was the problem...
     
  16. Beef

    Beef ก็็็็็็็็็็็็็ʕ•͡ᴥ•ʔ ก้้้้้้้้้้้ Global Moderator Forum Moderator Tester

    Messages:
    1,054
    The menu music is fantastic. Could be because I have a strong affection for KAG now, but it's been years since I heard game/bit music that sounded like adventure. Vaguely bit tune Studio Ghibli. Nice and simple too, which fits.

    Only complaint so far is that I can't go fullscreen, so I'm missing out the chat box.

    Also the lag is pretty bad on all servers. Seems to have increased by 66ping on average.
     
  17. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    I'm also a bit saddened about the removal of full screen. I hate having the screen in such an awkward shape for me.

    -----

    Well, I've now found the thread which points the fix out. Yay!
     
  18. Bracket

    Bracket KAG Guard Tester

    Messages:
    243
    Eh..? Full Screen's still in.
     
  19. Asterix

    Asterix Shopkeep Stealer

    Messages:
    97
    Before you start bashing and raging, try and see if anyone else suffers from your full-screen problem?
    http://kagforum.com/index.php?threads/fullscreen.2415/#post-37900
    If you had simply gone to general discussion, you would find it there. You can get fullscreen, just on the startup screen click setup and choose it from there.
     
    SirZergling, Acavado and Ej like this.
  20. trelawney

    trelawney KAG Guard Tester

    Messages:
    771
    Linux KAG is not working at all (only the server, thankfully, does).