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CTF [REJECTED]The Wonky Map

Discussion in 'Rejected Maps' started by SJD360, Jun 4, 2017.

  1. SJD360

    SJD360 Haxor

    Messages:
    289
    Map name: The Wonky Map
    Gamemode: CTF
    Symmetrical: Nuh
    Special features: Lower segment of the map is floodable. There's a tower in the middle, right there in the middle - it can be hard to spot at first, but it's there.
    Map: The Wonky Map.png

    Haven't made a map in a few months so I just decided to make this complete and utter nonsense. Admittedly it was fun as hell to make.

    [​IMG]
     
    Biurza, erik102003 and Ni like this.
  2. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    433
    Looks decent so far, but I want to test how it plays like :3
     
  3. SJD360

    SJD360 Haxor

    Messages:
    289
    Haven't made a map in a few months, so this one is very highly likely to be crappy.
    --- Double Post Merged, Jun 9, 2017, Original Post Date: Jun 5, 2017 ---
    The Wonky Map2.png

    Updated/made a variation of the map that's less messy than the original. Do whatever.

    [​IMG]
     
    erik102003 likes this.
  4. erik102003

    erik102003 Base Burner Tester

    Messages:
    126
    lel
     
  5. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    whats wrong with that statement? There are exceptions sometimes but usually it holds true, i feel it holds true with this map as well though there is some stuff that is un-u-ifying it (the island)
     
  6. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    The indestructable dirt backwall leads to some stronk base building, but all the easy building could make it too focused on one class over the other two. Also the gold placement, while workable, would be very annoying for people to hunt over. This idea certainly seems cool for me, but we're not comfortable taking this big a risk on the official map pool.

    As for the later edit, the backwall-less map would probably be more stalematey because island hoping is always difficult and the underground would not be feasible for the enemy.

    Rejected for now.
     
    bunnie likes this.