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The new zombie mode screenshot.

Discussion in 'General Discussion' started by Contaron, Dec 21, 2011.

  1. Zegovia

    Zegovia Shark Slayer

    Messages:
    497
  2. Contaron

    Contaron Shopkeep Stealer

    Messages:
    74
    That would be how I think it should be.
    Its unfair if you don't get any time to rebuild.
    But there could be an 'eternal night' mode, where after the first day where you get set up it's night the whole time. That would be cool.
     
  3. Wolffkran

    Wolffkran Horde Gibber

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    197
    You mush those together for the long night. Daytime is for attacking silly.
     
  4. Contaron

    Contaron Shopkeep Stealer

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    74
    but what is there to attack?
     
  5. ilaks

    ilaks Bison Rider Donator

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    253
    The workshops will work in regular modes too, silly.
     
  6. Wolffkran

    Wolffkran Horde Gibber

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    197
    Um. The other castle. I assume zombies are just in the middle being spawned out of an altar or a necromancers 'magicks' so either of those.
     
  7. Contaron

    Contaron Shopkeep Stealer

    Messages:
    74
    This is the zombie survival mode, look at the title of the thread.
    All you can do is bunker up and hope.
     
    Monsteri likes this.
  8. Wolffkran

    Wolffkran Horde Gibber

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    197
    I'm pretty sure you can do anything in a zombie apacolypse
    PREPARE THE FALLING PIANO TRAPS!
     
  9. Contaron

    Contaron Shopkeep Stealer

    Messages:
    74
    *Sighs* Everybody uses keyboards now.
     
  10. AJ

    AJ Emperor of Mankind Donator

    Messages:
    592
    It does look like a cauldron and food for healing now maybe?

    PS: Neat th Wyvern is the toughest non-boss enemy not unicorn.
     
  11. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    /nerdrage No the unicorn is the toughest, the wyvern is the third weakest. /endnerdrage

    Ontopic: The lantern would make a great addition for zombie survival although I'd like to see you be able to carry them to place on top of buildings etc.
     
  12. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Wyvern is a boss.

    Honestly I don't see what stops zombies spawning in the day, they're just more dangerous at night because you could be caught by surprise.
     
  13. Adinxs

    Adinxs Bison Rider

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    340
    Wyvern is not a boss, sorry. Also how complex does the zombie AI have to be for it to get passed complex traps?
     
    Valkyrie likes this.
  14. Wolffkran

    Wolffkran Horde Gibber

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    197
    It'd have to go towards empty space I guess and path towards it... Or just go in random directions if they aren't moving.
     
  15. Adinxs

    Adinxs Bison Rider

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    340
    That seems to easy to beat, It has to be more complex than that. What if there was a 4 high wall of natural bedrock how will they pass that?
     
  16. Wolffkran

    Wolffkran Horde Gibber

    Messages:
    197
    Well I guess we're going to have to make fucking flying zombies in that case huh? And while we're at it. Give them flame throwers.
    Oh wait, that'd be awesome.
    Do it.
     
  17. Contaron

    Contaron Shopkeep Stealer

    Messages:
    74
    Neat: The zombies have extremely sensitive skin and no sun cream. Would YOU be out in a hot summers day with those conditions?
     
    sj67 likes this.
  18. goodyman8

    goodyman8 Bison Rider

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    1,025
    Zombiemode is going to be PvE right?
    If so i hope they improved the AI.
    Current AI is not so careful.
    As for thoughts on workshop
    I dont think workshop1 can be alchemy station.
    It has a hammer and nail near it :O.
    Workshop2 reminds me a tad bit of a sawmill.
    You sir,deserve a golden statue for this scientific explanation.
    [​IMG]
    ^Explains my feelings about the update,and Cont's reply.
     
  19. Bandwagonman

    Bandwagonman Shopkeep Stealer

    Messages:
    89
    I believe the hammer is the designator that it is a workshop instead of something like the quarters.
    And that "nail" could also be a funnel.
     
  20. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Unfinished shop
    Quarters (automatically has lantern for happy sleepybyes times)
    Mechanism Shop (currently "junk shop" - lantern and signs, going to be extended to actual mechanisms when the time comes)
    Siege shop (currently "all the crap that used to be really buggy to build shop" - catapults and outposts, going to be extended very soon to canopies, rams and ballista in the full version, as well as making all the large siege engines come in crates for transport.)

    Zombie AI is only limited by retards entombing themselves, really. They're certainly not geniuses, but they're zombies, what do you expect? Not like entombers will be having much fun surviving the zombies anyway, and we're going to put measures in place to prevent them from gaining points if they're not doing anything useful (think NPC migrants = lives).

    You're welcome.
     
    Miggles, Adinxs, goodyman8 and 7 others like this.