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Kag DOTA-map 0.1v

Discussion in 'Maps' started by Cagar, Dec 25, 2011.

  1. Cagar

    Cagar Bison Rider

    Messages:
    62
    ---

    [​IMG]
     
    Last edited: Apr 3, 2021
  2. Huntrom

    Huntrom Bison Rider

    Messages:
    60
    which is there a huge open space in the middle? or is it just a mistake?
     
  3. Thiel

    Thiel KAG Guard Tester

    Messages:
    249
    You don't decide what or if your topic deserves or needs attention. The people that want to look at your map-related topic do, and they do it in the map-section where map-related posts are meant to be. Your topic got moved to the corret section anyway, I just hope you can understand why. These forum sections are made for a reason.

    Ontopic: Try to include a picture, I'm finding it hard to picture what I'm looking at here! Seems like a pretty big messy map, so it seems perfect for a 64-person server. Incarnum(it's both his, and his server's name) has a 64 player server, you should ask him to test this. ;)

    And a tip: if I recall the grey-ish wall that is more than 60% of your map is unbreakable rock? You should just make it dirt, else you really limit the freedom of moving and digging about, thus making the map somewhat boring. (It causes alot of stalemate).
    ps: I see about 4 smileys in the middle section of the map, was that intented? Or am I just seeing things.
     
    Noburu and Contrary like this.
  4. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Also, if you throw a bomb, it'll destroy the bedrock, flinging pieces everywhere.
    Those pieces will kill your team mates and yourself if they hit.
    :eek:
    Edit: point is, all bedrock maps aren't a good idea generally.
     
    Noburu likes this.
  5. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Few notes:
    Unlimited archer ammo, I'm not sure if this can be separated from bombs, apparently unlimited_ammo gives archers unlimited ammo, but also knights unlimited bombs (AKA not good on a bedrock map).
    The general idea seems to be okay, but also very strange, because of gravity while the map might look DOTA-ish, it seems to me it's not very DoTA-ish at all, because they are stacked paths, not separated paths. It looks like a topdown (as it would be if it was in the spirit of DOTA), but it isn't ingame.
    - CTF with many team units
    I believe you want is to replicate the idea of Heroes right? Have some people act as creeps and then have a few people that are heroes (very powered up? )

    I've been trying to work through this in a way where you could have limited amount of people able to be for example "Super Knight" class, (let's say only 5 allowed), and these are knights who attack twice as hard, and have 10 hearts.

    Sadly I could not find a way to do this properly with current abilities.

    As for a 64 person server, you could try contacting the people who have 64+ person servers up that are almost never full (AKA any of them besides incarnum's, are almost always empty) and see if they'd let you put it up for a weekend or so.

    First thing I could tell you is to calm down with all the ladders it's an okay idea but holy shit is it so... :|

    Also, you could attempt to make creeps via bots, but :/ Bot AI is kinda poop.
     
  6. AJ

    AJ Emperor of Mankind Donator

    Messages:
    592
    Dirt map may fix bomb issues or layer bedrock with 3 blocks of dirt.
     
  7. Cagar

    Cagar Bison Rider

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    62
    There won't be bombs.
     
  8. Huntrom

    Huntrom Bison Rider

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    60
    dota will be fun in kag if it was 3D but it isnt, this is turning out to be just another plat former.