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[228] Zan's Fortress

Discussion in 'Building Critiques' started by Zanman777, Dec 26, 2011.

  1. Zanman777

    Zanman777 Shopkeep Stealer

    Messages:
    51
    This is my base template, it's proven really solid in battle; the only problem I've been having is the archers wasting the wonderful archer windows built specifically for them. They simply don't even care to use them...

    People seem to think that building a solid base at the back is useless, everybody wants to keep pushing up and bringing the builders with them to build tiny fortresses up the road. I do reckon the forward pressure is important to win the game. However, at the late stages of a match, having for instance 40 units left and 60 enemies left, a good base backbone can turn a loss into a win. A solid base like this one, I believe.
    screen-11-12-26-17-23-20.png

    121 castle wall tiles, counting with the 1-layer rock floor between the two towers and supposing there was no tree obstacle (that's +2 castle wall tiles). 121x10 = 1210 stone
    Without the florr, that's 108 caslte wall tiles.
    55 castle backwall tiles. 55x2 = 110 stone.

    14 optional spike tiles. 14x10 = 140 stone.


    1460 stone.

    The whole structure takes 1460 stone only! That's pretty much almost the sum of all team player's initial stone reserves. Wood is almost not even needed, there are only a couple of door/bridge tiles.

    Now, this is not meant to be fully built at the end of warmup time. The most important part is the 2 bridge tiles over the spikes. They are going to prevent the enemy from standing next to the fortress wall, so they can't build easy ladders to climb over it. Then, build the front tower. This tower has 42 castle wall tiles, 30 castle backwall tiles and 2 spike tiles, taking only 500 stone to build. Note the height of the door. It was carefully put at that height, so it is high enough to prevent enemy knights from reaching it (with bombs!!! Mind the bombs!), but low enough to allow friendly troops to fall off the cliff without having to climb down a ladder of some sort to prevent falling damage.
    The first tower needs to be complete before you start building the other parts of the base! One mistake I witness often on matches is the builders making the backstage of the base before it's reasonably impenetrable by the enemy. That leads to a total failure with the enemy entering the fortress like a walk in the park, killing all the builders at ease.
    screen-2.PNG
    Notice the archer windows layout: they're made in such a way that they allow two engagement modes. For long range attacks, the archer can open one and only one hole to fire, providing maximum cover from enemy fire. For Worms-like balloon firing or to engage enemies stuck next to the fortress wall, the archer can open the whole window and stand next to the window border.

    Now on the catapults. It is important that the back tower is in the perfect distance & height to provide a possible angle for the back catapult to hit next to the fortress entrance. In this case, when I built the fortress, I made up for the "missing angle" bringing the catapult forth with a brick platform. ;)

    Finally, the height of the towers themselves. They must be high enough to prevent enemy catapults from sending knights over the walls.

    That's it. I hope you guys like it. It' a straightforward base to build, pretty efficient, sturdy like hell and easy to repair, I believe. If I'm missing something, or if you've got some ideas to enhance it, help out. ;)

    PS: I'm looking for a clan to implement this and more building ideas. Anyone would like me in their team? :P
     
    ComboBreaker and Neat like this.
  2. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    looks costy and fragile,4 bombs could take that thing out of the way.
    1460 stone. stone to build OMG.
    you dont know what sturdy things you could make with that instead of spending it on something THAT fragile.
     
  3. Zanman777

    Zanman777 Shopkeep Stealer

    Messages:
    51
    Once it's done it's very difficult to reach it. You think 4 bombs is few bombs? With these towers the war turns into a BIG archer advantage. And it hasn't proven to be fragile. It takes 4 bombs to delete only 1 of the towers!!! Supposing the builders decide not to maintain the towers between raids!!!

    As soon as the enemy sees the first tower on screen, check out the attacks he will have to dodge:
    1 - Two catapults that reach the whole road from the enemies' position to the base's entrance.
    2 - Unlimited number of archers firing from above, from at least 3 different positions, under gravity & obstacle covers.
    3 - A whole lotta knights jumping from the door and using stomp attack
    4 - Eventually, additional brick-throwers (builders dropping castle wall tiles over the enemy)

    You could always build only one tower. It takes 500 stone only. AND 4 bombs to take away. Beat that, I dare you...

    Ah well. Enlighten me if there's a better solution to have all these possibilities to defend your base. I'm genuinely all ears :)
     
    Wyeth likes this.
  4. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    Everyone would be dead before someone would be able to mine that much stone,and digging below it.
    Using a catapult.
    Its just so fragile to last as long.
    Ill post a better base for 500 stone soon<_> .
     
  5. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    That is waaaaaaaaaay too flimzy for the cost, I could be in that thing or breaking it down within 3 bombs. I mean c'mon man, this thing is not even... well, whatever, I guess it works against pubs.
     
    AJ and Rayne like this.
  6. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Even if you don't have bombs...
    Two builder rushes at most, me and you, luigi.
    That's all it'd take to kill this 1460 stone struct.
    Archers don't mean a thing if a builder bubbles in.
     
    BlueLuigi likes this.
  7. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    I dont want to make this more annoying then this is for you but i came up with a conclusion.
    You use all that stone to make it.
    But a catapult with 50 stone would be enough to take it out.
    And when that thing goes down it will take ALOT of lives from the counter with it.
     
  8. Zanman777

    Zanman777 Shopkeep Stealer

    Messages:
    51
    Ok, maybe it's not that good after all...

    I'm going to try to come up with a better idea next time :P
     
    Wyeth likes this.
  9. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    That's the spirit, check around for some techniques and try to incorporate good aspects until you have a nice little go to defense ;)
     
  10. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    I liked it though because he was thoughtful and descriptive about it.

    And he's right, backward bases are very useful now for converting losses into wins when the game is even and down to units. It's only very useful for flat maps though. Anyone with a hill has too much of an advantage at that point.
     
    BlueLuigi likes this.
  11. ComboBreaker

    ComboBreaker Horde Gibber

    Messages:
    392
    Putting 3 lines of backround walls between 2 towers on different height will add 60-70+ stone,but it will make frontline tower less prone to collapsing.

    Actually I tend to build bases like this in pubs,when you have a downhill base.
    " _/''''\_ " - like maps.
    I build tower,so it's highest point will be a lil bit higher than the hill.If your team won't push for the hill and hill will turn into an enemy cata nest,high but fragile tower at least gives you a chance to counter it with catapult fire.If they collapse the tower,well,you were screwed from the very beginning(not overtaking the hill).

    But unless under pressure like I've described,dont build this sort of towers.Really easy to collapse in the open and usually not worth the effort.

    Also,I really liked that post - detailed and well-thought.