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[CTF] DigDugged and [TDM] Pacman'd

Discussion in 'Maps' started by MechaTrickster, Dec 30, 2011.

  1. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    [CTF]
    Digdugged is an underground map that I got the idea from the NES/Famicom game DigDug. Trees are under the spawns I wanted to put premade bombshops and arrowshops but sadly theres no colorcode for that. I had a hard time with the stone ore placement I didnt know if I should too much or too less especially when the map is underground. If anyone does use this map I suggest having a two hour time limit.

    DigDugged.png
    [TDM]
    Pacman'd is well the first level of the Pacman, spikes at the bottom, ladders to climb up, jump up around, or break your falls.
    Pacman'd.png
     
  2. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Just a heads up, trees will NOT grow after being cut if they dont have a sky background around them.
     
  3. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Would this work?
     

    Attached Files:

  4. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Yes that should work better :D
     
  5. DUZ

    DUZ Horde Gibber Tester

    Messages:
    214
    Your map is not working. It crashes my server and I don't know why.

    @My client console shows
    [​IMG]
     
  6. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    I can't tell you what the problem is. It worked fine in singeplayer....
     
  7. DUZ

    DUZ Horde Gibber Tester

    Messages:
    214
    Random bug ;)