1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Zombies soon!

Discussion in 'Announcements' started by Shadlington, Feb 4, 2012.

Thread Status:
Not open for further replies.
  1. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    That's sudoku
     
  2. That's harakiri.
     
  3. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Don't you mean boggle?

    Gogle is a word game.

    Plus google is a pair of eye protectors!

    In all seriousness, back on topic please.
     
  4. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    I'm so dang curious as to how these zombies are going to work.
    Will they smash walls? Will they pile on top of each other to get OVER walls? How much damage will they do? How much health will each one have? How will melee combat be handled when using a Knight?

    Questions, questions, questions! I want to know it all!
     
    Boromir likes this.
  5. ilaks

    ilaks Bison Rider Donator

    Messages:
    253
    Are you acting dumb or does it come naturally?
     
  6. Wonkyth

    Wonkyth More precious than carbuncles! Donator Tester

    Messages:
    1,350
    Sarcasm!
    Now back on topic, the lot of you, before I start giving warnings!
     
    FuzzyBlueBaron, knightl and Noburu like this.
  7. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    I'm wondering if the zombies will stay in the wangs at all times, search you out, or a combination of the former two.
    I hope some stay in the wangs so I can call them wang-dwellers.
    @ilaks It's a meme dude.
     
    Inexorable likes this.
  8. Inexorable

    Inexorable The おっぱい lovin' nipple wizard. Donator

    Messages:
    462
    I don't think they're ever going to be called dungeons.

    I have a feeling that "Wang" will stick.

    "This wang is really big!" , "Help! I'm at the wang entrance!" , "This wang has been cleaned out"

    See what I mean?
     
    Chrispin likes this.
  9. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    So what you are saying is we should just call them crabs?

    Also I wonder what, if any, new traps we will get to hold them off. Just spikes wont be enough I fear.
     
    FuzzyBlueBaron and Inexorable like this.
  10. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Overhang + spikes on the bottom of it sounds like it'll be pretty effective from what I've heard.
    Combine that with archer slots and I think you'll have a good defense.
    But who knows, they may rape everything I just said.
     
  11. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Zombies piles <3
     
  12. Henry9000

    Henry9000 Bison Rider

    Messages:
    48
    I think today would be an excellent day for zombie slaying.
     
    Rayne likes this.
  13. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I've been waiting for it roughly for three months.
    And it is going to come out this week (unless it's coming the week after next week again :P ).
    AND I can't play it.
    FFFFFFFUUUUUUUUUUUU
     
    Rayne likes this.
  14. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Will spikes damage zombies even I wonder
     
  15. Ranged66

    Ranged66 Bison Rider

    Messages:
    447
    only for 0.5?
    cause eventually the limbs will be so messed up he cant stand on it.
     
  16. AHrEJl

    AHrEJl Shopkeep Stealer

    Messages:
    646
    think spikes need dmg = death

    1 dmg = 1 kill, not - 0.5 heart

    KAG is not girls game as "Mario", this is cool hardcore platformer game!
     
  17. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    I'm confused at what you mean by dmg= death, are you saying that spikes should instant kill? Because if you are, that quite frankly seems ridiculously overpowered, people would just place spikes everyf fucking where.

    I'm sure at some point you'll be able to modify the damage for spikes yourself though, but we ain't even thinking that far.
     
  18. AHrEJl

    AHrEJl Shopkeep Stealer

    Messages:
    646
    yes this is deathtrap, all deathtraps need be deathfull, not like a mosquito bite.
    This is suxx, that i cant modify dmg from spikes :(
     
  19. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    but they aren't like mosquito bites, have you never made air spikes or autospikes, or played around with some of the current spike traps? You can easily make them automatically do 2 hearts of damage.
     
  20. AHrEJl

    AHrEJl Shopkeep Stealer

    Messages:
    646
    U dont played on my custom server map Deathmine. Bots(knights) not dieing when falling down on spikes. Becouse have a lot of hearts around 10. This is need fix, becouse this is not fun...
     
Thread Status:
Not open for further replies.