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ZOMBIE FORTRESS SINGLE-PLAYER RELEASED

Discussion in 'Announcements' started by MM, Mar 2, 2012.

  1. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    ZOMBIE FORTRESS SINGLE-PLAYER


    [​IMG]

    INSTRUCTIONS:
    1. BUILD A FORT
    2. WATCH OUT FOR ZOMBIES




    In a land far far away... evil has spawned from the *deep*... yeah you know what this is...
    If you've paid the 10 bucks it costs you are ready to play it (if not click here).
    Launch the game right now and it will auto-update.
    Run KAG and login at least once, open the Solo menu and select "Zombie Fortress".
    Wait for the night to come and be prepared for all hell to break loose...



    We've been holding this release for a long time, trying to iron out everything. It's still not all ironed out and IT'S NOT FINISHED, we have a whole bunch of stuff waiting to be done more in this mode. But it's gotten to the stage where we just really want to show it to you guys.

    Before you get too exited, zombies multiplayer doesn't work yet. Trust me, we've tried to get this done and dusted (12-16 hour days for the last month) but it's going to take a while longer. Since we'll be off at GDCin San Francisco next week we've decided to give you guys access to the single player zombie fortress mode.Since you can't play with friends yet, we've added something called Party Mode to zombies - you can recruit migrants, control them and give them basic orders. We'll be expanding your control over party members in coming updates (go-to, gather resources orders, re-stock etc.).

    Here's how the basics work in-game:

    [​IMG]
    Note that you need quarters for migrants to arrive and be recruitable!

    Basically hold down [R] for a Party Menu or tap it quickly to switch between party members.


    CTF / TDM CHANGES:
    This patch, besides zombies, introduces a ton of other things we added for the free version of the game in CTF. So much has changed that we haven't kept a proper change-log. Here are some highlights:

    • Lighting - castle interiors and caves are dark. You can hide in them.
      Lanterns in full version (will work fully next patch).
    • Workshops have no castle background. This means they can fit anywhere and don't cost stone.
    • Team bubbles stop on the edge of the screen so you can see your out-of-screen teammates crying for help
    • Bomb has changed - doesn't have the bomber-man effect - tweaked bomb jumping
    • Many collision, networking, exploit and security fixes
    • Swordfight is now Deathmatch - a mini-tutorial for training to fight with Knight and Archer
    • AI that can fend for itself! (No more derpy Henries)
    • Randomly generated dungeons and castles (fully moddable, get on it server owners)
    • Rubble from collapsed castles and in ruins
    • Tapping function keys [E] [Q] [V] to perform certain actions is now possible again, most importantly tapping [E] on the tent to quickly swap classes, and F to swap tiles. Long time players might appreciate the return of the first one especially.
    • Player names on cursor show only when close and in full light (to allow hiding)

    Due to some security issues, localhosting wont work, and those on shared IPs wont be able to play at the same time. This really bugs us and we'll be fixing it ASAP, but it's better than the alternative (a nice big security hole).We're keen to see what exploits work (so we can sort out something to deal with them) and what ones dont (so we can laugh at the people who tried them) so we'll be watching the forums keenly.

    We're not raising the price until the multiplayer is in to ensure noone feels cheated; that means KAG is still $9.99 for a limited time. To buy the Full Version of KAG (takes just 5 minutes;) ) go here.

    Very big thanks to KAG admins, guards and testers! It wouldn't be possible without you.

    Have fun!
    Geti + MM
     
    Aegis, Creille, Glor and 40 others like this.
  2. Cadbury

    Cadbury You can't escape. Donator

    Messages:
    106
  3. Machinista

    Machinista Shopkeep Stealer

    Messages:
    77
    Awesome. Thanks for making an intermediate release. :B):
     
  4. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    I love you guys. I don't survive very long, but holy shit is it fun.

    Testers, you guys got any tips to surviving? Sometimes I'll start out with an archer, but by that point we're mobbed with skeletons and I'm a builder. :D
     
  5. hansel

    hansel Shopkeep Stealer

    Messages:
    94
    Awesome! I've played solo zombie mode for a couple of minutes (until it crashed D:. Oh well) and so far it is AWESOME. I alredy started being afraid of flying ones screeching.

    Grats to the Dev team!
     
    master3327 likes this.
  6. Berzerkra

    Berzerkra Builder Stabber

    Messages:
    19
    Nice but I'm holding my breath until MP is working too. And from the looks of how the announcement reads, it will take quite a while again :(

    Yeah, yeah I know. I'm quite the party pooper. Don't get me wrong guys, I'm very happy and thankful nonetheless.
     
  7. Pilou

    Pilou Shopkeep Stealer

    Messages:
    54
    Oh my god, I think I wet my pants!

    It's a great job MM.
     
  8. Raron

    Raron KAG Guard Tester

    Messages:
    543
    -.-

    Tell me about new payment options please....Tell me there coming soon D:
     
  9. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Very nice, can't wait to see what people do with all the new server options!

    Would like to see a lot of you server owners making non-stock servers :D
     
    Foxodi likes this.
  10. FlameHaze3

    FlameHaze3 Shark Slayer

    Messages:
    271
    AWWWWWW YEAHHHHH!
     
  11. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    A long run it has been, don't worry too much about the bugs. I am not yet able to play the zombies, but I can still be nothing but happy about this.
     
  12. Knighthart

    Knighthart is love Donator

    Messages:
    151
    Feels like a challenge, I like it. Also currently waiting for servers with random castles/dungeons/shizz.
     
  13. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    I have to wait about 5 more hours before I can play on my home PC. I'm sitting here at the university library trying to calm myself down :eek:
     
  14. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    So rad.

    Some quick tips;

    DON'T BUILD SHOPS ON THE FIRST FLOOR! I learned this the hard way when I got mobbed on night 4. :D

    Zombies and such seem to be drawn to lanterns (which you make at Mechanics Workshops), bombs, and powder kegs. I haven't even tried powder kegs. Was doing pretty good when I got trapped underground as a knight and found a chest!

    I guess you can either build/repair/gather resources during the day, and then at night...

    So much fucking fun dudes. Well worth the wait. Even if it is difficult.

    How the hell do you get Migrants to come?!
     
  15. take

    take Builder Stabber

    Messages:
    18
    yeah, i can't get any migrants either.

    i started one game with an archer, which was pretty rad. he covered me while i built shit at night. that was the only time i had any AI helping me out though, despite having two quarters built.

    pro tips:
    - make sure your zombies are dismembered, they'll get back up if you don't totally destroy them.
    - don't leave any area of your fort unlit, zombies seem to find a way into your fort no matter how secure if it's dark.
     
    Klokinator likes this.
  16. Knighthart

    Knighthart is love Donator

    Messages:
    151
    You need quarters, then they should show up, indicated by some kind of bubble at the edge of your screen.
    You then need to take them to the quarters, which can be pretty difficult, to change their class.
    Last game the migrant was stuck in the dungeon under my tower, and while trying to shoot a zombie I gave him a headshot.

    Another tip: If you bring a zombie down, hit it a few more times to finish it off. Else it will keep standing up.
     
  17. Overlord

    Overlord KAG Guard Tester

    Messages:
    313
    Cool, more rts styled with the units you can order about and whatnot,
    oh yea and the the zombies are cool to...
     
  18. Naime

    Naime Drill Rusher

    Messages:
    45
    Dont worry, its even worse if you at home, having your cold bevarages ready, and some crisps, but cant play because of a bug that doesnt recognize you as a premium player.
     
    Agent_008 and Chrispin like this.
  19. Tip given me by Rayray:
    Zombies have troubles with climbing notched, not filled with doors walls.
     
    thebonesauce likes this.
  20. Ramsis

    Ramsis Ballista Bolt Thrower Donator Tester

    Messages:
    102
    We need a way to hang lanterns.. Throwing them or tossing them at ladders is kind of silly, would love to hang them on the roof or making lookout posts.