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ZOMBIE FORTRESS SINGLE-PLAYER RELEASED

Discussion in 'Announcements' started by MM, Mar 2, 2012.

  1. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    Zombie map.png

    The map output is rather weird. Just thought I'd a randomly generated map.
     
  2. inkBot

    inkBot Catapult Fodder

    Messages:
    32
    My sentiment exactly.
     
  3. hexalslug

    hexalslug Bison Rider

    Messages:
    67
    How come when I try to build a second wall to my zombie base it just keeps exploding? am I building them too high or something?
     
  4. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Oddly enough, it's been happening to me too. I dunno if I'm just building too close to the edge of the map or if there are Wraiths beneath the tower/wall.
     
  5. COLONELQadhafi

    COLONELQadhafi Shipwright

    Messages:
    3
    Relevant to know is is that it stops you from blocking the zombie spawns.
     
    Kagesha likes this.
  6. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Uhhh, should I be able to use the editor in Zombies? :D
     
  7. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Can't we load maps for zombies mode?
    I know its the Home key but then I forget the command.

    Yes. I try to tempt my self not to abuse but I do.
     
    thebonesauce likes this.
  8. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    what are those strange structures underground? I smell evil... can I destroy those?
     
  9. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    If you're referring to what looks like a doorway with a skull, that is a Zombie spawner. Yes, you can.
     
  10. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    Powder Keg? I get the feeling I should be posting this somewhere else though...
     
  11. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    It doesn't work when you try creating your own maps. Even if you save the file with the editor, the zombie spawns will not sync. However, if anyone has a solution please do tell.
     
  12. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Any form of attack will work. Keg, bombs, sword (not recommended, since it spawns something each time!), arrows, etc.
     
  13. Foxodi

    Foxodi KAG Guard Tester

    Messages:
    433
    I had a stone box with a lantern near the edge that actually caught many zombies in it.
     
  14. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    That's surprisingly a good idea. Play a builder, build a stone box, throw either a lantern or powder keg and do this;

    Lantern strategy: Put the lantern underneath a stone, so it's in the 1 square space between the ground and stone block. When they go in to get it (depending on how big you make it) quickly box them in. Then place tons of stone on top (maybe just one more layer) and collapse it! MASS ZOMBIE DEATH!

    Keg strategy: Just put a keg inside the very end of a long, hollow stone hallway. Watch the fireworks. :D

    I've been playing for nearly 12 hours on and off, and I think it's time for a little break. I'll play WAY more tomorrow!
     
  15. Eliseus

    Eliseus Shipwright

    Messages:
    25
    Solved.
    [​IMG][​IMG]
     
    aaaaaa50, thebonesauce and Wolffkran like this.
  16. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Maybe, but you're technically still "hanging" them on ladders.
     
  17. Eeshton

    Eeshton Shopkeep Stealer

    Messages:
    90
    hanging is hanging WHY CANT YOU BE HAPPY >:C
     
  18. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    I was just kidding. Hahaha. I don't get why you'd want to "hang" them anyway, or why that'd be so important. Personally, I like how nice that looks! Very neat.

    As expected, I played two more times. Ragequit when I didn't even have time to kill a Wraith that dive bombed me out of nowhere.
     
  19. LINUS

    LINUS Shopkeep Stealer

    Messages:
    39
    If you are a coward like me, make your castle underground with a tiny acces to some trees (so you can pick up wood all the time safely)

    Next you should think of an entry built as a tower, where you can shoot and kill zombies, or welcome migrants.

    Following those rules, I was able to survive many many days without risks or destroyed workshops.....well....until I tried to destroy a coffin and a big ugly Daddy spawned to taste my meat.

    ps: I just noticed that the wood bridge appears like a black square when you build it underground.
     
  20. Eeshton

    Eeshton Shopkeep Stealer

    Messages:
    90
    wait how would you protect yourself from zombies, or did you have the tower as an entrance the entire time?