1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Easy/Hard zombie mode.(WIP)

Discussion in 'Game modes' started by goodyman8, Mar 3, 2012.

  1. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    EASY:
    Increased lantern range.
    Decreased ZombieKnight dam+Health.
    Increased Zombie revive time.
    Difficulty increases less over time and bosses, day and dungeon breaches.(Decreased by 25%)
    Max zombies decreased to 80.
    Migrant health increased to 2 and regens 0.5 HP each 5 seconds at night.
    Wraith speed slowed down, reduced dam to 1 heart and wraith doesn't regenerate HP.
    Decreased wraith destruction power.
    Reduced day/night time by 2 minutes.
    Which means attacks are slower but the difficulty increases very fast.
    Everything costs the same as in a normal CTF game with the exception of the skeleton of rooms.
    Increased the difficulty you earn each day by 50.
    The treasure chests you find have a chance of spawning a mimic(test) which does 1.5Heart dam, heals 0,5 each 5 secs and has 5HP.(Currently trying to improve it)
    (Hard difficulty is coming.)
    I didn't change more to the easy mode because that would just make it boring after a while.
    The current one (i hope) gives people more time to make a sturdy fort before the big guys roll in.
    And when they do, they wont be as invincible as before.
    Since most of this is WIP let me know if someone doesnt work as it should.
    Easy mode.
    http://www.2shared.com/file/btZHlvVs/Zombie_mode_ez.html
    Hard mode.
    http://www.2shared.com/file/yV-t7SRo/Hardmode_Zombies.html
    Please tell me if i forgot any of the mentioned stuff.
    SIDE PRODUCTS:
    -Bison sandbox.
    Imagine 3 re spawning bison's and and unlimited bombs.
    Side product of messing with script: http://www.2shared.com/file/F-Ba74Mo/Bison_Sandbox.html
    Probably not even worth your time unless you like to mess around cows.
    Done list:
    Mini-update coming for Hardmode.
    Skeletons and Zombies can now destroy ruble castle tiles.
    Added a faceless skeleton which can dam your castle tiles early on.
    Will try to do some stuff.
    EDIT: I forgot to put mimic in the treasure chest files updating now,update done.
    ALSO NOTICE THAT YOU NEED PREMIUM WHEN YOU DO ANTHING THAT RELATES TO IT, THE GAME WILL DISCONNECT YOU IF YOU TRY TO OPEN UP PREMIUM CONTENT ON A F2P ACCOUNT.

    Just a small sprite of something I wanted to add:
    [​IMG]
     
  2. Dovydas

    Dovydas Shopkeep Stealer

    Messages:
    62
    Hey um, sorry new to installing stuff to this game, tell me how please?
     
  3. Tim

    Tim Shipwright

    Messages:
    11
    premium :(
     
  4. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Replace the files?
    Just look in the download to find out what files.
     
  5. Tim

    Tim Shipwright

    Messages:
    11
    I did that, I need premium tho. :(
     
  6. Dovydas

    Dovydas Shopkeep Stealer

    Messages:
    62
    I think I installed it right, how would I know, any signs?
     
  7. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    The easy mode isn't very easy to see the changes atm...
    Because the changes are small but i guess you would notice it when you encounter a Zombie Knight.
    I changed that the most.
    Oh and the green immigrant resists a bit more dam now.
     
  8. Patrox

    Patrox Builder Stabber

    Messages:
    24
    Guys anyone know how too add the new workhops like the mechanics workshop to Swordfight? I have added the builder to Swordfight but he only build the normal. :(
     
  9. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Easy mode: What it is now

    Hard mode:
    Everything costs the prices it costs in regular CTF
    Start difficulty at 10, increase by 50 a night.
    Remove migrants bringing so many materials
    Limit to migrants you can have a day
    Once a migrant dies his quarters is haunted, you have to break it to stop them

    To compensate the fact that you'd be getting zombie knights on day 1 or 2 and surely every night after it will require better AI, specifically squadrons, knights to have posts, and 'defensive'/'offensive' shots. Archers should also have ranges, not attack and be able to use archer windows or shoot UNDER them from higher up.
     
  10. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    That would be hard mode for some, but dont you think some would consider that overkill?
    (and i'm not sure haunted or curse could be implemented easily).
    I'll probably fiddle with the scripts tomorrow to see if i can make it into a sort of mini portal after death(but i doubt it'll work).
    Eh, i dont think its possible.
    I put in the script so that it should include Zombie room config but nothing changed.(ill try again)
    It might work, but the current by product of zombies in Sandbox is this.
    [​IMG]
    Hm, i managed to get most(like shops n stuff i think) of the zombie hardware into the Sandbox mode so you guys can test.
     
  11. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    I'll try to make that hard mode thing luigi mentioned.
    But in the migrant file it gives all the materials 250, should i do it to 125 and would it work that way?
    And i cant seem to manage doing some stuff so ill be replacing the things i cant do with stuff that will give more choices or turn the game harder.
     
  12. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Can't limit migrants a day, can increase cost of quarters though.
    You can indeed lower their mats in the file
    Can't integrate curse sadly but oh well
     
  13. LeprousHarry

    LeprousHarry Builder Stabber

    Messages:
    2
    Suggestion for hard mode:
    Having the killed humans turn into skeletons, if there is still a body.
     
  14. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    Well, i dont want to talk big without knowing for sure.
    But i thought i could replace the 'curse' with a chance of a treasure chest being a 'mimic'.
    I'll need to find someone who can do sprites though.
    I'll only have to edit the attack dam,walk speed,ball width, sprite width and someone that can do some art.

    I don't think its possible but I'll check out anyway.
     
  15. Worm

    Worm Derpship Commander Donator

    Messages:
    546
    Idea for Hardcore.
    Skeletons = Wraithes
    Zombies = Zombie knights
     
  16. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    It is probably possible and that is a great idea I love mimics sense they are so op usually
     
  17. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    And considering a wooden chest already having the ability to spawn monsters it only leaves me at the one point of creating the monster.
     
    BlueLuigi likes this.
  18. Eggnogg

    Eggnogg Ye Olde Wench Donator Tester

    Messages:
    417
    I'd love a Wraith only survival mode.
     
  19. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Don't think I should make a new thread for this, but here's my zombies hardmode.
    Just unzip in your /KAG folder.
    I'm looking forward to seeing what you do goodyman.:D
    Also, what's the line for wraith destruction? I couldn't find it, but then again I'm tired as hell.
    EDIT: I included a .orig of the zombiemanager.cfg if you ever want to remove the harder zombies without reinstalling.
     

    Attached Files:

  20. rileysvil

    rileysvil Shopkeep Stealer

    Messages:
    82
    Deafenty cause zombies can get a bit hard