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MishKa's Armory

Discussion in 'Texture Packs' started by mishKa, Oct 3, 2011.

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  1. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

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    Okay not seeing it in the first post or anywhere inbetween, somewhere I can grab the sprites you've already done?

    Trying to work on a mod to allow you to choose from different armor loadouts with different looks and perhaps different functions as well, I'm fairly sure that I could do it right now although it would be a bit strange.

    I have the old Heavy Knight one but it has the head still and my attempts at removing the head haven't been the best ^^;
     
    Noburu likes this.
  2. Im_a_Turtle

    Im_a_Turtle Haxor

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    I can help you with mishka's old stuff if you want.
     
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  3. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

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    I'm not dead yet!:rollseyes:

    I don't know much about coding though, but that would be cool.

    Hey that would be awesome! I have some armor done, but how would it work if I may ask? The way I made these is to use the Head-sheet to change armor.

    SO TO THE UPDATES:

    The base model wearing some sort of clothing or tunic
    basemodel.png

    Some of the armor selections I've done

    -. Cape sort of thing.
    -. Wooden armor
    -. Golden armor
    -. Unnamed
    -. Penguin suit (tuxedo) with the original tophat
    armorsssss.png

    not much but still :(
     
  4. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

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    Ah I see, that is a very interesting thing overall, I'd love to see that sort of thing really, hopefully we'll have changeable armor.

    What I was looking for is that you have some armor changed ones like your old Heavy Armor and such, that were armor files (with the head or without), my idea is simply to make another knight file and make it count as a 4th class, it'll have different abilities to regular knight, for example Heavy Knight having 50% armor.
     
    Noburu likes this.
  5. Worm

    Worm Derpship Commander Donator

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    Try moving with golden armor :D
     
  6. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

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    Oh so you mean that there would be an alternative .png? As in a different KnightMale.png or KnightArmor.png? Sorry I feel stupid for not understanding but I'm really tired.

    But if you need here's a "Heave Knight" .png withouth the heads.
    knightMale4.png
     
    RaptorAnton and BlueLuigi like this.
  7. WarrFork

    WarrFork フォーク Donator Tester

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    The golden armor is like the knight in the game Reckoning. :eek::)
     
  8. Carver

    Carver Meitantei-san Donator Tester
    1. The Young Blood Collective - [YB]

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    Oh wow, Luigi, that sounds just wonderful, and I'd look forward to some re-vamped archer sprites as well :D
    Good luck with the pack, MishKa!
     
    mishKa likes this.
  9. The_Khan

    The_Khan Bison Rider

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    I think the helm on the wooden armor looks ridiculous. Maybe make it an open helm?
     
  10. tlc2011

    tlc2011 Base Burner

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    Err, how do we put them in? I'm used to putting sprites in the sprite folder, but this? Looks more like a Paste 'em on the sprites type.
     
  11. WarrFork

    WarrFork フォーク Donator Tester

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    You can't. It's not completed..
     
  12. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

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    Yeah, the idea sprung from there so no wonder it does have similarities.:rollseyes:
    Thank you! I'd like to see revamped archers too.
    Me too. I'll probably leave it out.

    I've done a few more armor sets. Here's some screenshots/sneeks.
    armorsetpeek.png
    upd1.png

    upd2.png

    upd3.png

    upd4.png
     
  13. WarrFork

    WarrFork フォーク Donator Tester

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    Do you have one of these sprites completely done ?
     
  14. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

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    Well, this armor will work as a head sheet, so practically they're "done". I can share these, if someone wants to try out how they work, but still at this state they're pretty much incomplete.
     
  15. WarrFork

    WarrFork フォーク Donator Tester

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    Please share your stuff :)
    I want to try this, it's stylized.
     
  16. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

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    WARNING INCOMPLETE
    Aight. Use with your own risk. :skull:

    EDIT. only knights work btw.
     

    Attached Files:

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  17. WarrFork

    WarrFork フォーク Donator Tester

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    I tested it and what I see is:
    When I hit with my sword the head change to the head builder.
    Heads don't really work with builders.
    (I understand it's not done but for now it's really good.) :)
     
  18. mishKa

    mishKa Mayo for everybody. ┗┃・ ■ ・┃┛ Donator

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    That's actually happening, because of how the game works and sets the sprites. I'm going to _fix_ it with removing the head from the base-sprite and adding a head into every single armor piece. With other classes I just need to adjust the neon pixel. And probably with the builders case, make him a bit meatier. Thanks!
     
  19. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

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    The only problem with attaching armor with that stuff, is that you don't get all of the available changes that you would regularly with a sprite like jumping, slashing, parachuting.
     
  20. MishKa. Yeti people vs. Bison people. This would easily be awesome in your winter texture pack.
     
    BlueLuigi likes this.
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