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Build 353 Released!

Discussion in 'Announcements' started by MM, Apr 5, 2012.

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  1. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    [​IMG]
    The picture explains what this update is about. We spent some time tweaking the whole carry/throw functionality. So now you can pickup a corpse, load it into a catapult and fire or… pickup a corpse, get into a catapult, have someone launch you and drop the corpse midair on someone’s head!
    Imagination is the limit.
    To make this easier the catapult controls are hopefully more intuitive. The menu stays but you can now use [E] and [LEFT CLICK] on it without going into the menu. So:
    • if you are carrying something it puts it in the catapult by default by simply pressing [E]
    • if you’re not carrying anything it loads stone with [E]
    • if you have no stone, you get in yourself with [E]
    • walking onto a catapult and holding fire [LEFT CLICK] will pull the catapult as you enter launch mode
    • also, tapping [C] will pickup the closest object if there is more than 1 on the ground near you
    There’s lots of bug fixes too, so check it out. Zombie Fortress multiplayer has some bugs fixed but it’s still not officially released and supported. It should be 100% ready next week.
    Changes 349-353:
    - can carry corpses
    - corpses are gibbable
    - corpses hurt others when thrown
    - if there are lots of objects on the ground closest one will be picked up on tap [C]
    - fixed not being able to get out of catapult (use [E])
    - quick tap [E] on catapult does most obvious action (in order of priority: put item, load stone, mount yourself)
    - you can enter catapult firemode just by pressing fire on catapult
    - you can now use bubbles, taunts, light bombs and fire stuff while in catapult
    - fixed not being able to get in catapult while holding something
    - fixed disconnected payer IP in console showing as number
    - fixed female heads invisible
    - tweaked carry positions for objects
    - fixed throwing issues
    - catapult and outpost have more mass
    - made keg collision circle smaller
    - names in scoreboard have a shadow for better visibility
    - only names are role colored
    - fixed buttons clickable under full version banner
    - added player left message on server
    - collapse messages are sent to guards
    - guards and admins get info on rcon commands
    - fixed map border visibility
    - fixed server message on vote kick spam
    - fixed console crash
    - fixed catapult taking stone when firing dude
    - more descriptive catapult usage help
    - hitting wall at large velocity takes health
    - boulder doesnt hurt team players now
    - corpses in air collide and hurt players
    - both people that collide with each other are knocked out and hurt
    - fixed out of screen corpses sent through network
    - fixed +/- keys voting on Mac
    - auth API fixes
    - throw arrow appears on all objects
     
  2. You're telling me that I can kill someone, load them in a catapult, Shoot them at their own team and potentially get a kill. Damn son, BeasterDenBeast approval is given. Can't wait to test this out. :D

    edit: Tested, had more fun than I originally thought I would, thanks devs.
     
  3. I crash every time i join a server (Im on MAC).
     
  4. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    So can you load a boulder into a catapult? (YAY!!! Dropping a keg while going over sounds fun.)
     
  5. fishfinger73

    fishfinger73 Haxor

    Messages:
    185
    Yes, new build and more epicness! :D
     
    FliesLikeABrick and GHOZT like this.
  6. kebabs44

    kebabs44 Shark Slayer

    Messages:
    71
    Collapsed messages will be sent to guards?
    Awesome, sounds like less greifing. :thumbs_up::)
     
    illu, FliesLikeABrick and GHOZT like this.
  7. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    What if an enemy builder collapses your building legit? Does that still get sent to the guards?
     
  8. kebabs44

    kebabs44 Shark Slayer

    Messages:
    71
    Idk, that's all it says.
     
  9. forax

    forax Arsonist

    Messages:
    37
    when u carry a corpse as a knight,and try 2 destroy dirt blocks,u get unlimited cash!!!
     
  10. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    [/rcon /msg] sends a message to the server twice, the first time saying [RCON from Yummy Hella] /msg, then with the actual message. I dunno if I'm being an idiot here, but... O.o
     
  11. People are crashing because of this build!

    Also, you can't get team-killed by boulders anymore.
     
  12. Ajax

    Ajax Arsonist

    Messages:
    64
    For some reason bans no longer work. The commands shown below kick players form the game, but do not prevent them from re-joining, and playing, until the ban has expired. Any idea why?

    "/rcon /kickid [player's id] [length of ban]"
    "/rcon /kick [player name] [length of ban]"

    The only ban that seems to work is when a player leaves whilst frozen.
     
    inactive_account likes this.
  13. Froghead48

    Froghead48 Haxor

    Messages:
    703
    Fuck yea, a whole weekend with a new build!
     
    TheFilip and FliesLikeABrick like this.
  14. Ghozt

    Ghozt Haxor

    Messages:
    1,083
    Then why kick them? Freeing is better, i\you just never un-freeze and eventually they kick themselves with the added bonus of teaching them a lesson.

    Also this throwing of the corpses is sick!
     
  15. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    - both people that collide with each other are knocked out and hurt

    Ewww that removes SSJ fighting we used to do :(
     
    Knighthart likes this.
  16. nuitnoire

    nuitnoire Catapult Fodder

    Messages:
    9
    after update from http://dl.kag2d.com/kag_x.tar.gz
     
  17. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Need playable gregs in the next update :3
     
    Chinizz, GrimWaltz, Stevedog and 10 others like this.
  18. FarmerJohn

    FarmerJohn Bison Rider

    Messages:
    21
    I had a problem after autoupdate on Ubuntu - game did not start. It can be easily fixed by replacing KAG executable with KAG.tmp or KAG.tmp.2
     
  19. nuitnoire

    nuitnoire Catapult Fodder

    Messages:
    9
    yea that works ,..but
    i seem to get small list of servers doing that , maby svrs are updating/offline ?
    hmm
    think the update scripts are not working as expected
    because i have kag.exe.tmp2 after update
    runing that will work but its deleted after closing the process
     
  20. Froghead48

    Froghead48 Haxor

    Messages:
    703
    check your server filter, it might be in Beginner.
     
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