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question I had while shark trapping

Discussion in 'Builder' started by TryingKAG, May 24, 2019.

  1. TryingKAG

    TryingKAG Builder Stabber

    Messages:
    20
    when I tried to build over the shark, I thought its collision area would also be rectangular, cuz sharks can't rotate, unlike crates
    [​IMG]
    here it seems that sharks can pass through (1, 5) diagonal gaps, but neither (1, 0) vertical nor (0, 5) horizontal

    so, should I just go by their pixelated sprites?
    (I just started testing stuff in sandbox mode, dunno how to display actual hitbox yet)
    --- Double Post Merged, May 24, 2019, Original Post Date: May 24, 2019 ---
    https://imgur.com/QW1YBLh btw, this is the map I used. When I named it shark.png it overwrote the shark's sprite, lol
    --- Double Post Merged, May 25, 2019 ---
    sry, nvm https://imgur.com/fezRpOV
     
  2. ... Come again?
     
  3. TryingKAG

    TryingKAG Builder Stabber

    Messages:
    20
    cuz sharks can pass through (5,0) but not (5,1), the takeaway here is that you only need to intrude [​IMG] (this evaluates to less than 0.1) units into a shark's passageway to block it
     
  4. open console (home key) and type g_debug=1
     
  5. TryingKAG

    TryingKAG Builder Stabber

    Messages:
    20
    I found out and posted nvm on May 25, 2019 but thanks anyway
    --- Double Post Merged, Jun 9, 2019, Original Post Date: Jun 9, 2019 ---
    I did check out bison's asymmetrical hitbox, though
    [​IMG]
    going up this diagonal tunnel was easy, but when I tried going back the way I came by holding 'a', I got stuck, and had to tap 'd' to mirror its hitbox horizontally, letting it slide down


    unless someone on the enemy team is riding bison, I can just agro it, lure it up a tunnel, circle around so I'm below, and it can't chase me down
     
    Blubahub likes this.