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[963] Directing as well as protecting.

Discussion in 'Builder' started by Sponncx, Dec 8, 2013.

  1. Sponncx

    Sponncx Builder Stabber

    Messages:
    42
    Builders have the advantage of controlling the flow of the map.

    Knights, especially newer players will just follow the easiest path left or right, making their way to the enemy base.

    As a builder, take it upon yourself to make the easiest path the best path, make your knights travel to enemy weak points, and cover doors with a wood block (so they can still break it if need be) If it is clearly just weakening your team.

    Forcing your knights to travel over buildings is forcing them to fight anyone who is bombing the top, rather than going for the more exciting/easier option of just running to the enemy base.

    Also, enemy knights will break in, but if you make easier to break points in easy to defend positions, they become cheap points of defense.

    Just some ideas, I am probably worse at builder than anyone who cares enough to read this, so take it with a heaping spoonful of salt.
     
  2. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I covered this in my guide (And soon to be video guide) when I explained that smoothing out paths and expediting travel is a builder's most important role. Advancing with tunnels, creating forward towers, making catas, etc. Building a main base should be done in the first three minutes of the game and from then on only maintained, not focused on.