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The Perfect Flagbase Foundation

Discussion in 'Builder' started by JTG, Aug 15, 2011.

  1. JTG

    JTG Guest

    I've found this is literally the strongest way, and the only way to use a lot of stone without any of it counting as "art".

    [​IMG]
     
  2. Quimbo

    Quimbo Guest

    A single bomb can stop your team entirely of getting out of the spawn castle. Not so good if you ask me, ladders work better.

    This is okay but definitely isn't the best design.

    Also takes way too much stone.
     
  3. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    Ladders are the worst idea.. they can be easily destroyed and climbed by the enemy thus rendering them useless, the amount of stone doesn't matter it's a brilliant defense and it will take the enemy long enough to destroy it that you'd probably have already pushed them back..
     
  4. Noovaa

    Noovaa Guest

    Can easily just plow through it with 4-5 warriors.
     
  5. Overlord

    Overlord KAG Guard Tester

    Messages:
    313
    You could just build a couple ladders and destroy those stone blocks at the bottom and take the flag
     
  6. unwoundpath

    unwoundpath Arsonist

    Messages:
    234
    Then again, you can do that with any building...
     
  7. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Hey I made something similar to this...
     
  8. ComJak

    ComJak Shipwright

    Messages:
    4
    Well a single bomb from a knight would destroy that outpost on the top which funnels all the units into that tiny tunnel there. And then, if the attackers wanted some time, they could fill up the only exit from the fort with rocks which buys the attackers time to dismantle to rest of the fort.
     
  9. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Rather than make the wall that thick, you should make a few 1-block gaps with the background stone and ladders to hold them together. Then builders can drop blocks down them and crush the incoming knights. Otherwise, a knight could block the mouth of the new tunnel while a builder/knight hacks away at the wall, and the only way to kill them would be to throw bombs in there, which would help them.
     
  10. ComJak

    ComJak Shipwright

    Messages:
    4
    One issue also, is that to drop rocks, you need stone. Seeing as how this fort is elevated, getting stone will be quite a hassle and will take a long time.
     
  11. Overlord

    Overlord KAG Guard Tester

    Messages:
    313

    Yeah but with this one the only defence for the underground is bridge ladders which they can walk through, and the underground background you can place a couple ladders there and you can attack the base easily.
     
  12. Iron Kurtain

    Iron Kurtain Guest

    Or you can dig the blocks on the side,making the whole frotress fall.
    Easier,faster,efficient!
     
  13. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    I thought the community established that a giant thickass wall isn't as effective as everyone thought it was? Multiple walls was the way to go. Well its a crappy example with a couple of flaws but this is my goto tower i guess.
    [img=picture]http://i1143.photobucket.com/albums/n637/Fellere825/Sky%20ladder/screen-11-08-15-20-46-56.jpg[/img]
    I did not make the two outer structures.

    I made the three middle structures on the fly since it looked like our frontline was falling. They are thin but their defenses stack up. They each have a archer ports on each (offering a pretty nice shooting area for the archers albeit limited...) and the little shaft to drop rocks on the enemy. Also the structures have a simple transportation system that is efficient. You go up one then just keep on plopping down onto the trapdoors. Each structure is also seperated so that if one tower falls the one's behind it have expanded kill zones.
     
  14. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    A serious problem though. The towers overlap. If you topple the first one (which is likely considering it is a thin tower) then one of the column of blocks will smash down onto the second tower, damaging it. If the second one topples, the damage happens to the third tower.
     
  15. miaow

    miaow Guest

    With that one, If an archer got to the top of the first tower (pretty easy with enough arrows) they could up them pretty easily, with just a few arrows. But that's why you have the big tower :)
     
  16. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    I made it on the fly but yeah thats a serious issue :P well the towers are made to assist in defending them, with the archer ports and whatnot, the thinness also allows easier repair. It has to be maintained but its still pretty good. I didn't have a really good place to work with, since people already built some weird tower block like things already. If they were taller and further spaced apart, they would be alot better.

    edit: About the topple effect you were talking about, red will be facing the smallest tower first before they face any of the taller ones. At least I thought that was how it goes. So I thought if a tower topples it would be from the smallest, (right one) progressively ascending to the largest (the left one).
     
  17. willy

    willy Guest

    If you're going to make multiple towers, be sure to spread them out better, you can just hop over those once you get over the first one.

    Also, to OPs tower, not bad, but not the greatest design imo. Once they start tunneling through the side, the enemy will get through no problem. With multiple bombs and maybe 2 builders working on it, they'll be through in no time. Plus, they are shielded by all the stone. A wall to thin is no good of course... but a wall too thick is no good either. Medium thickness, and multiple towers spread out is better.
     
  18. SonOfBeer

    SonOfBeer Guest

    Defenses should only be built at the frontlines. Tent should remain undefended!!! until you have lost middle and are being raped.

    Every single stone you spend on a barricade that has no immediate use is quite a waste of time. Build many small and thin walls instead and repair them 1 stone at a time, especially if you can mine right behind it. If your offensive allies clear the way ahead, get 4-5 ore pieces MAX and move out to make a new wall asap.

    This game does not offer the possibility to turtle and "tech up" and drop troops from above etc. You must conquer the surface, and always build in your enemy's face to keep him back.

    Some of the techniques shown are quite good, but the truth is you always leave your structures behind for new ones, and they never get that big.

    Great initiative still, JTG
     
  19. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Really, team needs only five builders if it's a 16 player team.

    Three at front building ops, walls and offensive stuff.
    One building the base, and one mining resources and giving it to other builders
     
  20. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Once broke through a big wall and ran to the enemy tent to find no defenses... It's good to have something in case someone goes ninja
    Monsteri has a good layout