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[428] Anti-Ladder Module

Discussion in 'Building Critiques' started by Miauw62, Jun 24, 2012.

  1. Miauw62

    Miauw62 Shipwright

    Messages:
    416
    So... I just tought of something.
    We now have limits to how far you can build outward, so i tought i'd weaponize this and create...

    Anti-Ladder.png
    This. (please ignore the tower, its just a placeholder, the overhang is the only thing that madders)
    As you can see, you cannot ladder up here anymore.
    The main problem is, builders can still make straight ladder towers up, or he could use the thing for jumppads that i made a tad too big.
    The second problem is that this makes it alot harder for your teammates to get up.
    So, what do you guys think?
     
  2. superpokes

    superpokes Bison Rider

    Messages:
    119
    Is it supposed to be at that height?
     
  3. Miauw62

    Miauw62 Shipwright

    Messages:
    416
    Just ignore that for now, and thats about the ideal height for a tower. If its 2 blocks higher then its too high.
     
  4. Guro

    Guro SNAP INTO A SLIM JIM

    Messages:
    111
    That's a very common overhang used in offensive building. Normally on the top of an enemy's tower to restrict movement.

    Check out the write up I do on overhangs in my offensive building guide if you're interested.
    https://forum.kag2d.com/threads/394-guros-guide-to-offensive-building-and-traps.6683/

    Also: Ladders have had a limit to the amount of times you can place it horizontally in that style since before the support mechanic update too. Just something to note.
     
  5. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    I tend to prefer one of my Tooth Pullers over that overhang, but the concept is there! ;)
     
    Miauw62 likes this.
  6. amuffinattack

    amuffinattack Bison Rider

    Messages:
    128
    I see one major flaw is that an enemy builder and easily just put some doors down there and bam they ahve a protected spot under you're tower. Now maybe if you put some doors or something of that nature in the top part like so:

    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :door:
    :door:
    :castle_wall::door::castle_wall::door::castle_wall:

    They can at least be shot...unless they are smart enough to stone those :S
     
  7. Miauw62

    Miauw62 Shipwright

    Messages:
    416
    Hm, it was just an example, and there is some pretty good stuff out here to make it better!
     
  8. Jumpout

    Jumpout Shopkeep Stealer

    Messages:
    41
    works good :), Muffin has the right idea goin', some doors to shoot from above. :thumbs_up: