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[428] VIP Archer Tower

Discussion in 'Building Critiques' started by evol_nomad, Jul 8, 2012.

  1. evol_nomad

    evol_nomad Bison Rider

    Messages:
    103
    I have been thinking of a design for an archer exclusive tower for awhile and came up with this:
    Tell me what you think.
    screen-12-07-07-13-34-04.png
     
  2. Specta

    Specta Catapult Fodder

    Messages:
    13
    This is very good, it only allows archers because of the tree in the middle. This makes the archers hard to reach and the only way enemy knights are going to get them is with bombs or ladders. Good work
     
  3. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    The spikes on the bottom are kinda useless as the pit is only 3 wide, but otherwise a good tower
     
  4. Specta

    Specta Catapult Fodder

    Messages:
    13
    Not exactly useless cause stupid knights try to get up and kill themselves
     
  5. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    it would be a noob trap as a normal knight/builder would jump over it
     
    Guro likes this.
  6. Specta

    Specta Catapult Fodder

    Messages:
    13
    i don't think so, not when about 4 archers shooting arrows in their face.
     
    Gonf likes this.
  7. CoD

    CoD Haxor

    Messages:
    481
    It wouldn't be hard for a knight/builder to fall in the pit. Get stunned fall in.
    Nice tower overall, good coverage for archers.
     
    short_round likes this.
  8. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    Listen to CoD :D CoD knows all
     
    short_round likes this.
  9. FG

    FG Fran Donator

    Messages:
    299
    maybe a team door at the bottom because some knights would come along and bomb the back walls.
     
  10. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    Ok I now see the reason for the spikes :D
     
  11. Sarathos

    Sarathos Shark Slayer

    Messages:
    14
    A very nice archer tower, id be more then pleased to find this built :D
     
  12. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    If you put spikes on either side of the bridge, knights upon falling in would almost certainly die if they try to escape.


    A really nice concept, using the tree as "VIP" access, one application of this would be to build it near the middle of the map (on a flat with trees) and level the trees around it, it could be truly devastating.
     
  13. CoD

    CoD Haxor

    Messages:
    481
    Another perk is that, it would be brilliant in Zombies for an archer letting people know of oncoming doom and warning them about it.
     
    short_round likes this.
  14. CoD

    CoD Haxor

    Messages:
    481
    Also another idea
    is putting team doors on your side of the structure (at the bottom) so enemies can't jump over the pit.
     
    short_round likes this.
  15. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    I think you should spam ladders everywhere so that you can move around easier as an archer.
     
  16. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    I think this is an awesome idea, not much I can improve on but maybe you could make the spike pit deeper? Also I think if your team has some idiot builders people would mine the tree, making this building useless.
     
  17. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    This towers for CTF!? I thought it was for Zombie fortress. This tower would get knocked down too easily... ya know what, most enemys would just jump straight over the spike pit and not worry about it... But very nice Zombies tower. ;)
     
    Canadian98 likes this.
  18. Riletyface

    Riletyface Horde Gibber

    Messages:
    280
    The tower is extremely weak, two-three bombs or even one knight and it's gone! Design is above average disregarding the fact that anyone can just walk past the tower.
     
  19. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Personally I think it is pretty good, besides you could easily add more backwall.
     
  20. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    But that spike pit is pretty useless, it needs to be at least 2 blocks deaper and allot wider.