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WATER

Discussion in 'General Help' started by adus1998, Jul 11, 2012.

  1. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Antman told you everything to do?
     
  2. adus1998

    adus1998 Shipwright

    Messages:
    15
    i even downloaded KAG and instalded again and i put it on gold and there are no water!!! :QQ:
     
  3. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    I'm not sure, try contacting someone like :shad: .
     
  4. adus1998

    adus1998 Shipwright

    Messages:
    15
    in maps there are no water maps :(
    </br>--- merged: Jul 15, 2012 12:33 PM ---</br>
    i dont know how to put them there.
     
  5. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    >.<
    Set sv_gold_only=1 in dedicated_autoconfig.gm
    >.<
     
  6. adus1998

    adus1998 Shipwright

    Messages:
    15
    i did!!!!
    </br>--- merged: Jul 16, 2012 12:54 AM ---</br>
    and i replaced dedicated_autostart with this

    // autostart on dedicated server launch


    //set autostartswitch to:
    // 0 for CTF
    // 1 for TDM
    // 2 for Sandbox
    // 3 for Zombies
    // 4 for RTDM
    // 5 for WAR
    // 6 for FULL CTF
    // 10 for TEST

    global autostartswitch = 6;

    newWorld( "" );
    switchGameState(0);

    startServer();

    if (autostartswitch == 0) //ctf
    {
    LoadRules("Rules/CTF/gamemode.cfg");
    LoadMapCycle( "Scripts/mapcycle.cfg" );
    LoadMap( "" );
    print(`Loaded CTF default config`);
    }
    else if (autostartswitch == 1) //tdm
    {
    LoadRules("Rules/TDM/gamemode.cfg");
    LoadMapCycle( "Scripts/mapcycle.cfg" );
    LoadMap( "" );
    print(`Loaded TDM default config`);
    }
    else if (autostartswitch == 2) //sandbox
    {
    LoadRules("Rules/Sandbox/gamemode.cfg");
    LoadMapCycle( "Scripts/mapcycle.cfg" );
    LoadMap( "" );
    print(`Loaded TDM default config`);
    }
    else if (autostartswitch == 3) //zombies (GOLD ONLY - SET sv_gold_only = 1; in dedicated_autoconfig.gm)
    {
    LoadRules("Rules/Zombie_Survival/gamemode.cfg");
    LoadMapCycle( "Rules/Zombie_Survival/ZombieMapCycle.cfg" );
    LoadMap( "" );

    print(`Loaded zombies default config`);
    } else if (autostartswitch == 4) //rtdm
    {
    LoadRules("Rules/RTDM/gamemode.cfg");
    LoadMapCycle( "Rules/RTDM/RTDMMapCycle.cfg" );
    LoadMap( "" );
    print(`Loaded RTDM default config`);
    } else if (autostartswitch == 5) //WAR
    {
    LoadRules("Rules/WAR/gamemode.cfg");
    LoadMapCycle( "Rules/WAR/WarMapCycle.cfg" );
    LoadMap( "" );
    print(`Loaded RTDM default config`);
    }
    else if (autostartswitch == 6) //FULL CTF
    {
    LoadRules("Rules/FullCTF/gamemode.cfg");
    LoadMapCycle( "Rules/FullCTF/mapcycle.cfg" );
    LoadMap( "" );
    print(`Loaded FULL CTF default config`);
    }else
    if (autostartswitch == 10) //test
    {
    LoadRules("Rules/TEST/gamemode.cfg");
    LoadMapCycle( "Scripts/mapcycle.cfg" );
    LoadMap( "" );
    print(`Loaded TEST default config`);
    }

    print(`Config finished loading from Scripts/Server/dedicated_autostart.gm`);
    </br>--- merged: Jul 16, 2012 12:55 AM ---</br>
    that was my mapcicle

    # KAG mapcycle;
    # put map generator files or png files here
    # eg. mapcycle = Maps/example1.png; Maps/example2.png; Scripts/generator_flat.cfg;

    mapcycle = Maps/generator_ctf_flat.cfg; Maps/generator_ctf_mountain.cfg; Maps/generator_ctf_hole.cfg;

    and now its

    # KAG mapcycle;
    # put map generator files or png files here
    # eg. mapcycle = Maps/example1.png; Maps/example2.png; Scripts/generator_flat.cfg;

    mapcycle = Maps/generator_ctf_flat.cfg; Maps/generator_ctf_mountain.cfg; Maps/generator_ctf_hole.cfg; Maps/generator_ctf_lake.cfg;

    and it still thasent work!!!
    </br>--- merged: Jul 16, 2012 12:56 AM ---</br>
    what ealse i have to do????
    </br>--- merged: Jul 16, 2012 1:23 AM ---</br>
    in Scripts/dedicated_autostart

    else if (autostartswitch == 6) //FULL CTF
    {
    LoadRules("Rules/FullCTF/gamemode.cfg");
    LoadMapCycle( "Rules/FullCTF/mapcycle.cfg" ); -- its Rules/FullCTF/mapcycle.cfg
    LoadMap( "" );
    print(`Loaded FULL CTF default config`);




    else if (autostartswitch == 6) //FULL CTF
    {
    LoadRules("Rules/FullCTF/gamemode.cfg");
    LoadMapCycle( "Maps/generator_ctf_lake.cfg;" ); -i change it to Maps/generator_ctf_lake.cfg
    LoadMap( "" );
    print(`Loaded FULL CTF default config`);

    And when i turn my server on then it say

    Config file not found 'Maps/generator_ctf_lake.cfg;
    failed to load map cycle file Maps/generator_ctf_lake.cfg
    File not found
     
  7. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Code:
    else if (autostartswitch == 6) //fullctf
    {
    LoadRules("Rules/FullCTF/gamemode.cfg");
    LoadMapCycle( "Maps/generator_ctf_lake.cfg; Maps/generator_ctf_twolakes.cfg;" );
    LoadMap( "" );
    print(`Loaded TDM default config`);
    }
    Save these maps in
    C:\KAG\Base\Maps
     

    Attached Files:

  8. adus1998

    adus1998 Shipwright

    Messages:
    15
    do you know what i got those 2 files in my maps folder. BUT when i turn my server it say Config file not found 'Maps/generator_ctf_lake.cfg; Maps/generator_ctf_twolakes.cfg; File not found
    </br>--- merged: Jul 16, 2012 11:31 AM ---</br>
    :QQ: why why why i did everything what you told me to do but i have those 2 files that why i did not replace them. i only change the else if (autostartswitch == 6) //fullctf
    {
    LoadRules("Rules/FullCTF/gamemode.cfg");
    LoadMapCycle( "Maps/generator_ctf_lake.cfg; Maps/generator_ctf_twolakes.cfg;" );
    LoadMap( "" );
    print(`Loaded TDM default config`);
    }
    and it still thasent work why tell my why
    :QQ:
    :QQ:

    </br>--- merged: Jul 16, 2012 11:33 AM ---</br>
    this is redicules