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[469] An idea for a tower feature?

Discussion in 'Building Critiques' started by Doc22, Jul 24, 2012.

?

Do you think this is a good idea?

  1. Yes

    36.4%
  2. No

    63.6%
  1. Doc22

    Doc22 Builder Stabber

    Messages:
    51
    I have an idea for a tower feature.
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::door:
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::door:
    :castle_wall::castle_bg::castle_bg::castle_wall::dirt::castle_wall::castle_wall::door::door::door::castle_wall::dirt:
    :castle_wall::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::door::door::door::castle_wall::castle_wall::dirt:
    :castle_wall::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::door::door::castle_wall::castle_wall::dirt::dirt:
    :castle_wall::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::door::castle_wall::castle_wall::dirt::dirt::dirt:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::dirt::dirt::dirt::dirt:


    You can just jump out through the trap doors to get out but enemy cant get in might as well just go over

    This feature helps you for a few reasons:

    1. The enemy can ABSOLUTELY NOT GET IN THIS IF THEY ARE A KNIGHT and they might as well go over as builder.
    2. Your team can get out easily.
    3. It actually makes the base of your tower stronger

    Just my idea. :D
     
  2. Apart from the fact that it takes a while to build, I like it!

    Interesting build, I might use it. :)
     
  3. Eh, a offensive builder can easily clear that build, well depending on the tower. It seems like a waste of resources though.
     
  4. Redigit

    Redigit is not my actual name, it's Tommasop.

    Messages:
    233
    This is a good start I think you should make a top to so that builders cant just put ladders to climb over it.
     
  5. SirSammy

    SirSammy Shark Slayer

    Messages:
    202
    V----- Prevent knights from fighting back.
    :castle_bg::castle_bg::castle_wall::castle_wall::castle_bg:
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::door::ladder: <--- Scale Small Inferior Tower(upgrade it with defenses bro)
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::castle_wall:
    :castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::door::castle_wall: <--- Seal Exit Point #1
    :castle_wall::castle_bg::castle_bg::castle_wall::dirt::castle_wall::castle_wall::door::door::door::castle_wall::dirt:
    :castle_wall::castle_bg::castle_bg::castle_wall::castle_wall::castle_wall::door::door::door::castle_wall::castle_wall::dirt:
    :castle_wall::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::door::door::castle_wall::castle_wall::dirt::dirt:
    :castle_wall::castle_bg::castle_bg::castle_bg::castle_bg::castle_bg::door::castle_wall::castle_wall::dirt::dirt::dirt:
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::dirt::dirt::dirt::dirt:
     
    Halosnake, dragon4045 and Antman like this.
  6. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    Imma gonna test its in get creative... if it comes up. :|
    </br>--- merged: Jul 24, 2012 8:26 PM ---</br>
    This is the new tower feature mentioned above... as you can see.. theres an entrance which is the bottom door and an exit the one of the upper left... the upper right door thing is a bit of a random stairway... just to kinda slow ppl the builders or knights down just a little.
    Hope you like it :D
    screen-12-07-24-12-41-09.png
     
  7. It's decent, although a knight could get through it with some help.
     
  8. Doc22

    Doc22 Builder Stabber

    Messages:
    51
    Thanks Sirpixelot! dragon4045: If you are a builder you might as well go over. Because the edges are stone, you cant get in that way as knight so destroying the doors provides a distraction ;)
     
  9. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    Doubles as your teams success... and its failure. As an entrance and as an trap.
    I might test it out though... im an admin of 20 thousand tiles. Ill just test it there. I wanna know if one can easily get in and how long will it take. :D
     
  10. Doc22

    Doc22 Builder Stabber

    Messages:
    51
    Ok and you could try comparing that to going through a normal tower ;)
     
  11. lemonXmetall

    lemonXmetall Catapult Fodder

    Messages:
    4
    At first, it looks like a good idea but a builder can simply place a stone at the exit, effectively screwing over any of your teammates who try to get through. All knights who get through the first squeeze will realize they are trapped.
     
  12. Doc22

    Doc22 Builder Stabber

    Messages:
    51
    For the most part, many of the builders are too stupid to do this. It would be a good thing to just add as an extra feature.
     
  13. Chinizz

    Chinizz Arsonist

    Messages:
    573
    Hum... the idea is nice. It can be used to prevent builder to ladder up, and still providing a good angle of fire for archer against knight under the overhang. You should add some spike pit, so ennemy builder wont block the door or destroy it (remember that a builder can destroy an open door in one hit).

    Problem : it seem to work like a ground level door, there are too much door, and door hallway piss me off and maybe a lot of player. And blah blah blah.
     
  14. MINIMAN

    MINIMAN Shark Slayer

    Messages:
    145
    (pixel's tower)I think too many door's,lessen down the door's a bit could be a quicker movement through the castle !
    But yea nice,would take a while for red's to get trough the doors :/
     
  15. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    sorry for the necro...
    one thing to point out:
    a door takes exactly the same amount of hits,
    so stop saying "offensive builder this, builder that" because its bullshit.
    I gotta use this in my towers, good job doc!
     
    Doc22 likes this.